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MEDITATE
You fall asleep, deep in meditation.
*
You have just been woken up!
Your stamina is 97.
The room was too small for you to rest properly.
Zedar the warlock tells you "med.".
*
MEDIDATE
I don't know the word "medidate".
*
MEDITATE
You feel a great tranquillity filling your being, which subsides gradually as
you cease your meditation and learn that you are in a strange place...
Outer sanctum.
You find yourself in the outer sanctum of some strange, holy temple. All about
you, the walls seem to be a hazy, formless blackness, but there is a visible
opening to the north whence comes an eerie, golden light. A golem of solid
iron stands here as guardian of the Inner Sanctum.
*
The golem is looking at you menacingly...
*
KILL GOLEM WITH BEST WP
You are now using the longsword to fight!
*You are ineptly struck by a powerful kick by the golem.
Stamina=86/97.
Your puny lunge is casually stopped by the golem.
*
You efficiently shrug off a bungled spurt from the golem.
Your slow, diagonal slice is comfortably parried by the golem.
*
SHOUT "HOLY CUNGADERO!
You shout "HOLY CUNGADERO!".
*
You are hurt by the savageness of a capable burst from the golem.
Stamina=74/97.
The golem capably shuns aside your telegraphed stab.
*
Zedar the warlock is now helping you.
*
With quick thinking, you fend off a hasty stroke by the golem.
The golem is worried by the spiritedness of your timely chop.
Damage range: 5-9.
The golem looks fit.
*
A careless attack by the golem is somehow shunned aside by you.
The golem skillfully checks your dreadful attack.
*
SHOUT "SPAMTON G SPAMTON FIGHTING [[The Big One]]
You shout "SPAMTON G SPAMTON FIGHTING [[The Big One]]".
*
You capably brush aside a telegraphed charge from the golem.
With consummate ease, the golem shuns aside your puny jab.
*
With arrogance, you counter a rather awkward example of bravery by the golem.
You adroitly surprise the golem with a tremendous slash.
Damage range: 15-19.
The golem looks superficially injured.
*
The sharpness of a well-disguised charge from the golem makes you dizzy.
Stamina=65/97.
Your mis-timed, upward slash is haphazardly eluded by the golem.
*
You adroitly block a late blow by the golem.
The power of your fluke slash makes the golem cough blood.
Damage range: 10-14.
The golem looks to have minor injuries.
*
With a single bound, you put down a puny, glancing blow from the golem.
You ineptly beat the golem with a spirited attack.
Damage range: 5-9.
The golem looks to have minor injuries.
*
You are tired by the sharpness of a cunning burst from the golem.
Stamina=56/97.
The golem deliberately beats your clumsy, diagonal slice.
*
A rather obvious combination of blows by the golem is ably fended off by you.
With contempt, the golem shrugs aside your puny thrust.
*
You are jarred by the heftiness of a deft, downward blow by the golem.
Stamina=53/97.
Your badly-aimed slash is competently stopped by the golem.
*
You are pained by the quickness of a well-disguised, downward blow by the
golem.
Stamina=49/97.
With clever footwork, the golem avoids your puny gouge.
*
With no difficulty, you shrug aside a limp blow by the golem.
The golem is jolted by the furiousness of your proficient assault.
Damage range: 10-14.
The golem looks covered in wounds.
*
You comfortably shun aside a slow thrust from the golem.
The golem is wounded by the furiousness of your lucky chop.
Damage range: 10-14.
The golem looks covered in wounds.
*
act pleads for the audience to stop taking his furniture
You can't mess around acting in the middle of a fight!
*
You capably resist a telegraphed assault by the golem.
With no difficulty, the golem side-steps your feeble burst.
*
You are grieved by the viciousness of a timely bite by the golem.
Stamina=40/97.
You cleanly beat the golem with a ruthless thrust.
Damage range: 10-14.
The golem looks seriously injured.
*
You are haphazardly hit by a heavy combination of blows by the golem.
Stamina=36/97.
The golem is dazed by the violence of your timely chop.
Damage range: 20-29.
The golem looks close to death.
*
With a flourish, you resist a dreadful piece of fighting by the golem.
The golem comfortably brushes aside your slow thrust.
*
With audacity, you avoid a premature attack from the golem.
You haphazardly smite the golem with a brutal, diagonal slice.
Damage range: 10-14.
The golem looks close to death.
*
shout "IT'S CLOSE TO [[DEATH]]
You shout "IT'S CLOSE TO [[DEATH]]".
*
With a flourish, you beat off a dreadful thrust from the golem.
The golem is worried by the violence of your businesslike thrust.
Damage range: 20-29.
You have killed the golem.
You have completed another Task. This makes a total of 2.
(Persona saved on +100 = 6,123).
(Persona saved on +112 = 6,235).
You feel as if a tremendous evil has been rid from The Land! No pawns of
darkness sully it with their presence. The relief of generations of souls
floods through your being!
You have changed experience level from hero to superhero.
(Persona saved on +3,000 = 9,235).
The golem has just passed on.
*
cheer
You cheer.
*
Zedar the warlock congratulates you.
(Persona saved on +11 = 9,246).
*Zedar the warlock congratulates you.
(Persona saved on +11 = 9,257).
*Zedar the warlock congratulates you.
(Persona saved on +11 = 9,268).
*Zedar the warlock congratulates you.
(Persona saved on +11 = 9,279).
*
l
Outer sanctum.
You find yourself in the outer sanctum of some strange, holy temple. All about
you, the walls seem to be a hazy, formless blackness, but there is a visible
opening to the north whence comes an eerie, golden light.
*
x
north: Inner sanctum.
east: Vicious rocks.
south: Vicious rocks.
west: Vicious rocks.
northeast: Vicious rocks.
southeast: Vicious rocks.
southwest: Vicious rocks.
northwest: Vicious rocks.
up: Vicious rocks.
down: Vicious rocks.
in: Inner sanctum.
out: Vicious rocks.
over: Vicious rocks.
swampward: Vicious rocks.
*
Zedar the warlock is no longer helping you.
*
n
Inner sanctum.
This is the inner sanctum of a most revered shrine. Thousands of years it has
existed, with only the highest of high priests permitted to enter this
hallowed room. The walls are a strange, misty black, and golden light comes
from an indeterminate source high above. An opening to the south leads to the
outer sanctum, but the bizarre walls may lead elsewhere, too... A beautiful
icon depicting a hallowed chamber lies here. A marvellous icon depicting the
inner sanctum lies here. A magnificent icon depicting a shrine lies here. A
glorious icon depicting an ancient chamber lies here.
north: Vicious rocks.
east: Vicious rocks.
south: Outer sanctum.
west: Vicious rocks.
northeast: Vicious rocks.
southeast: Vicious rocks.
southwest: Vicious rocks.
northwest: Vicious rocks.
up: Vicious rocks.
down: Vicious rocks.
in: Outer sanctum.
out: Outer sanctum.
over: Vicious rocks.
swampward: Vicious rocks.
*
take icon
Icon3 taken.
Icon2 taken.
Icon1 taken.
Icon0 taken.
*
shout "K R O M E R"
You shout "K R O M E R".
*
Zedar the warlock tells you "well done you are welcome to my icon".
*
I
You are wearing the following:
the breast-plate.
You are carrying the following:
4 icons, the parasol0 and the longsword.
Weight carried: 16kg 950g/100kg.
Objects carried: 7/12.
*
N
Vicious rocks.
north: Deck.
up: Deck.
*
SHOUT "DON'T FORGET TO [[Like and Subscribe]] FOR MORE [Hyperlink Blocked]!
You shout "DON'T FORGET TO [[Like and Subscribe]] FOR MORE [Hyperlink Blocked]!".
*

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