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Dining hall.
This rather gloomy room is a dining hall. Only an inadequate amount of light
can enter through the narrow windows high up in the roof, but it's impossible
to determine whether this is because of an accident of bad design, or a means
to disguise poor cooking. There is a food preparation area to the south, and
two doorways: the one to the northwest is coloured green; the one to the
southwest is white. The rest of the room has not been painted. The white door
is closed. The green door is open.
*
open door
The white door creaks slowly open.
*
x
north: Western entrance to cloisters.
south: Food preparation area.
northeast: Western entrance to cloisters.
southeast: Food preparation area.
southwest: Jasmine garden.
northwest: Western entrance to cloisters.
in: Food preparation area.
out: Jasmine garden.
swampward: Jasmine garden.
*
qn
Looking northward, you see a place known as "western entrance to cloisters".
It contains a green door.
Looking southward, you see a place known as "food preparation area". It
contains an ape9, a monk0, 3 closed jam jars, a fire8, a closed door and a
carrot0.
Looking southwestward, you see a place known as "jasmine garden". It contains
a number of jasmine plants and a white door.
*
sleep
ZZZzzz...
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 15,740).
*
qn
Looking northward, you see a place known as "western entrance to cloisters".
It contains a green door.
Looking southward, you see a place known as "food preparation area". It
contains an ape9, a monk0, 3 closed jam jars, a fire8, a closed door and a
carrot0.
Looking southwestward, you see a place known as "jasmine garden". It contains
a number of jasmine plants and a white door.
*
look s
Looking southward, you see a place known as "food preparation area". It
contains an ape9, a monk0, 3 closed jam jars, a fire8, a closed door and a
carrot0.
*
s
Food preparation area.
You are in a moderately-sized room just off a dining hall to the north. It is
clear that food was once prepared here, although the rather spartan facilities
indicate that perhaps what resulted wasn't necessarily all that palatable...
There is a doorway to the south, wide enough to carry through quite large
objects. A startled elderly monk stares at you from the shadows. An enraged
ape (ape9) snarls at you, wildly. Lying here is a large, fresh-looking carrot.
The door is locked shut. A cheerless fire burns in the fireplace. Standing on
a shelf is a closed jam jar. The closed jamjar0 contains strawberry jam.
Standing on a shelf is a closed jam jar. The closed jamjar1 contains raspberry
jam. Standing on a shelf is a closed jam jar. The closed jamjar2 contains
blackberry jam.
*
The ape9 ambles away.
*
A male voice in the distance shouts "Dragon fed, blade in hut".
*
sh "and now, some monk-y business
You shout "and now, some monk-y business".
*
In the distance, you hear a wolf baying AAAOOOOOOHHHH.
*
k monk wi dagger
You attack the monk0, using the dagger0 as a weapon.
*You miss the monk0.
The monk0 misses you.
*
cheer
You cheer.
*
You miss the monk0.
The monk0 hits you (91/100).
*
You miss the monk0.
The monk0 misses you.
*
You miss the monk0.
The monk0 hits you (78/100).
*
You hit the monk0 (15-19).
The monk0 looks superficially injured.
The monk0 hits you (73/100).
*
You hit the monk0 (1-4).
The monk0 looks superficially injured.
The monk0 hits you (64/100).
*
You hit the monk0 (15-19).
The monk0 looks to have minor injuries.
The monk0 hits you (63/100).
*
You miss the monk0.
The monk0 hits you (61/100).
An enraged ape (ape9) snarls at you, wildly.
The ape9 is approaching you furiously.
*
The ape9 hits you (47/100).
You hit the ape9 (10-14).
The ape9 looks fit.
You miss the monk0.
The monk0 hits you (46/100).
*
The ape9 hits you (37/100).
You hit the ape9 (5-9).
The ape9 looks superficially injured.
*
take carrot. eat carrot
Carrot0 taken.
*Yeuch! The carrot0 looks and tastes so bad that you can't bring yourself to
eat it!
*
The ape9 hits you (30/100).
You hit the ape9 (10-14).
The ape9 looks to have minor injuries.
*
You hit the monk0 (5-9).
The monk0 looks covered in wounds.
The monk0 misses you.
*
A male voice in the distance shouts "Going to deal with the vampire".
*
The ape9 hits you (12/100).
You hit the ape9 (1-4).
The ape9 looks to have minor injuries.
*
sh "this monk and monkey have hands
You shout "this monk and monkey have hands".
*You hit the monk0 (5-9).
The monk0 looks covered in wounds.
The monk0 misses you.
*
The ape9 misses you.
You hit the ape9 (10-14).
The ape9 looks to have minor injuries.
*
You hit the monk0 (5-9).
The monk0 looks seriously injured.
The monk0 misses you.
*
The ape9 hits you.
You feel your very soul ebbing away...
The ape9 has killed you.
Carrot0 dropped.
Rice flail dropped.
Dagger0 dropped.
Not updating persona.

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