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Cellar.
This is a dank, murky cellar, its granite-faced walls stained with mould and
dust. Upwards to the northeast are steps, whence comes light enough to see by.
To the south is a crack in the wall, leading to a small, earthen tunnel,
although it looks very cramped and you might not be able to turn round and
come back were you to enter it. To the west is the doorway to the coal bunker.
An evil, black rat (rat17) bares its razor-sharp incisors at you. The door is
locked shut. On the ground there is a large stick.
*
The rat17 is snarling at you angrily.
*e
You can't just leave in the middle of a fight! You have to flee!
*
You casually shrug aside a puny, sharp bite from the rat17.
The rat17 is tired by the power of your well-disguised charge.
Damage range: 10-14.
The rat17 looks covered in wounds.
*
kill rat with best wp
You are now using the croquet mallet to fight!
*
i
You are carrying the following:
the sixpence, the croquet mallet and the bag0.
You can't see inside the bag0.
Weight carried: 7kg 102g/100kg.
Objects carried: 3/12.
*
You are ably dazed by a light lunge by the rat17.
Stamina=99/100.
You narrowly hit the rat17 with a moderate display of courage.
Damage range: 1-4.
The rat17 looks covered in wounds.
*
With audacity, you kill a bungled chomp by the rat17.
The rat17 is wounded by the quickness of your deft blow.
Damage range: 1-4.
The rat17 looks critically injured.
*
A limp assault from the rat17 is indifferently side-stepped by you.
The weight of your proficient example of bravery makes the rat17 stagger.
Damage range: 1-4.
The rat17 looks critically injured.
An evil, black rat (rat20) bares its razor-sharp incisors at you.
The rat20 is looking at you purposefully...
*
You accidentally evade a hasty, sharp bite from the rat20.
The rat20 is perplexed by the violence of your lucky example of bravery.
Damage range: 15-19.
The rat20 looks seriously injured.
*up
You can't just leave in the middle of a fight! You have to flee!
*
A tame chomp from the rat20 is cleanly parried by you.
You ably graze the rat20 with a light attack.
Damage range: 1-4.
The rat20 looks critically injured.
The effort of a clean bite from the rat17 makes you wince.
Stamina=96/100.
Your limp blow is indifferently ducked by the rat17.
An evil, black rat (rat21) bares its razor-sharp incisors at you.
The rat21 is looking at you fiercely.
*
You ineptly fend off a rather awkward piece of fighting by the rat21.
You competently surprise the rat21 with a punishing assault.
Damage range: 5-9.
The rat21 looks to have minor injuries.
You are injured by the effort of a deft, frontal attack by the rat20.
Stamina=93/100.
You competently strike the rat20 with an energetic burst.
Damage range: 5-9.
The rat20 looks close to death.
*
You narrowly withstand a wild charge from the rat21.
Your rather awkward kick is ineptly dodged by the rat21.
*
With obvious effrontery, you stop a bungled burst from the rat17.
You adroitly strike the rat17 with a ruthless, downward blow.
Damage range: 10-14.
You have killed the rat17.
(Persona saved on +22 = 12,775).
The rat17 has just passed on.
*
ql
Cellar.
An evil, black rat (rat21) bares its razor-sharp incisors at you. An evil,
black rat (rat20) bares its razor-sharp incisors at you. The door is locked
shut. A large stick lies on the ground.
*You are indifferently smitten by a light charge from the rat21.
Stamina=92/100.
You very easily hurt the rat21 with a vicious, upward blow.
Damage range: 10-14.
The rat21 looks critically injured.
*
A mis-timed, sharp bite from the rat20 is haphazardly thwarted by you.
The rat20 is surprised by the violence of your copybook burst.
Damage range: 15-19.
You have killed the rat20.
(Persona saved on +22 = 12,797).
The rat20 has just passed on.
*
You capably avoid a telegraphed chomp from the rat21.
Your mis-timed, glancing blow is haphazardly dodged by the rat21.
*
With amazing speed, you avoid a late attack from the rat21.
The rat21 is pained by the heftiness of your capable, downward blow.
Damage range: 1-4.
The rat21 looks critically injured.
*
ql
Cellar.
An evil, black rat (rat21) bares its razor-sharp incisors at you. The door is
locked shut. On the ground there is a large stick.
*With no difficulty, you shrug off a clumsy attack from the rat21.
The violence of your well-placed thrust makes the rat21 feel sick.
Damage range: 15-19.
You have killed the rat21.
You have changed experience level from superheroine to championne.
(Persona saved on +22 = 12,819).
The rat21 has just passed on.
*
up
Steps to cellar.
*
up
Hall.
The kitchen door is open.
*
qs
Dedfish the championne
eff str 89 eff dex 97 sta 100/100 pts 12,819 gam 22
*
shout "wanna hear a joke?"
You shout "wanna hear a joke?".
*
qw
Zalagar the wistful witch
Drizzle the wobbly mage
Dedfish the championne
Highfields the superhero
*
n
Path.
*
e
Vegetable garden.
Growing here is a large, leafy spinach.
*
e
Gorse.
*
e
Forest near mountains.
A rusty key can be seen here.
*
e
Foothills.
An animated skeleton (skeleton1) bars your way. The skeleton1 is wearing a
ring6.
*
The skeleton1 walks away, animatedly.
*
w
Forest near mountains.
A rusty key can be seen here.
*
shout "I'll take that silence as a yes!"
You shout "I'll take that silence as a yes!".
*
shout "Why did the championne cross the road?"
You shout "Why did the championne cross the road?".
*
wait
OK, Dedfish the championne waits.
*
Highfields the superhero is now helping you.
*
chuckle
OK, Dedfish the championne chuckles.
*
n
Narrow road between lands.
*
n
Foothills.
An animated skeleton (skeleton1) bars your way. The skeleton1 is wearing a
ring6. An enraged ape (ape19) snarls at you, wildly.
*
n
Foothills.
*
n
Forested part of north mountain.
A rusty key can be seen here. There is a large stick on the ground.
*
n
North mountain.
*
n
North mountain.
There is a long-disused warning beacon here.
*
n
Cave of stars.
From the narrow, unpretentious entrance to this small cave, you are witness to
an awesome, brilliant spectacle of natural wonder. The dark, grey walls are
studded with innumerable deposits of a strange, red, translucent mineral,
which trace eerily across the entire cave, scintillating like a thousand stars
to the dancing light of a perfectly-formed touchstone, situated in the centre
of the room, and dominating the scene with its profound and terrible beauty.
Plainly, this stone is an object of immense and ancient power, power which
might bestow great magic on some, yet which for many more leads only to the
reward of dark and helpless oblivion.
*
touch touchstone
A feeling of unbelievable power surges through your body. You gulp it back,
yet it still floods your every fibre. You begin to feel warm, and good inside,
and still the magic swells in its marvellous intensity. Suddenly, without
warning, it stops, and you are left staggered by the immensity of your
experience, thankful that you still live, but feeling strangely different...
Your stamina has fallen from 100 to 77.
(Persona saved on 12,819).
You are now Dedfish the sorceress! Congratulations!
*
shout "huh, that was unexpected
You shout "huh, that was unexpected".
*
A male voice in the distance cheers.
*
Highfields the superhero is no longer helping you.
*
thank highfields
*Zalagar the wistful witch congratulates you.
(Persona saved on +7 = 12,826).

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