Back


Underground stream.
This is an underground stream, flowing from north to south. The walls are dank
and the roof is low and jagged. The stream flows fairly quickly, and the
ice-cold water bites at your arms as you propel yourself along.
*
n
Underground stream.
You are negotiating a fast-flowing underground stream, which meanders from the
north to a more straight course southwards. The water is dark, clear and
bitterly cold, and although the walls are smoothed by its abrasive action the
ceiling is wickedly sharp.
*
n
Underground confluence.
You are heading low beneath the jagged ceiling of an underground stream area.
At this point the stream which runs off to the south is created by the
confluence of two other streams, from the northwest and northeast. The former
is narrow and flowing with a strong current, whereas the latter seems to be
hardly moving at all. A slimy, slithering water-snake surfaces in front of
you.
*
The water-snake4 is staring at you angrily.
*
kill snake with cutlass
You are now using the cutlass22 to fight!
*
The water-snake4 misses you.
You hit the water-snake4 (1-4).
The water-snake4 looks fit.
**
*
The water-snake4 misses you.
You hit the water-snake4 (1-4).
The water-snake4 looks fit.
*
The water-snake4 misses you.
You hit the water-snake4 (10-14).
The water-snake4 looks fit.
*
The water-snake4 misses you.
You miss the water-snake4.
*
The water-snake4 misses you.
You hit the water-snake4 (10-14).
The water-snake4 looks to have minor injuries.
**
*
The water-snake4 misses you.
You miss the water-snake4.
*
The water-snake4 hits you (93/100).
You hit the water-snake4 (10-14).
The water-snake4 looks to have minor injuries.
*
The water-snake4 hits you (86/100).
You miss the water-snake4.
*
The water-snake4 misses you.
You hit the water-snake4 (10-14).
The water-snake4 looks covered in wounds.
*
The water-snake4 hits you (75/100).
You miss the water-snake4.
*
The water-snake4 hits you (67/100).
You miss the water-snake4.
*
The water-snake4 misses you.
You miss the water-snake4.
*
The water-snake4 hits you (65/100).
You hit the water-snake4 (5-9).
The water-snake4 looks seriously injured.
*
look ws
The water-snake4 looks seriously injured, and is holding the following:
nothing.
*
i
You are carrying the following:
the cutlass22 and the flintlock.
Weight carried: 3kg 250g/100kg.
Objects carried: 2/12.
*
use best wp
You're using the cutlass22 anyway...
*
The water-snake4 misses you.
You miss the water-snake4.
*
is flintlock wp
Yes.
*
The water-snake4 misses you.
You hit the water-snake4 (5-9).
The water-snake4 looks critically injured.
*
The water-snake4 misses you.
You hit the water-snake4 (20-29).
The water-snake4 looks close to death.
*
You miss the water-snake4.
The water-snake4 misses you.
*
You miss the water-snake4.
The water-snake4 hits you (64/100).
*
You hit the water-snake4 (20-29).
You have killed the water-snake4.
(Persona saved on +86 = 12,216).
The water-snake4 has just passed on.
*
s
Underground stream.
*s
Underground stream.
*
s
Underground stream.
*
sleep
ZZZzzz...
*
You dream of a warm corridor. A half-mad violinist wobbles next to you
and says "oanpooklu". Coincidentally, an owl perishes, with the result that
you feel rather magnetic.
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,216).
*
n
Underground stream.
*
n
Underground stream.
*
n
Underground confluence.
*
ne
Underground river.
You are proceeding along a crystal-clear underground river. The chamber it has
carved itself through the centuries has a high roof and is fairly wide, such
that the river hardly appears to be flowing at all. It is formed by the
joining of two other rivers of roughly equal size, to the north and northeast.
To the west is a narrow opening into a small, dry cave of some description.
*w
Underground cave.
This small, irregular cave was formed by infrequent rises in the level of the
river to the east, when it used to run much faster than it does at present.
The walls are smooth, and shaped into grotesque forms, with half-human faces
seemingly leering from the shadows. Apart from the exit to the stream, there
are no other ways out.
*
e
Underground river.
*
n
Underground river.
This barely-flowing underground river originates from a murky blackness to the
northeast, and flows to the south, where it joins another stream. The rippling
of the water is almost inaudible, but your every move echoes sharply around
the cold, rocky walls.
*
ne
Underground lake.
You are in the southwestern corner of a vast underground lake. The cold, still
water stretches away to the north and east, until its crystal blackness merges
with the shadow of the high, stalactitic ceiling. The awesome beauty of the
place is contrasted by the uneasy silence which reigns, and the eerie
observation that the clear waters appear lifeless. Rivers flow off the lake to
the south, southwest and west.
*
n
Underground lake.
You cannot fail to respect the dark majesty of the underground lake where you
now find yourself. It extends its icy stillness in all directions except the
western ones, a silent vastness in this cold, shadowy cavern. A slimy,
slithering water-snake surfaces in front of you.
*
The water-snake1 is rushing at you ominously...
*
The water-snake1 hits you (96/100).
You miss the water-snake1.
*
kill snake with best wp
You are now using the cutlass22 to fight!
*
The water-snake1 hits you (87/100).
You miss the water-snake1.
*
The water-snake1 hits you (79/100).
You hit the water-snake1 (1-4).
The water-snake1 looks fit.
*
The water-snake1 hits you (69/100).
You miss the water-snake1.
*
The water-snake1 hits you (64/100).
You hit the water-snake1 (1-4).
The water-snake1 looks fit.
*
The water-snake1 hits you (53/100).
You miss the water-snake1.
*
drop flintlock
Flintlock dropped.
The flintlock is borne away by the current of the lake.
*The water-snake1 misses you.
You hit the water-snake1 (20-29).
The water-snake1 looks superficially injured.
*
The water-snake1 misses you.
You miss the water-snake1.
*
The water-snake1 hits you (45/100).
You hit the water-snake1 (15-19).
The water-snake1 looks covered in wounds.
*
The water-snake1 misses you.
You hit the water-snake1 (5-9).
The water-snake1 looks covered in wounds.
*
The water-snake1 misses you.
You hit the water-snake1 (1-4).
The water-snake1 looks seriously injured.
*
The water-snake1 hits you (40/100).
You hit the water-snake1 (15-19).
The water-snake1 looks critically injured.
*
The water-snake1 hits you (31/100).
You hit the water-snake1 (10-14).
The water-snake1 looks close to death.
You miss the water-snake1.
The water-snake1 hits you (21/100).
The water-snake1 has fled by trying to go southeast.
You can fight it no longer.
(Persona saved on +12 = 12,228).
*
ne
Underground island.
You are standing atop a small, craggy island in the middle of a vast
underground lake. The place looks unvisited in centuries, and has a cold,
unwelcome feel to it. The lake extends in all directions about you, but does
not appear to have entered a rocky pit cut deep into the island, which you
could descend into if you wished.
*
down
Rocky pit.
Groping around, you discover that you are in the artificially enlarged base of
a rocky pit, cut deep into a hard, unyielding, dank granite. Although the exit
is a fairly easy climb upwards, all you can see in that direction is a thick
blackness, as if the top were cloaked in a velvet cloth. There are no other
exits. Thrust deep into a rock is a murderous longsword!
*
take ls
You take hold of the longsword but its magical powers have faded, and it
disintegrates in your hand.
*
sleep
ZZZzzz...
*
say oanpooklu
You wake up!
Your stamina is 27.
Winnie the superheroine says "oanpooklu".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 33.
*
sleep
ZZZzzz...
*
You dream of a gothic moorland. A uniformed saint takes a step toward
you and mumbles "iessoygnirf". You hear the rumble of thunder, your very soul
bursts in your head, whereupon you feel startlingly refreshed.
*
say iessoygnirf
You wake up!
Your stamina is 83.
Winnie the superheroine says "iessoygnirf".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 95.
*
sleep
ZZZzzz...
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,228).
*
*
up
Underground island.
*
w
Underground lake.
You are in the northwest corner of a vast, still, underground lake, its biting
cold waters merging with the ragged blackness of the cavern walls to form a
velvet mist, impenetrable to your gaze. An enlarged crack in the wall to the
north leads into a dark, yet inviting, passage.
*
n
Dry passage.
This is a passageway which curves from the northwest to end abruptly at the
edge of a vast lake to the south. Despite the presence of the lake, the
passage seems quite dry, although not often used.
*
s
Underground lake.
*
s
Underground lake.
There is a water-snake1 here, asleep.
*
kill ws1 with best wp
You attack the water-snake1, using the cutlass22 as a weapon.
*The water-snake1 has woken up!
You hit the water-snake1 (10-14).
The water-snake1 looks superficially injured.
The water-snake1 misses you.
*
You miss the water-snake1.
The water-snake1 hits you (91/100).
*
You hit the water-snake1 (15-19).
The water-snake1 looks to have minor injuries.
The water-snake1 hits you (84/100).
*
"Vengeance!
Winnie the superheroine exclaims "Vengeance!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
You hit the water-snake1 (5-9).
The water-snake1 looks covered in wounds.
The water-snake1 misses you.
*
You miss the water-snake1.
The water-snake1 hits you (82/100).
*
A female voice in the distance shouts "Ah, I see what you mean.".
*
You hit the water-snake1 (15-19).
You have killed the water-snake1.
(Persona saved on +83 = 12,311).
The water-snake1 has just passed on.
*
A female voice in the distance shouts "Looks like it'll be a while
before it goes anywhere.".
*
e
Underground lake.
You are against the smooth wall on the eastern edge of a vast underground
lake. Even with a light, you cannot see far into the hazy blackness, the
impenetrable dark of the walls merging with the icy stillness of the water to
confuse your senses. The lake sprawls out in all directions except those to
the east. A slimy, slithering water-snake surfaces in front of you.
*The water-snake3 is looking at you menacingly...
*
The water-snake3 misses you.
You miss the water-snake3.
*
kill ws with best wp
You are now using the cutlass22 to fight!
*A male voice in the distance shouts ":)".
*
The water-snake3 hits you (73/100).
You hit the water-snake3 (5-9).
The water-snake3 looks superficially injured.
*
The water-snake3 misses you.
You hit the water-snake3 (5-9).
The water-snake3 looks to have minor injuries.
*
The water-snake3 misses you.
You hit the water-snake3 (5-9).
The water-snake3 looks to have minor injuries.
*
The water-snake3 misses you.
You miss the water-snake3.
*
The water-snake3 hits you (64/100).
You hit the water-snake3 (10-14).
The water-snake3 looks covered in wounds.
*
The water-snake3 misses you.
You hit the water-snake3 (5-9).
The water-snake3 looks seriously injured.
*
A male voice in the distance shouts "its bugged in there".
*
The water-snake3 hits you (57/100).
You hit the water-snake3 (15-19).
The water-snake3 looks critically injured.
*
sh "what's bugged in where?
You shout "what's bugged in where?".
*
The water-snake3 misses you.
You miss the water-snake3.
*
The water-snake3 hits you (55/100).
You hit the water-snake3 (15-19).
The water-snake3 looks close to death.
The water-snake3 has fled by trying to go north.
You can fight it no longer.
*
kill ws with best wp
You attack the water-snake3, using the cutlass22 as a weapon.
*
You hit the water-snake3 (10-14).
You have killed the water-snake3.
(Persona saved on +86 = 12,397).
The water-snake3 has just passed on.
*
nw
Underground island.
*
down
Rocky pit.
*
*sleep
ZZZzzz...
*
A male voice in the distance shouts "the zombie is bugged, in the ladder
shaft".
You have just been woken up!
Your stamina is 56.
*
sleep
ZZZzzz...
*
A female voice in the distance shouts "Someone lured zombie1 to the
ladder shaft, and it's not leaving it.".
You have just been woken up!
Your stamina is 57.
*
sleep
ZZZzzz...
*
You dream of a bleak bouncy castle. An odious creature springs from
the ground in front of you and buzzes "pakortauz". It grows cold, your soul
pulsates, and you are left feeling magnificently grateful.
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,397).
*
up
Underground island.
*
s
Underground lake.
*
se
Underground lake.
You find yourself in the southeastern cavern of a vast underground lake, which
stretches off an indeterminate distance to the north and west. So clear is the
water that it appears quite dark, the jet black walls of this corner
reflecting little on its still, lifeless surface. A slimy, slithering
water-snake surfaces in front of you.
*The water-snake0 slithers away.
*
w
Underground lake.
*
e
Underground lake.
*
ne
Underground lake.
A slimy, slithering water-snake surfaces in front of you.
*
kill ws with best wp
You attack the water-snake0, using the cutlass22 as a weapon.
*
You hit the water-snake0 (5-9).
The water-snake0 looks fit.
The water-snake0 misses you.
*
You hit the water-snake0 (20-29).
The water-snake0 looks to have minor injuries.
The water-snake0 hits you (97/100).
*
You hit the water-snake0 (20-29).
The water-snake0 looks covered in wounds.
The water-snake0 hits you (94/100).
*
You hit the water-snake0 (5-9).
The water-snake0 looks seriously injured.
The water-snake0 misses you.
*
You hit the water-snake0 (5-9).
The water-snake0 looks seriously injured.
The water-snake0 misses you.
**
*
You hit the water-snake0 (5-9).
The water-snake0 looks critically injured.
The water-snake0 hits you (84/100).
*
You miss the water-snake0.
The water-snake0 hits you (80/100).
*
You hit the water-snake0 (1-4).
The water-snake0 looks critically injured.
The water-snake0 misses you.
*
You hit the water-snake0 (15-19).
The water-snake0 looks close to death.
The water-snake0 misses you.
*
A male voice in the distance shouts "maybe not".
*
You miss the water-snake0.
The water-snake0 misses you.
*
You hit the water-snake0 (10-14).
You have killed the water-snake0.
(Persona saved on +86 = 12,483).
The water-snake0 has just passed on.
*
n
Underground lake.
This most desolate spot is in the northeastern corner of a vast underground
lake. The still, clear water here gives the appearance of not having been
disturbed for centuries. The only sounds you hear are those made by yourself.
The water has an evil quality to it, which makes you feel eerily
uncomfortable.
*
sw
Underground island.
*
down
Rocky pit.
*
sleep
ZZZzzz...
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,483).
*
up
Underground island.
*
w
Underground lake.
*
sw
Underground lake.
*
sw
Underground lake.
*
w
Underground stream.
You are following a fast-running underground stream, which runs from the east
to the west. At the eastern end, it appears to originate from a sheet of still
water, although you can't make it out properly from here.
*
w
Underground stream.
You are situated at the point where an underground stream is formed by two
lesser tributaries, one to the east and one to the northwest. The stream, of
crystal-clear yet ice-cool water, continues its way to the south.
*
w
You cannot go west from here.
*
nw
Small underground stream.
You are continuing along a small underground stream, which, judging by the
sizeable route it has so far cut for itself, used to be considerably larger.
It curves from the northeast to the southeast and has a soft, warm look to it.
A slimy, slithering water-snake surfaces in front of you.
*
kill ws with best wp
You attack the water-snake5, using the cutlass22 as a weapon.
*
You hit the water-snake5 (5-9).
The water-snake5 looks fit.
The water-snake5 misses you.
*
You hit the water-snake5 (10-14).
The water-snake5 looks superficially injured.
The water-snake5 hits you (92/100).
*
A female voice in the distance shouts "Z1 now in low forest area. Summoned it
out.".
*
You hit the water-snake5 (20-29).
The water-snake5 looks to have minor injuries.
The water-snake5 misses you.
*
You hit the water-snake5 (10-14).
The water-snake5 looks covered in wounds.
The water-snake5 hits you (82/100).
*
You hit the water-snake5 (1-4).
The water-snake5 looks seriously injured.
The water-snake5 misses you.
*
You hit the water-snake5 (10-14).
The water-snake5 looks seriously injured.
The water-snake5 hits you (72/100).
*
You miss the water-snake5.
The water-snake5 hits you (65/100).
*
You hit the water-snake5 (10-14).
The water-snake5 looks critically injured.
The water-snake5 hits you (57/100).
*
You hit the water-snake5 (15-19).
You have killed the water-snake5.
(Persona saved on +86 = 12,569).
The water-snake5 has just passed on.
*
qn
Looking northeastward, you see a place known as "bottom of well". It contains
a longsword.
You look southeastward, but it's too dark to see anything there.
*
ne
Bottom of well.
You are standing at the bottom of a deep well, beside a small stream which
trickles off to the southwest, its having seeped through cracks in the rock
which you are unable to follow. The well can be climbed by a series of
footholds carved into its sides. Thrust deep into a rock is a murderous
longsword!
*
take ls
You take hold of the longsword but its magical powers have faded, and it
disintegrates in your hand.
*
sleep
ZZZzzz...
*
You dream of a rain-swept peak. A mindless saint pores over you and
hisses "pakortauz". You find yourself laughing uncontrollably, your vision
freezes, resulting in your feeling the exact opposite of cursed.
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,569).
*
Heiach the chimerical wizard shouts "all these warlocks in the land.. FIGHT!".
*
out
Inside well.
You are clinging on to a set of footholds crudely carved into the sides of
this deep well. High above you can see daylight, and further down you can see
its glittering reflections on a stream of babbling water.
*
out
Inside well.
Hanging on to the round walls of this well by means of primitive footholds
carved into them, you can see you are roughly halfway down. From far below can
be heard the tinkling of water running in a small stream, whereas above you
can be seen daylight.
*
out
Near top of well.
You are inside a well, near the top, holding on by means of crude, yet
effective, footholds. Way below, you can make out the noise made by running
water, although it seems an awfully long way down. The barred gate is open.
*
down
Inside well.
*down
Inside well.
*down
Bottom of well.
*
down
Small underground stream.
*
se
Underground stream.
*
e
Underground stream.
*
e
Underground lake.
*
e
Underground lake.
*
ne
Underground lake.
*
sw
Underground lake.
*
s
Underground river.
You are following an underground river, which flows from the north to the
south in an almost imperceptible fashion. You can see it continues to the
south, but to the north is only blackness, which your eyes cannot penetrate.
*
s
Underground river.
The black, ice-cold water of this underground river flows almost imperceptibly
from the north, meandering to the southwest. The uncanny silence all around
you is only emphasised by the fact that when you make the slightest noise it
appears to echo loudly, and horribly.
*
sw
Underground river.
*
w
Underground cave.
*
e
Underground river.
*
sw
Underground confluence.
*
nw
Underground stream.
You are making your way along a narrow, fast-running stream of dark, ice-cold
water, which runs from the north to a confluence in the southeast. Although
the stream is crystal clear, there appear to be no fish in it, and no sound
around you but for the relentless rushing of the water.
*
n
Underground stream.
This is a fast-running stream of ice-cold water, rushing from the north to the
south. Although it seems fresh and sparkling, the water has a bitter character
to it which makes you feel uneasy. To the west of here, the stream has gouged
an edge, where you could crawl if you liked. A slimy, slithering water-snake
surfaces in front of you.
*
The water-snake2 slithers away.
*
n
Underground stream.
You are proceeding along a narrow, fast-running, north-south stream, deep
underground. Although the water is clear and unpolluted, the babbling it makes
as it rushes past the rough walls has an eerie harshness to it, which you find
unpleasant. To the west, an earlier incarnation of the stream has gouged an
edge, which you could crawl along if you so desired. A slimy, slithering
water-snake surfaces in front of you.
*
kill ws with best wp
You attack the water-snake2, using the cutlass22 as a weapon.
*You hit the water-snake2 (15-19).
The water-snake2 looks superficially injured.
The water-snake2 misses you.
*
You hit the water-snake2 (10-14).
The water-snake2 looks to have minor injuries.
The water-snake2 misses you.
*
Heiach the chimerical wizard encourages you.
(Persona saved on +8 = 12,577).
*
You hit the water-snake2 (15-19).
The water-snake2 looks covered in wounds.
The water-snake2 hits you (97/100).
*
You hit the water-snake2 (5-9).
The water-snake2 looks seriously injured.
The water-snake2 misses you.
*
You miss the water-snake2.
The water-snake2 hits you (93/100).
*
You miss the water-snake2.
The water-snake2 hits you (83/100).
*
You hit the water-snake2 (15-19).
The water-snake2 looks critically injured.
The water-snake2 hits you (77/100).
*
You hit the water-snake2 (15-19).
The water-snake2 looks close to death.
The water-snake2 hits you (76/100).
The water-snake2 has fled by trying to go south.
You can fight it no longer.
*
kill ws with best wp
You attack the water-snake2, using the cutlass22 as a weapon.
*
You miss the water-snake2.
The water-snake2 misses you.
*You miss the water-snake2.
The water-snake2 hits you (73/100).
*You miss the water-snake2.
The water-snake2 misses you.
*
You miss the water-snake2.
The water-snake2 hits you (72/100).
*
You miss the water-snake2.
The water-snake2 misses you.
*
You miss the water-snake2.
The water-snake2 hits you (70/100).
*
You miss the water-snake2.
The water-snake2 misses you.
*You miss the water-snake2.
The water-snake2 misses you.
*
You miss the water-snake2.
The water-snake2 misses you.
*Heiach the chimerical wizard shouts "go winnie go!".
*
You hit the water-snake2 (15-19).
You have killed the water-snake2.
You have completed a Task. This makes a total of 1.
(Persona saved on +100 = 12,677).
(Persona saved on +86 = 12,763).
The water-snake2 has just passed on.
*
out
Underground stream.
*
out
Underground stream.
*
out
Underground confluence.
*
out
Underground stream.
*
out
Underground stream.
*
out
Underground stream.
An impressive-looking flintlock pistol catches your eye.
*
Heiach the chimerical wizard is now helping you.
*
take flintlock
Flintlock taken.
*
say pakortauz
Winnie the superheroine says "pakortauz".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 85.
*
zw
Under well.
*Galandra the warlock encourages you.
(Persona saved on +10 = 12,773).
*
zw
Under well.
*
zw
Under well.
*
zw
Narrow passage.
*
zw
Wine store.
A large vat stands to one side. The vat of malmsey contains malmsey. An
elegant wine bottle rests here, stoppered, and marked: "rum". The glass
bottle10 contains rum. A dust-covered, green bottle lies to one side,
stoppered, and marked: "claret". The glass bottle7 contains claret. Standing
here is a stoppered glass bottle marked: "champagne". The glass bottle4
contains champagne.
*
gtx
Glass bottle4 taken.
Glass bottle7 taken.
Glass bottle10 taken.
*
val
For you, treasure is worth 208% of its minimum value.
*
val all
The value of the cutlass22 is 31 points.
The value of the flintlock is 260 points.
The value of the glass bottle4 is 31 points.
The value of the glass bottle7 is 11 points.
The value of the glass bottle10 is 46 points.
The value of the vat of malmsey is 0 points.
For you, treasure is worth 208% of its minimum value.
Your value is 2,629 points.
*
zw
Cellar steps.
The door is locked shut.
*zw
Behind bar.
By your feet lies a wine glass. Standing within reach is a beer glass. There
is a small drinking glass here. An old, worn shilling dated 1824 has been
tossed to one side. A well-worn, patterned dishcloth has been dropped on the
floor.
*
zw
Public bar.
Standing within reach is a beer glass. The beer glass7 contains beer.
*
zw
Side yard of inn.
It is raining. Lying here is a large, fresh-looking carrot.
*
zw
Dense forest.
On the ground there is a large stick.
*
zw
Fast-flowing river.
It is raining.
*
zw
Rain has swollen the river, and you cannot cross!
*
w
South mountain.
This is a steep climb at the base of a tall mountain. Further heights are to
the west and northeast at this level (the latter area covered in forest), and
north and northwest where the clouds hug the slopes. The mountain lowers
slowly in the southerly directions to become pastures. East, a river flows and
disappears under the mountain beneath where you now stand. It is raining.
*w
South mountain.
You are clambering around the slopes of a tall mountain, which rises up to the
northeast into the clouds. North and east the mountain is at the same level as
here, and to the southeast it slopes down into a gentle pasture. Southwest is
a swamp, fuming with marsh-gases, and west is the top of a tall cliff, which
looks very dangerous... It is raining.
*
zw
You are waylaid in a fuming swamp.
It is raining.
*
dr t
Cutlass22 dropped.
The cutlass22 sinks...
You have changed experience level from superheroine to championne.
(Persona saved on +31 = 12,804).
Flintlock dropped.
The flintlock sinks...
(Persona saved on +260 = 13,064).
Glass bottle4 dropped.
The glass bottle4 sinks...
(Persona saved on +31 = 13,095).
Glass bottle7 dropped.
The glass bottle7 sinks...
(Persona saved on +11 = 13,106).
Glass bottle10 dropped.
The glass bottle10 sinks...
(Persona saved on +46 = 13,152).
*
Heiach the chimerical wizard roars.
*
n
Pond in swamp.
This is a small, shallow freshwater pond, fed by a small brook joining it to
the river. It is too shallow to swim, and there are no edible fish living in
it. Northwest are rapids, but everywhere else is swamp. It is raining. A
mist-swathed banshee floats nebulously before you.
*
n
You are waylaid in a treacherous swamp.
It is raining.
*
n
Rapids.
It is raining.
*
Zedar the warlock has just arrived.
*Zedar the warlock has just left.
*
n
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. It is raining.
*
Zedar the warlock has just arrived.
*Zedar the warlock has just left.
*
shout "Wanna hear a joke?
You shout "Wanna hear a joke?".
*
A female voice close by shouts "Sure!".
*
n
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
*
n
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
*
sh "Why did the Championne cross the road?"
You shout "Why did the Championne cross the road?".
*
Galandra the warlock has just arrived.
*
Galandra the warlock shouts "Why?".
*
n
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining.
*
e
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came. To the
north and south are the small foothills of a pair of majestic mountains, with
a large wall running round. To the west the road continues, where in the
distance you can see a thatched cottage opposite an ancient cemetery. The way
out is to the east, where a shroud of mist covers the secret pass by which you
entered The Land. It is raining.
*
n
Foothills.
You are in the foothills, such as they are, to a tall mountain. To the south
is an east-west road, and to the north more small hillocks. Westwards lies a
forest, but passage east is impossible because of a huge stone wall which
blocks the way, built to keep the denizens of The Land away from the
surrounding area... It is raining.
*
n
Foothills.
You are in some higher foothills of the mountains to the north. More foothills
are downwards to the south, and to the west is forest. In the distance
southwest can be seen a small, thatched cottage, and some wide, open,
pastures. It is raining.
*
n
Forested part of north mountain.
You are standing in amongst some trees which cloak the lower slopes of a
majestic mountain, rising to the north above the timber-line. In all
directions, the mountain continues, although south and west are only gentle
foothills. A large stick lies on the ground.
*
n
North mountain.
You are ascending the lower slopes of a majestic mountain, which forces its
way through the clouds further to the north, above a rugged cliff beyond where
the slopes end. The cliff curves round, and blocks your immediate passage to
the west, although in other directions the comparatively gentle slopes lead
down to the foothills. It is raining.
*
n
North mountain.
You are in the corner of a horseshoe-shaped cliff, which curves round from the
north to the west, blocking your way. All around you in other directions lie
the slopes leading up to the cliff, which towers high above you, ending just
below the clouds. A modest-sized cave is situated in the cliff directly to the
north. It is raining. There is a long-disused warning beacon here.
*
n
Cave of stars.
From the narrow, unpretentious entrance to this small cave, you are witness to
an awesome, brilliant spectacle of natural wonder. The dark, grey walls are
studded with innumerable deposits of a strange, red, translucent mineral,
which trace eerily across the entire cave, scintillating like a thousand stars
to the dancing light of a perfectly-formed touchstone, situated in the centre
of the room, and dominating the scene with its profound and terrible beauty.
Plainly, this stone is an object of immense and ancient power, power which
might bestow great magic on some, yet which for many more leads only to the
reward of dark and helpless oblivion. A lucky rabbit's foot is here!
*
take foot
Foot taken.
*
touch touchstone
The foot disappears.
A feeling of unbelievable power surges through your body. You gulp it back,
yet it still floods your every fibre. You begin to feel warm, and good inside,
and still the magic swells in its marvellous intensity. Suddenly, without
warning, it stops, and you are left staggered by the immensity of your
experience, thankful that you still live, but feeling strangely different...
(74/100).
(Persona saved on 13,152).
You are now Winnie the sorceress! Congratulations!
*
A male voice in the distance shouts "to get the foot?".
*
Heiach the chimerical wizard shouts "congratulations!".
*
Galandra the warlock congratulates you.
(Persona saved on +10 = 13,162).
*
A male voice in the distance cheers.
*
cheer
You cheer.
*
Zedar the warlock has just arrived.
*
"thanks all!"
Winnie the sorceress exclaims "thanks all!".
*
Zedar the warlock waves.
*
Zedar the warlock has just left.
*
Heiach the chimerical wizard shouts "did that joke have a punchline?".
*
sh "it did when Dianne told it!
You shout "it did when Dianne told it!".
*
qq
Cheerio!
Overall, you scored 1,210 points this game.

Back