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By what name shall I call you (Q to quit)?
*
Percival
Creating new persona.
What sex do you wish to be?
*
m
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
Players:
Percival
Drizzle the wobbly mage
[Welcome, Percival! This appears to be your first game of MUD. Do you wish to
view a tutorial which demonstrates some of the game's basic commands?]
*
You now feel up to attacking other players, should you so desire.
*
"this tearoom wasn't supposed to be here last time I checked"
Percival says "this tearoom wasn't supposed to be here last time I checked".
*
sip tea
You watch the world go by.
(Persona saved on +1 = 1).
*
look
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
*
Hovering before you is Eros, wearing a blindfold.
Out of nowhere, Eros suddenly produces a bow and looses an arrow straight at
your heart! It's a direct hit, but almost immediately the missile disappears!
You feel a strange longing...
Your stamina has fallen from 63 to 59.
Eros pulls his bow and shoots Drizzle the wobbly mage!
Eros gives a satisfied smile, and flies away.
The name "Drizzle" pops into your head.
*
"GADZOOKS!?!?!? WHAT SORT OF BAMBOOZLERY IS THAT!?!?!?"
Percival asks "GADZOOKS!?!?!? WHAT SORT OF BAMBOOZLERY IS THAT!?!?!?".
*
mutter "honestly, percival, you've gotten yourself in way over your head this time"
Percival mutters "honestly, percival, you've gotten yourself in way over your
head this time".
*
sip tea
You watch the world go by.
*
mutter "now where did I put my clipboard?"
Percival mutters "now where did I put my clipboard?".
*
mutter "I suppose it might be through this portal, it's not as if there could be anything untoward
on the other side of that opening..."
Percival mutters "I suppose it might be through this portal, it's not as if
there could be anything untoward on the other side of that opening...".
*
sip tea
You watch the world go by.
*
n
As you step through the opening, you become swathed in a fine, gossamer mist.
The Elizabethan tearoom fades hazily away, and vague, new shapes begin to form
around you. Their outlines become more defined, their colours grow stronger,
and the mist thins out into pale wisps, which gradually disperse away to
nothingness...
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining.
*
"GADZOOKS??? I SWEAR THAT THESE DOORS ARE NOT SUPPOSED TO BEHAVE THAT WAY!"
Percival exclaims "GADZOOKS??? I SWEAR THAT THESE DOORS ARE NOT SUPPOSED TO
BEHAVE THAT WAY!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
Type HELP SAY to find out more about communication.
*
mutter "honestly, I should have just stayed at the button factory rather than get myself caught up
in this mess"
Percival mutters "honestly, I should have just stayed at the button factory
rather than get myself caught up in this mess".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
l
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining.
*
e
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came. To the
north and south are the small foothills of a pair of majestic mountains, with
a large wall running round. To the west the road continues, where in the
distance you can see a thatched cottage opposite an ancient cemetery. The way
out is to the east, where a shroud of mist covers the secret pass by which you
entered The Land. It is raining.
*
e
Badly-paved road.
You are standing on a badly-paved road, which runs from the east to stop at a
large wall constructed to the west. There is a narrow gap in this blockage,
but it is so tight that if you wanted to go that way you'd have to drop
everything to get through. North and south are the foothills of a pair of
majestic mountains, and northeast is a deep valley. It is raining.
*
e
Badly-paved road.
You are walking along a badly-paved east-west road. From here can be seen
three mountains: one to the northeast; one to the south and southwest; and one
to the northwest, which is the largest. To the north, between two of the
mountains, lies a deep valley. The only other nearby feature is a briar patch
to the southeast. It is raining.
*
s
Foothills.
You are standing in the foothills of a tall mountain, which rises away to the
southwest. North is a badly-paved road, which runs east-west, and east is a
briar patch. There are more foothills to the west, and to the south are
forested slopes of the mountain. It is raining.
*
n
Badly-paved road.
It is raining.
*
e
Badly-paved road.
You find yourself on a badly-paved road, which continues to the east and west.
North and northeast are the lower regions of a mountain, which rises up beyond
the clouds. Southeast is a yard, belonging to an inn which can be seen just
beyond it. South is a briar patch, and southwest the foothills of a more
impressive mountain. Northwest is a deep valley, whose western slopes rise up
to the foothills of a mountain more majestic still. The view is quite
breathtaking. It is raining.
*
s
Briar patch.
You are gingerly pushing your way through a prickly briar patch, skilfully
avoiding being scratched from the many thorns about. To the north runs an
east-west road, and to the east is a yard outside an old inn. South lies
pasture, beyond which is a river, and west are the foothills of a majestic
mountain, spearing its way through the fluffy clouds. It is raining.
*
s
Dense forest.
This is dense forest, at the bottom of a majestic mountain to the west. The
trees continue up the mountain, and there is an orchard to the east. North is
a briar patch, and south is an east-west flowing river. To the northeast is a
yard adjacent to an old inn. A sturdy ox lumbers past nearby. Standing within
reach is a beer glass.
*
The ox lumbers away.
*
n
Briar patch.
It is raining.
*
w
Foothills.
It is raining.
*w
Foothills.
You are standing in among the foothills of a majestic mountain to the south.
North is a narrow road which runs east-west, and everywhere else is more
mountain. Your progress to the west is impeded by to some extent by the
terrain, but it is still possible to travel in that direction. It is raining.
*w
Foothills.
These are some foothills to the tall mountains which tower above you to the
east. To the north runs an east-west road, and to the west is forest. The
hills rise slowly to the south, where it looks somewhat misty. It is raining.
*w
Forest near mountains.
You are in dense forest at the base of some snow-capped mountains, wreathed in
clouds. The foothills are so beautiful that you yearn to be able to climb them
and lie eternally in dew-drenched grass, with an air of inner peace and total
tranquillity. You realise, however, that this is silly! A rusty key can be
seen here.
*
w
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
*
n
Narrow road.
It is raining.
*
n
Dense forest.
You are wandering around in some dense forest. To the west is the entrance to
a misty graveyard. There is a large stick on the ground.
*
s
Narrow road.
It is raining.
*
w
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS". It is raining.
*w
Beaten track.
You're on a rough east-west track with a dense forest to the north and pasture
to the south. It is raining.
*
w
Beaten track near cliff.
You are at the end of a rough track. There is a dangerous cliff to the west
marked "Lovers' Leap". It is raining.
*
e
Beaten track.
It is raining.
*
e
Road opposite cottage.
It is raining.
*
s
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens. It is raining.
*
s
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. A bright red, rubber bouncy-ball
has come to rest here. The kitchen door is locked shut.
*
take ball
Bouncy-ball taken.
*
mutter
Percival mutters something.
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
w
Fitted wardrobe.
You are inside the fitted wardrobe. The only apparent exit is to the east,
into a hallway. An ancient scroll has been placed here. A moth-eaten fur coat
lies strewn at your feet. Close by stands a handsome, red fez.
*
take coat
Fur taken.
*
wear fez
You're not holding a fez!
*
take fez
Fez taken.
*
wear clothes
I don't know the word "clothes".
*
wear coat
Very becoming!
*
wear fez
Very becoming!
*
mutter "very classy, Percival."
Percival mutters "very classy, Percival.".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
*fingerguns*
I don't know the word "fingerguns".
*
"*fingerguns*"
Percival says "*fingerguns*".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
mutter "now, lets see here..."
Percival mutters "now, lets see here...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
take scroll
Scroll taken.
*
read scroll
Written on the scroll are the words:
"From beneath the crystal curtain,
Salt to west and hard to cross,
Go south to the death so certain,
Follow me, and have no loss.
South again, the danger stronger,
Once more, or you feel the spray,
Travel on that way no longer,
Southeast, else you slip away.".
*
A male voice in the distance yodels "Please stand clear of the rotating
spears.".
*
shout "EGAD!?!?!? SPEARS!?!?!?"
You shout "EGAD!?!?!? SPEARS!?!?!?".
*
duck
OK, Percival ducks.
*
cower
OK, Percival cowers.
*
mutter "first a portal, then a scroll, now spears!?!?"
Percival mutters "first a portal, then a scroll, now spears!?!?".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
x
east: Hall.
out: Hall.
swampward: Hall.
*
out
Hall.
The kitchen door is locked shut.
*
x
north: Path.
east: Lounge.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
e
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so there's no
point in getting any... Ahead of you to the south is the dining area, and to
the west is the hall. An archway to the east leads to the study. A fire is
burning merrily in its grate; the flickering flames are joy to behold as you
warm your hands from the glowing coals. The fire contains a piece of obsidian.
A picture postcard lies here, bearing a view of a delightful garden. You
notice a classy, cut-glass dish, glistening within your reach. The dish
contains a peach, an orange, a banana and an apricot.
*
take postcard
Postcard taken.
*
mutter "now, lets see here..."
Percival mutters "now, lets see here...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
read postcard
Written on the postcard is: "Having a lovely time, weather terrific! Wish you
were here, The Wizzes. X X X".
*
mutter "Wizzes?"
Percival mutters "Wizzes?".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
drop postcard
Postcard dropped.
*
mutter "just what have you gotten yourself into, Percival?"
Percival mutters "just what have you gotten yourself into, Percival?".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
mutter "at least there's some food here"
Percival mutters "at least there's some food here".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
take peac
I don't know the word "peac".
*
take peach
I don't know to what "peach" you're referring.
*
take bowl
Dish taken.
*
take peach
I don't know to what "peach" you're referring.
*
take peach from bowl
Peach removed from dish.
*
look peach
You see a peach.
The peach looks in as good a condition as it's ever likely to be.
*
mutter "may as well"
Percival mutters "may as well".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
eat peach
Mmm! That was rather good!
(Persona saved on +5 = 6).
*
peel orange from dish
I don't know to what "orange" you're referring.
*
take orange from dish
Orange removed from dish.
*
peel orange
You swiftly remove the orangepeel from the orange.
There is a piece of orange peel here.
*
eat orange
Delicious!
(Persona saved on +5 = 11).
*
take orange peel
Orangepeel taken.
*
A slightly stooped old man is standing here.
*
"Oh hello there! My name is Percival. I just found some fruit here, and I was a bit peckish."
Percival says "Oh hello there! My name is Percival. I just found some fruit
here, and I was a bit peckish.".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
The man trudges off.
*
"no? nobody wants to talk to Percival?"
Percival asks "no? nobody wants to talk to Percival?".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
*sigh*
OK, Percival sighs.
*
mutter "well, it could have gone worse, I suppose"
Percival mutters "well, it could have gone worse, I suppose".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
x
east: Study.
south: Dining area.
west: Hall.
in: Study.
out: Hall.
swampward: Dining area.
*
l
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so there's no
point in getting any... Ahead of you to the south is the dining area, and to
the west is the hall. An archway to the east leads to the study. A picture
postcard lies here, bearing a view of a delightful garden. A fire is burning
merrily in its grate; the flickering flames are joy to behold as you warm your
hands from the glowing coals. The fire contains a piece of obsidian.
*
in
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. An intricately carved wooden globe is here. The bookcase
stands flush against the wall. The bookcase contains a libram. An old,
yellowing map has been cast aside here.
*
look map
You see a map.
If you want to read it, try READ MAP.
*
val map
The value of the map is 12 points.
*
read map
Written on the map is: "HOUSE & CEMETERY" in the middle, with "RAILWAY" to the
north, "PASTURE" to the south, "BEACH" west and "FOOTHILLS" east. East of the
railway is "MINE", and a drawing of a dwarf. East of the foothills is "INN":
north of that is "HEATH", southeast is "EVIL WOOD", and east is "VILLA".
Northeast of the Villa is "MONASTERY", and north is "PARK". South from the
pasture is "PINES", east is "SWAMP" and east of that is "CAVE", with an
illustration of a goblin. South from the beach is "INLET", west is "SEA" and
further west is "SHIP". Some way north of the ship, almost obscured by a
picture of a dragon, is "ISLAND". To the north of the heath is "PAGODA", and
west of that is "ALPINE COTTAGE".
*
mutter "oh my"
Percival mutters "oh my".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
take map
You're carrying too many objects to take the map.
*
take libram from bookcase
You're carrying too many objects to take the libram.
*
i
You are wearing the following:
the fez and the fur.
You are carrying the following:
the orangepeel, the dish, the scroll and the bouncy-ball.
The dish contains:
the banana and the apricot.
Weight carried: 16kg 413g/46kg.
Objects carried: 6/6.
*
put peel in dish
Orangepeel inserted in dish.
*
take banana from dish
Banana removed from dish.
*
peel banana
You swiftly remove the bananaskin from the banana.
Lying on the floor is a bananaskin...
*
eat banana
Delicious!
(Persona saved on +5 = 16).
*
put peel in dish
I don't know to what "peel" you're referring.
*
take skin
Bananaskin taken.
*
put skin in dish
The fur won't fit in the dish.
Bananaskin inserted in dish.
*
take apricot from dish
Apricot removed from dish.
*
eat apricot
Mmm! That was rather good!
(Persona saved on +5 = 21).
*
drop scroll
Scroll dropped.
*
x
west: Lounge.
out: Lounge.
swampward: Lounge.
*
l
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. An ancient scroll has been placed here. An intricately
carved wooden globe is here. The bookcase stands flush against the wall. The
bookcase contains a libram. An old, yellowing map has been cast aside here.
*
take map
Map taken.
*
i
You are wearing the following:
the fez and the fur.
You are carrying the following:
the map, the dish and the bouncy-ball.
The dish contains:
the bananaskin and the orangepeel.
Weight carried: 16kg 220g/46kg.
Objects carried: 5/6.
*
put map in dish
Map inserted in dish.
*
put ball in dish
Bouncy-ball inserted in dish.
*
i
You are wearing the following:
the fez and the fur.
You are carrying the following:
the dish.
The dish contains:
the bouncy-ball, the map, the bananaskin and the orangepeel.
Weight carried: 16kg 220g/46kg.
Objects carried: 3/6.
*
x
west: Lounge.
out: Lounge.
swampward: Lounge.
*
l
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. An ancient scroll has been placed here. An intricately
carved wooden globe is here. The bookcase stands flush against the wall. The
bookcase contains a libram.
*
take libram from bookcase
Libram removed from bookcase.
*
i
You are wearing the following:
the fez and the fur.
You are carrying the following:
the libram and the dish.
The dish contains:
the bouncy-ball, the map, the bananaskin and the orangepeel.
Weight carried: 22kg 220g/46kg.
Objects carried: 4/6.
*
val libram
The value of the libram is 7 points.
*
read libram
The libram is now opened.
The libram is old and musty, with all but a few of its pages yellowed and the
writing faded. However, you can make out one section of illuminated script
well enough to comprehend it as follows:
----Properties----
CRYSTALS - take a sniff to become something you've always wanted.
DIE - don't be too greedy, or you will.
DOOR - be polite when entering.
RUNES - read them to be in many places at once.
SCARAB - maintains the will.
CIRCLE - drop in treasure, then enter to bring light unto dark.
----Operating instructions----
AMULET - "force <player> to <string>"
HORN - blow it, then "summon <creature>"
MIRROR - "watch <player>"
ORACLE - "where <object>"
RAM - "track <object>"
STETHOSCOPE - "diagnose <creature>"
*
mutter "I... I see..."
Percival mutters "I... I see...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
zw
Lounge.
A picture postcard lies here, bearing a view of a delightful garden. There is
a fire burning merrily in the fireplace, its cheerful glare spreading a
delightful air of homeliness. The fire contains a piece of obsidian.
*zw
Dining area.
You are standing in the dining area of a long narrow room. To the north is the
lounge, to the west is a serving hatch which, you surmise, leads to the
kitchen (although it's too small to climb through). To the south are some
french windows which open out over a pasture.
*
zw
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
*
zw
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond.
*
zw
You are waylaid in a treacherous swamp.
*
zw
You're already in the swamp, take a look you myopic dumbo.
*
i
You are wearing the following:
the fez and the fur.
You are carrying the following:
the libram and the dish.
The dish contains:
the bouncy-ball, the map, the bananaskin and the orangepeel.
Weight carried: 22kg 220g/46kg.
Objects carried: 4/6.
*
empty dish
Bouncy-ball dropped.
The bouncy-ball sinks...
(Persona saved on +25 = 46).
Map dropped.
The map sinks...
(Persona saved on +12 = 58).
Bananaskin dropped.
The bananaskin sinks...
(Persona saved on +5 = 63).
Orangepeel dropped.
The orangepeel sinks...
(Persona saved on +5 = 68).
*
drop all
Fur dropped.
The fur sinks...
(Persona saved on +3 = 71).
Fez dropped.
The fez sinks...
(Persona saved on +8 = 79).
Dish dropped.
The dish sinks...
(Persona saved on +10 = 89).
Libram dropped.
The libram sinks...
(Persona saved on +7 = 96).
*
i
You are carrying the following:
nothing.
*
out
Pond in swamp.
This is a small, shallow freshwater pond, fed by a small brook joining it to
the river. It is too shallow to swim, and there are no edible fish living in
it. Northwest are rapids, but everywhere else is swamp. A mist-swathed banshee
floats nebulously before you.
*
The banshee has just floated off.
*
n
You are waylaid in a treacherous swamp.
A mist-swathed banshee floats nebulously before you.
*
The banshee has just floated off.
*
n "hello there"
Rapids.
*
s
You are waylaid in a treacherous swamp.
*
zw
You're already in the swamp, take a look you myopic dumbo.
*
n
Rapids.
*
n
East pasture.
*
s
Rapids.
*s
You are waylaid in a treacherous swamp.
*s
You are waylaid in a fuming swamp.
A mist-swathed banshee floats nebulously before you.
*
"hello ther"
Percival says "hello ther".
*
"e"
Percival says "e".
*
l
You are waylaid in a fuming swamp.
A mist-swathed banshee floats nebulously before you.
*
"I've never met one of these things before..."
Percival says "I've never met one of these things before...".
*
"What's your name? My name is Percival!"
Percival exclaims "What's your name? My name is Percival!".
*
"I used to work in the Making Sense department of a button factory, but I took a wrong turn on my
way home and I ended up in this swamp by accident."
Percival says "I used to work in the Making Sense department of a button
factory, but I took a wrong turn on my way home and I ended up in this swamp
by accident.".
*
"What brings you here?"
Percival asks "What brings you here?".
*
The banshee has just floated off.
*
sigh
OK, Percival sighs.
*
mutter "nobody wants to talk to percival..."
Percival mutters "nobody wants to talk to percival...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
n
Pond in swamp.
e
You are waylaid in a treacherous swamp.
A mist-swathed banshee floats nebulously before you.
*
The banshee has just floated off.
*
e
You are waylaid in a fuming swamp.
A mist-swathed banshee floats nebulously before you.
*
The banshee has just floated off.
*

*
nw
You are waylaid in a treacherous swamp.
A mist-swathed banshee floats nebulously before you.
*
s
You are waylaid in a fuming swamp.
*
w
You are waylaid in a treacherous swamp.
A mist-swathed banshee floats nebulously before you.
*
"hello there!"
Percival exclaims "hello there!".
*The banshee has just floated off.
*
out
Pond in swamp.
A mist-swathed banshee floats nebulously before you.
*
over
You are waylaid in a treacherous swamp.
*
sw
You are waylaid in a fuming swamp.
*
w
You are waylaid in a treacherous swamp.
*
s
You are waylaid in a fuming swamp.
*
e
West lush pasture.
This is a lush pasture which sprawls at the feet of a majestic mountain to the
north. The pasture continues to the east and southeast, but south and
southwest are forests. West, the pasture ends beside a fuming swamp.
*
w
You are waylaid in a fuming swamp.
*
e
West lush pasture.
*e
North lush pasture.
You are treading over the soft grass of a lush pasture. To the north is a
river, which continues to the northeast and flows beneath a mountain to the
northwest. East, west and south, the pasture continues, yet to the southeast
it becomes much rougher and more desolate. To the southwest lies forest. A
sweet little daisy chain has fallen here.
*e
East lush pasture.
You are standing in lush pasture, irrigated by a river which curves from
bordering to the east of where you stand, round to the north, and continuing
west from there to the northwest. The pasture carries on to the west and
southwest, but south is some rougher pasture which isn't so good.
*
n
Fast-flowing river.
This is a river, flowing from the southeast to the west. On the south bank lie
exclusively pastures, and on the north, forest. The forest directly to the
north seems to be an orchard of some kind, and through its trees can be seen a
building. A sturdy ox lumbers past nearby.
*
"hello there, ox!"
Percival exclaims "hello there, ox!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
follow ox
OK, you're secretly following the ox.
*
val ox
The value of the ox is 59 points.
*
w
You are no longer following the ox.
Fast-flowing river.
You are standing by a river, flowing from the east to the west, where it
disappears under a mountain. Foothills of the mountain are to the northwest,
covered in forest which extends to the north of your current position, and
become an orchard to the northeast. In all southerly directions are pastures
of soft, deep-green grass.
*w
South mountain.
This is a steep climb at the base of a tall mountain. Further heights are to
the west and northeast at this level (the latter area covered in forest), and
north and northwest where the clouds hug the slopes. The mountain lowers
slowly in the southerly directions to become pastures. East, a river flows and
disappears under the mountain beneath where you now stand.
*w
South mountain.
You are clambering around the slopes of a tall mountain, which rises up to the
northeast into the clouds. North and east the mountain is at the same level as
here, and to the southeast it slopes down into a gentle pasture. Southwest is
a swamp, fuming with marsh-gases, and west is the top of a tall cliff, which
looks very dangerous...
*
w
You can't go that way! It's an enormous cliff!
*w
You can't go that way! It's an enormous cliff!
*
n
Misty part of south mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
*n
Top of south mountain.
You are standing at the very peak of the south mountain. A glorious view is to
be beheld all around. To the northeast is a mountain, on the opposite side of
a road from some building. To the north is a third mountain much larger than
either of the other two, and far more majestic. South lie pastures, and
southeast is an evil-looking wood, hard up against the side of a river, in
which can be seen a small island. West, over a wall just visible through the
clouds, is a strange, anachronistic world, centred around a house. Flying by
is a firefly. A warning beacon shines here brightly.
*n
Misty part of south mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
*
w
Foothills.
*
w
Foothills.
*w
Forest near mountains.
A rusty key can be seen here.
*w
Gorse.
e="color: rgb(0,255,0); background: rgb(0,0,0); ">East pasture.
*
w
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild. A small, delicate crocus grows here. A clove of garlic has been left
here. Growing here is a large, leafy spinach.
*
take crocus
Crocus picked.
*
take garlic
Clove of garlic taken.
*
take spinach
Spinach taken.
*
w
Path.
*w
Flower garden.
You are in a well-kept garden. There is an unexpectedly sweet smell here and
you notice lots of flowers. To the east across a path there is more garden. A
beautiful, blood-red tulip grows here. A pretty, yellow primrose grows here. A
pretty pansy grows nearby. Your eye catches an exquisite violet, growing close
by. A bright, orange gerbera blossoms here. An impressive peony grows nearby.
Cultivated here is a curious herb.
*
take all
Wolfsbane taken.
Peony picked.
Gerbera picked.
You're carrying too many objects to take the violet.
You're carrying too many objects to take the pansy.
You're carrying too many objects to take the primrose.
You're carrying too many objects to take the tulip.
*
w
Cliff.
You are standing on the edge of a cliff surrounded by forest to the north and
a river to the south. A chill wind blows up the unclimbable and unscaled
heights. At the base of the cliff you can just make out the shapes of jagged
rocks.
*
drop wolfsbane
Wolfsbane dropped.
*
i
You are carrying the following:
the gerbera, the peony, the spinach, the clove of garlic and the
crocus.
Weight carried: 300g/46kg.
Objects carried: 5/6.
*
eat spinach
Hmm, raw spinach. It's a bit tough, but you aren't fussy!
(Persona saved on +2 = 98).
*
eat garlic
Gobble gobble munch munch chew chew GULP! That was tasty!
(Persona saved on +1 = 99).
*
zw
River.
You are on the bank of a fast flowing river with pasture to the north and
forest to the south.
*zw
River.
You are on the bank of a fast flowing river with pasture to the north and
forest to the south.
*
zw
Rapids.
Perched nearby is a splendid, red and blue parrot.
*The parrot says "I can see you".
*
"hello there, parrot!"
Percival exclaims "hello there, parrot!".
The parrot says "I can see you".
*
zw
You are waylaid in a treacherous swamp.
*
i
You are carrying the following:
the gerbera, the peony and the crocus.
Weight carried: 180g/46kg.
Objects carried: 3/6.
*
drop all
Crocus dropped.
The crocus sinks...
(Persona saved on +7 = 106).
Peony dropped.
The peony sinks...
(Persona saved on +10 = 116).
Gerbera dropped.
The gerbera sinks...
(Persona saved on +7 = 123).
*
n
Rapids.
Perched nearby is a splendid, red and blue parrot.
*
The parrot says "hello there, parrot!".
*
n
East pasture.
*n
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage.
*
n
Gorse.
*
n
Narrow road.
*
n
Dense forest.
There is a large stick on the ground.
*
n
Dense forest.
You are wandering around in some dense forest. A rickety old barge is lying
here. A large stick lies on the ground.
*
e
Dense forest.
You are wandering around in some dense forest to the west of the foothills of
some tall mountains.
*
w
Dense forest.
A large stick lies on the ground.
*
w
You are lost in a misty graveyard.
A freshly filled-in grave lies before you; its tombstone has been defaced, the
previous tenant's name replaced with "Silly the wizard".
*
e
You are lost in a misty graveyard.
Inscribed on a nearby grave is the name of some body.
*
out
Road opposite cottage.
*
n
You are lost in a misty graveyard.
A bleak vision rises in your mind: in a misty graveyard, in a hidden vault;
Cat the wizard, sleeping on the shores of hell.
*
out
Road opposite cottage.
*
w
Beaten track.
*
n
Dense forest.
You are wandering around in some dense forest. To the east can be seen the
entrance to a misty graveyard. There is a mighty yew tree here.
*
n
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff.
*
n
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
west can be heard the roar of the sea, as it crashes into the cliffs beyond
the trees.
*
n
Dangerous cliff.
You are standing by the edge of a dangerous, partly-forested cliff, which
slopes downwards to the north. To the east and south, the forest becomes
thicker, and to the northeast the slope levels out onto a dale. The crumbling,
eroded western edge of the cliff looks so liable to collapse that no-one in
their right mind would risk certain death by leaping off.
*
n
Scrub slope.
This is a gentle slope down westwards to a beach, covered in scrubs and small
bushes. To the south, the slope becomes much steeper, and rises into a huge
escarpment high above. Eastwards is a dale, and northwards runs an east-west
section of railway line.
*
n
Railway track.
This is the last section of a railway line. It continues to the east where it
cuts through some dales, but to the west it stops at the beach. Northwards is
a stony slope also leading to the beach, and to the southwest is a like slope,
covered in scrubs.
*
n
Stony slope.
This is a slope running down from a dale in the east to a beach in the west.
North is forest, and to the south is a section of railway line which runs
east-west.
*
e
North dale.
You are standing in a quiet dale, at the foot of some gentle hills which rise
drowsily to the north, their slopes drenched in the emerald colour of the
trees which grow upon them. To the west the dale tails off into a stony slope
reaching down to the shore, and east is a paddock of some description. To the
south, before another forest, runs an east-west railway track.
*
e
Paddock.
This is a paddock, where once were kept the ponies which used to haul the
heavy skips of tin from the mine down to the jetty on the beach. They have
long since gone, but the railway line along which they used to toil is still
intact, to the south. Westwards is a dale, and to the northeast is a ruin of
some stone building. Eastwards, travel is impossible due to the enormous cliff
which rises up into a mountain far into the clouds.
*
e
The cliff is too steep and high to climb.
*
ne
Ruin.
This conglomeration of stone which lies forlornly in the grass is all that is
left of the outer buildings belonging to the nearby tin mine, before bad times
fell upon it. Age and the weather have since reduced the once proud structures
to moss-covered misshapen arrangements of rubble. To the north is a forest,
and to the east an enormous cliff at the base of a huge, snow-capped mountain.
Elsewhere is a pony paddock.
*
s
Paddock.
*s
Railway track.
You are standing on a section of rusted railway line, which runs out from a
tin mine in the base of a huge cliff to the east. Northwards is a paddock
where the pit ponies used to be kept, and southeast forest. Southwest is a
mound, which the track cuts through as it continues to the west. Hovering
above you is a large, golden eagle.
*
s
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly tall
mountain which rises off in an unclimbable cliff to the east. From inside it,
to the north, appears to run a railway line, which cuts through a shallow
mound to the west. South stands a cold, grey mausoleum in overgrown grounds,
protected ineffectually by the remains of a fence which long since rotted away
to virtually nothing.
*
up
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of neglect.
Standing within, its entrance lying to the southeast, is a cold, bemossed
mausoleum. The scene is dominated by a huge cliff to the east, at the base of
an awe-inspiring mountain which climbs away into the clouds, its foothills
sweeping down into a steep escarpment covered in forest to the south. North is
more forest, and west a dale. To the northwest there looks to be a railway
cutting.
*
in
It's too dark to see now.
*
out
It's light enough to see now!
Overgrown grounds of mausoleum.
*
w
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff.
*
e
Overgrown grounds of mausoleum.
*
e
The cliff is too steep and high to climb.
*
w
South dale.
*w
*
e
South dale.
*
e
Overgrown grounds of mausoleum.
*
se
It's too dark to see now.
*
take all
Nothing taken.
*
ne
You move in the darkness...
You smell the stench of death.
*
take all
Cross taken.
Staff taken.
Enamel bowl taken.
Shovel taken.
*
out
You move in the darkness...
*
out
Your way is blocked by someone.
*
"Oh hello there! My name is Percival!"
Percival exclaims "Oh hello there! My name is Percival!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
out
Your way is blocked by someone.
*
"I think I may have taken the wrong turn somewhere..."
Percival says "I think I may have taken the wrong turn somewhere...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
zw
Your way is blocked by someone.
*
zw
Your way is blocked by someone.
*
zw
Your way is blocked by someone.
*
"excuse me, please would you mind moving out of the way?"
Percival asks "excuse me, please would you mind moving out of the way?".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
zw
It's light enough to see now!
Overgrown grounds of mausoleum.
*
zw
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
*
i
You are carrying the following:
the shovel, the enamel bowl, the staff and the cross.
Weight carried: 12kg 200g/46kg.
Objects carried: 4/6.
*
zw
Dense forest.
*
zw
Narrow road between lands.
*
zw
Foothills.
*
zw
Cave.
This is a cave, wherein once dwelled a hermit in times long passed. Above is a
huge mountain towering amongst the clouds, and outside can be seen a pasture,
small cottage and a cemetery in the distance. At the east end of the cave is a
small opening in the wall. Perched nearby is a splendid, red and blue parrot.
*The parrot says "hello there, parrot!".
*
in
Before gate.
You are standing in front of a huge oaken gate, rotted through over the ages
so passage is easy. To the north is a narrow ledge over a deep pit, and to the
south a dark passage whence drifts the scent of animals. The scene is visible
by light beyond a smallish hole in the west wall. You can travel through the
gate, to the east.
*
s
Ogre's lair.
This is a large room used as a home by an ogre. The floor is littered with the
bones of the dead, licked clean by the monster. A dark passage exits to the
north, and there is a small opening to the south. The smell in the room is
reminiscent of animals, and of the grave...
*
n
Before gate.
*
e
Before idol.
You are standing in front of a huge idol of a cyclops, hewn into the rock face
and towering above you. To the west is a large doorway but the door has long
since rotted away. Stairs run up the side of the idol to an opening at the
mouth, and beyond. To the north is a small opening. High up in the idol,
embedded in its forehead, is a dazzling ruby for an eye! It looks to have
remained fixed there for centuries. Thrust deep into a rock is a murderous
longsword!
*
take sword
You take hold of the longsword but its magical powers have faded, and it
disintegrates in your hand.
It's too dark to see now.
*
Auto-reset initiated, you have 120 seconds to finish up. No further warnings
will be issued!
After the game has reset, you may re-enter; it should take under a minute.
*
in
You move in the darkness...
*
out
You move in the darkness...
*
out
It's light enough to see now!
*
out
Cave.
Perched nearby is a splendid, red and blue parrot.
*The parrot says "Who's a pretty boy, then?".
*
zw
Rapids.
*
zw
You are waylaid in a treacherous swamp.
*
n
Rapids.
*
ne
Cave.
Perched nearby is a splendid, red and blue parrot.
*
The parrot says "Hello".
*
in
Before gate.
*
s
Ogre's lair.
*
s
It's too dark to see now.
You smell rotting to the north.
*
n
It's light enough to see now!
Ogre's lair.
*
s
It's too dark to see now.
You smell rotting to the north.
*s
You cannot go south from here.
*
e
You cannot go east from here.
*
w
You cannot go west from here.
*
n
It's light enough to see now!
Ogre's lair.
*
n
Before gate.
*
n
It's too dark to see now.
*
w
You cannot go west from here.
*
n
You cannot go north from here.
*
e
You cannot go east from here.
*
w
You cannot go west from here.
*
w
You cannot go west from here.
*
s
It's light enough to see now!
Before gate.
*s
Ogre's lair.
*
e
It's too dark to see now.
*
s
You cannot go south from here.
*
n
You move in the darkness...
*
n
You cannot go north from here.
*
out
You move in the darkness...
*out
It's light enough to see now!
*out
Cave.
Perched nearby is a splendid, red and blue parrot.
*The parrot says "Who's a pretty boy, then?".
*
kill parrot
You attack the parrot.
You may like to use a weapon... Try KILL PARROT WITH SHOVEL perhaps.
*
Your telegraphed spurt is capably disposed of by the parrot.
The effort of a cunning, taloned blow by the parrot makes you stagger.
Stamina=60/63.
The parrot says "hello there, parrot!".
*
The parrot comfortably beats off your slow attack.
You are haphazardly hit by a weak burst by the parrot.
Stamina=59/63.
*
kill parrot with shovel
You are now using the shovel to fight!
*
The parrot cleanly checks your tame example of bravery.
You are confused by the impetus of a cunning, downward peck by the parrot.
Stamina=57/63.
*
The parrot easily ducks your puny display of courage.
The impetus of a lucky lunge by the parrot makes you stumble.
Stamina=55/63.
*
Your feeble, upward blow is very easily taken by the parrot.
A limp claw from the parrot is indifferently fended off by you.
*
Your bungled, upward blow is efficiently fended off by the parrot.
You are grazed by the weight of a cunning, downward peck from the parrot.
Stamina=54/63.
*
Your limp, low blow is indifferently evaded by the parrot.
You are injured by the impetus of a timely, sharp peck from the parrot.
Stamina=52/63.
*
Your badly-aimed lunge is competently side-stepped by the parrot.
The quickness of a capable, sharp peck from the parrot makes you fall to the
ground.
Stamina=48/63.
*
With great skill, the parrot counters your dreadful charge.
The quickness of a well-aimed burst by the parrot makes you bleed.
Stamina=44/63.
*
With presumptive ease, the parrot ducks your badly-aimed, low blow.
With a flourish, you avoid a hasty flurry from the parrot.
*
The parrot ably withstands your rather obvious example of bravery.
You are aggravated by the impetus of a cunning flurry from the parrot.
Stamina=43/63.
The parrot says "I can see you".
*
You skillfully catch the parrot with a mediocre kick.
Damage range: 1-4.
The parrot looks fit.
You are efficiently injured by a hefty peck from the parrot.
Stamina=39/63.
The parrot says "Hello".
*
The parrot only just checks your loose stroke.
With presumptive ease, you resist a dreadful assault by the parrot.
*
The parrot competently brushes aside your badly-aimed assault.
A dreadful burst by the parrot is skillfully eluded by you.
*
The parrot ably takes your rather obvious bite.
You are wounded by the heftiness of a proficient piece of fighting by the
parrot.
Stamina=37/63.
*
The impetus of your proficient charge makes the parrot dizzy.
Damage range: 1-4.
The parrot looks superficially injured.
You are ably struck by a weak assault from the parrot.
Stamina=36/63.
Something magical is happening.
(Persona saved on 123).
*
Option (H for help):

Option (H for help):

+- The database has started initialising -+

+- The database has finished initialising -+

Option (H for help):
p
MUD version 4E.
Copyright (C) 1991-2022
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 30-JUN-2022 at 23:03:12.
MUD last reset on 30-JUN-2022 at 23:30:21.
This reset is number 106212.

The personae available to you are:
(1) Percival,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
Percival
You now feel up to attacking other players, should you so desire.
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by.
Players:
Percival
*
Drizzle the mage has just arrived.
*
Drizzle the wobbly mage waves.
*
wave
OK, Percival waves.
*
sip tea
You watch the world go by.
*
Drizzle the wobbly mage gives the tea a good shake.
*
"*looks at drizzle with an expression of bewilderment*"
Percival says "*looks at drizzle with an expression of bewilderment*".
*
Drizzle the wobbly mage says "I think you need a :".
*
mutter "shaking tea? well I never..."
Percival mutters "shaking tea? well I never...".
*
:looks aghast
Novices (such as yourself) act so woodenly that no-one can tell what effect
they're trying to convey...
*
sip tea
You watch the world go by.
*
"Well, Percival still has a clipboard to find, so I probably should get going now."
Percival says "Well, Percival still has a clipboard to find, so I probably
should get going now.".
*
n
As you step through the opening, you become swathed in a fine, gossamer mist.
The Elizabethan tearoom fades hazily away, and vague, new shapes begin to form
around you. Their outlines become more defined, their colours grow stronger,
and the mist thins out into pale wisps, which gradually disperse away to
nothingness...
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS". It is raining.
*
mutter "and it's raining."
Percival mutters "and it's raining.".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
Type HELP SAY to find out more about communication.
*
zw
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild. It is raining. Growing here is a large, leafy spinach.
*
zw
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
*
zw
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. It is raining. A bright red, rubber bouncy-ball
has come to rest here.
*
zw
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. It is
raining.
*
zw
You are waylaid in a treacherous swamp.
It is raining.
*
w
Dense forest.
You are wandering around in some dense forest, to the south of a pleasant
pasture, and to the west of a fuming swamp. To the southwest the forest opens
up onto a magical glade.
*w
Dense forest.
You are wandering around in some dense forest, to the southwest of a pleasant
pasture, to the east of a perilous cliff and to the south of a thundering
waterfall. To the southeast is a glade in the forest.
*
w
As you approach the edge of the cliff, the rock starts to crumble. Hurriedly,
you retreat as you begin to feel the ground give way under your feet!
*
s
The forest becomes too dense to go any further. You give up and turn back.
*
out
South pasture.
All about you is a pleasant pasture. To the north is a fast flowing stream,
and to the south is forest. Westwards is a thundering waterfall. It is
raining.
*
sw
Dense forest.
se
Magical glade.
You are in a magical glade, surrounded by forest. East and west it looks
impenetrable, but in the northerly directions the trees are less dense. In the
southerly directions, the trees are of soft pine, and through them to the
southwest can be glimpsed a sundial. It is raining.
*
sw
Sundial in pine forest.
This is part of a large pine forest. To the northeast, the forest opens up
onto a magical glade, but in other directions is more forest, some of it too
dense to allow passage. Here, however, the forest is noticeably thinner,
indicating that it was once a clearing upon which the pines are gradually
encroaching. Before you stands an old, stone sundial, overgrown with ivy. It
is raining. The sundial has no gnomon, so cannot be used to tell the time.
*
w
Bird bath in pine forest.
You are standing in amongst the trees of a pine forest. All around, the forest
continues, although in some directions the trees are too thick to allow
passage. Standing before you is an ornate stone birdbath, but the water it
contains is not drinkable. The birdbath contains water.
*
nw
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. An onyx lion has been
placed here; upon its base is the legend: "Drop me in the garden of death to
learn the path.".
*
mutter "this doesn't look like a clipboard..."
Percival mutters "this doesn't look like a clipboard...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
take onyx
Lion taken.
*
out
Bird bath in pine forest.
The birdbath contains water.
*
out
Sundial in pine forest.
It is raining. The sundial has no gnomon, so cannot be used to tell the time.
*
n
The forest becomes too dense to go any further. You give up and turn back.
*n
The forest becomes too dense to go any further. You give up and turn back.
*
out
Magical glade.
It is raining.
*
n
Dense forest.
*
n
South pasture.
It is raining.
*
zw
You are waylaid in a treacherous swamp.
It is raining. A mist-swathed banshee floats nebulously before you.
*
n
Rapids.
It is raining.
*
n
East pasture.
It is raining. A bright red, rubber bouncy-ball has come to rest here.
*
n
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
*
It has stopped raining.
*w
East pasture.
A bright red, rubber bouncy-ball has come to rest here.
*
e
Cave.
This is a cave, wherein once dwelled a hermit in times long passed. Above is a
huge mountain towering amongst the clouds, and outside can be seen a pasture,
small cottage and a cemetery in the distance. At the east end of the cave is a
small opening in the wall.
*e
Before gate.
You are standing in front of a huge oaken gate, rotted through over the ages
so passage is easy. To the north is a narrow ledge over a deep pit, and to the
south a dark passage whence drifts the scent of animals. The scene is visible
by light beyond a smallish hole in the west wall. You can travel through the
gate, to the east.
*
out
Cave.
*out
Foothills.
This is a small hillock atop a cave. To the north the hill slopes downwards,
and to the east and south rises a mountain which can be scaled without much
effort. Below can be seen a stream cascading over another cliff further west,
and beyond that is the sea.
*
out
Foothills.
These are some foothills to the tall mountains which tower above you to the
east. To the north runs an east-west road, and to the west is forest. The
hills rise slowly to the south, where it looks somewhat misty.
*
out
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came. To the
north and south are the small foothills of a pair of majestic mountains, with
a large wall running round. To the west the road continues, where in the
distance you can see a thatched cottage opposite an ancient cemetery. The way
out is to the east, where a shroud of mist covers the secret pass by which you
entered The Land.
*
zw
Foothills.
*zw
Cave.
* zw
Rapids.
* zw
You are waylaid in a treacherous swamp.
A mist-swathed banshee floats nebulously before you.
*
n
Rapids.
*
n
East pasture.
A bright red, rubber bouncy-ball has come to rest here.
*
in
Dining area.
You are standing in the dining area of a long narrow room. To the north is the
lounge, to the west is a serving hatch which, you surmise, leads to the
kitchen (although it's too small to climb through). To the south are some
french windows which open out over a pasture.
*
n
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so there's no
point in getting any... Ahead of you to the south is the dining area, and to
the west is the hall. An archway to the east leads to the study. There is a
fire burning merrily in the fireplace, its cheerful glare spreading a
delightful air of homeliness. The fire contains a piece of obsidian. A picture
postcard lies here, bearing a view of a delightful garden. You notice a
classy, cut-glass dish, glistening within your reach. The dish contains a
peach, an orange, a banana and an apricot.
*
out
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. A slightly stooped old man is
standing here. The man is wearing a watch and a diamond ring, and is carrying
2 stoppered vials. A heavy-looking antique barometer is hanging on the wall.
The kitchen door is locked shut.
*
The man trudges off.
*
out
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens.
*
w
Flower garden.
You are in a well-kept garden. There is an unexpectedly sweet smell here and
you notice lots of flowers. To the east across a path there is more garden. A
small, delicate crocus grows here. Cultivated here is a curious herb.
*
n
Road opposite cottage.
*
n
You are lost in a misty graveyard.
Unearthed before you lies the grave of Droo the wizard; its tombstone reads
"lightning never strikes twice".
*
drop lion
Lion dropped.
The lion spins round, and ends up facing southeastward.
*
take lion
Lion taken.
*
se
You are lost in a misty graveyard.
A sepulchral tombstone stands before you; on it are inscribed the words: "She
lived, she died, and now she's dead. RIP Mathilda the witch". A horrifying
zombie stands in your way! The zombie is carrying a sixpence.
*
"EGADS!"
Percival exclaims "EGADS!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
The zombie drags itself off.
A horrifying zombie stands in your way!
*
"EGADS!"
Percival exclaims "EGADS!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
drop lion
Lion dropped.
The lion spins round, and ends up facing northwestward.
*
take lion
Lion taken.
*
nw
You are lost in a misty graveyard.
There is a pint-sized tomb here with the words, "Antman RIP" written on it. A
small, neatly-inscribed urn stands on a nearby grave. You have found a small,
silver cross, battered and misshapen as by some enormous heat, yet still
bearing deformed, gothic lettering.
*
take cross
Cross taken.
*
drop lion
Lion dropped.
The lion spins round, and ends up facing southward.
*
take lion
Lion taken.
*s
You are lost in a misty graveyard.
Standing here is a tombstone inscribed, "Lexley the lovely witch"; although it
has been savagely vandalised, it remains unbroken.
*
n
You are lost in a misty graveyard.
A freshly filled-in grave lies before you; its tombstone has been defaced, the
previous tenant's name replaced with "Silly the wizard".
*
ne
You are lost in a misty graveyard.
As you trample a small patch of forlorn flowers underfoot, you feel haunted by
a vision of Karya the witch.
*
sw
You are lost in a misty graveyard.
Hail the witch's desecrated tomb lies exposed before you; the barely-legible
names chronicle her role in an age of death and destruction, now happily
passed.
*
w
You are lost in a misty graveyard.
Standing here is a tombstone inscribed, "Lexley the lovely witch"; although it
has been savagely vandalised, it remains unbroken.
*e
You are lost in a misty graveyard.
Melted into the depths of an obsidian slab marking the grave of Hawumph, you
make out the words "Illegitimi Non Carborundum!"
*
n
You are lost in a misty graveyard.
The tombstone of Heiach the wizard juts out of the ground in front of you. It
is made from a shard of luminescent crystal and bears the inscription "into
each life some rain must fall. Never give up!".
*
s
You are standing in front of a large tombstone.
A marble slab lies on the ground.
*
n
Road opposite cottage.
*

+- No input within the past 4 minutes. Do something! -+
zw
Vegetable garden.
Growing here is a large, leafy spinach.
*
Clouds are gathering overhead.
*
It has started to rain.
*

+- No input within the past 4 minutes. Do something! -+
take spinach
Spinach taken.
*
eat spinach
Hmm, raw spinach. It's a bit tough, but you aren't fussy!
(Persona saved on +2 = 125).
*
i
You are carrying the following:
the lion and the cross.
Weight carried: 1kg 900g/46kg.
Objects carried: 2/6.
*
n
Road opposite cottage.
It is raining.
*
n
You are lost in a misty graveyard.
Standing here is a tombstone inscribed, "Lexley the lovely witch"; although it
has been savagely vandalised, it remains unbroken.
*
drop lion
Lion dropped.
The lion spins round, and ends up facing southeastward.
*
take lion
Lion taken.
*
se
You are lost in a misty graveyard.
A headstone here reads, "What's up, Doc?".
*
drop lion
Lion dropped.
The lion spins round, and ends up facing northwestward.
*
take lion
Lion taken.
*
nw
You are lost in a misty graveyard.
The tomb of Suzy the witch stands before you, engraved with the words:
"Immortality Rules OK". A horrifying zombie stands in your way! The zombie is
carrying a sixpence. A small, neatly-inscribed urn stands on a nearby grave.
*
take urn
Urn taken.
*
drop lion
Lion dropped.
The lion spins round, and ends up facing southward.
*
take lion
Lion taken.
*
s
You are lost in a misty graveyard.
A headstone lies on its side nearby, bearing an unreadable name.
*
drop lion
Lion dropped.
The lion spins round, and ends up facing northward.
*
take lion
Lion taken.
*
n
You are lost in a misty graveyard.
A headstone lies on its side nearby, bearing an unreadable name.
*
drop lio
I don't know the word "lio".
*
drop lion
Lion dropped.
The lion spins round, and ends up facing northeastward.
*
take lion
Lion taken.
*
nw
You are lost in a misty graveyard.
Standing here is a tombstone inscribed, "Lexley the lovely witch"; although it
has been savagely vandalised, it remains unbroken.
*
out
Road opposite cottage.
It is raining.
*
n
You are lost in a misty graveyard.
There is a pint-sized tomb here with the words, "Antman RIP" written on it.
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing southeastward.
*Lion taken.
*
se
You are lost in a misty graveyard.
A large moss-covered tomb in the shape of a touchstone is here, surrounded by
broken swords and rusty axes. The tombstone reads: "Here lies Gaia the
wizard".
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing northwestward.
*Lion taken.
*
nw
You are lost in a misty graveyard.
Unearthed before you lies the grave of Droo the wizard; its tombstone reads
"lightning never strikes twice". A horrifying zombie stands in your way! The
zombie is carrying a sixpence.
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing southward.
*Lion taken.
*
s
You are lost in a misty graveyard.
Standing here is a tombstone inscribed, "Lexley the lovely witch"; although it
has been savagely vandalised, it remains unbroken.
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing northward.
*Lion taken.
*
n
You are lost in a misty graveyard.
A plain slab of granite bears the inscription, "Wireplay, R.I.P.".
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing northeastward.
*Lion taken.
*
ne
You are lost in a misty graveyard.
A broken headstone lies scattered about you.
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing southwestward.
*Lion taken.
*
sw
You are lost in a misty graveyard.
A headstone lies on its side nearby, bearing an unreadable name.
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing westward.
*Lion taken.
*
w
You are lost in a misty graveyard.
An impressive tombstone stands before you bearing the name of Olazabal the
wizard. A neat inscription reads "Determined till the end".
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing eastward.
*Lion taken.
*
e
You are lost in a misty graveyard.
Inscribed on a modestly austere tombstone here is the name, "Richard the
arch-wizard".
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing northward.
*Lion taken.
*
n
You are lost in a misty graveyard.
In the corner lies the gravestone of Crazyfool the Wizard, bearing the epitaph
"I am Mankoid!".
*
drop lion. take lion.
Lion dropped.
The lion spins round, and ends up facing southward.
*Lion taken.
*
s
You are standing in front of a large tombstone.
It is raining. A marble slab lies on the ground.
*
drop lion
Lion dropped.
With a sudden flash of dark, the lion transforms into a real lion - a
FEROCIOUS-looking real lion!
A proud and FEROCIOUS-looking lion is prowling here.
You hear the mighty ROARRRR of a lion.
*
gulp
OK, Percival gulps.
*
"oh dear.
Percival says "oh dear.".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
look lion
The lion looks full of life, and is holding the following:
nothing.
*
val lion
The value of the lion is 330 points.
*
i
You are carrying the following:
the urn and the cross.
Weight carried: 1kg 90g/46kg.
Objects carried: 2/6.
*
throw urn at lion
You throw the urn at the lion.
Urn given to lion.
The lion prowls away.
*
run
No need to worry, you weren't fighting anyway! You go out.
Road opposite cottage.
It is raining. A proud and FEROCIOUS-looking lion is prowling here. The lion
is carrying an urn.
*
gulp
OK, Percival gulps.
*
"good kitty... good kitty... don't kill percival..."
Percival says "good kitty... good kitty... don't kill percival...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
The lion prowls away.
*
w
Beaten track.
You're on a rough east-west track with a dense forest to the north and pasture
to the south. It is raining.
*
e
Road opposite cottage.
It is raining.
*e
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining. A proud and FEROCIOUS-looking lion is prowling here.
The lion is carrying an urn.
*
s
Gorse.
It is raining.
*
n
Narrow road.
It is raining. A proud and FEROCIOUS-looking lion is prowling here. The lion
is carrying an urn.
*n
Your way is blocked by the lion.
*
The lion prowls away.
*
n
Dense forest.
You are wandering around in some dense forest. To the west is the entrance to
a misty graveyard. A large stick lies on the ground.
*
take stick
Unlit brand taken.
*
s
Narrow road.
It is raining.
*
s
Gorse.
It is raining.
*
n
Narrow road.
It is raining.
*n
Dense forest.
*n
Dense forest.
You are wandering around in some dense forest. There is a large stick on the
ground.
*
w
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff. On the ground there is a large stick.
*
e
Dense forest.
On the ground there is a large stick.
*e
Dense forest.
You are wandering around in some dense forest to the west of the foothills of
some tall mountains.
*
s
Narrow road between lands.
It is raining. A horrifying zombie stands in your way!
*s
Foothills.
It is raining.
*
n
Narrow road between lands.
It is raining. A horrifying zombie stands in your way!
*
kill zombie
You attack the zombie.
*
The zombie ineptly thwarts your rather awkward stroke.
The effort of a timely, low blow from the zombie makes you dizzy.
Stamina=54/63.
*
The zombie is jolted by the spiritedness of your businesslike example of
bravery.
Damage range: 5-9.
The zombie looks superficially damaged.
You somehow counter a careless stroke by the zombie.
*
The zombie is jolted by the impetus of your crafty bite.
Damage range: 1-4.
The zombie looks superficially damaged.
A feeble display of courage from the zombie is very easily brushed aside by
you.
*
Your bungled charge is efficiently shunned aside by the zombie.
With obvious effrontery, you kill a limp lunge from the zombie.
*
The zombie is bruised by the heftiness of your lucky, low blow.
Damage range: 1-4.
The zombie looks superficially damaged.
You haphazardly shun aside a mis-timed bite by the zombie.
*
The speed of your clean bite makes the zombie choke blood.
Damage range: 5-9.
The zombie looks to have minor damage.
The speed of a fluke kick by the zombie makes you wince.
Stamina=48/63.
*
With great skill, the zombie counters your rather awkward example of bravery.
With a relaxed flourish, you withstand a dreadful display of courage by the
zombie.
*
With scorn, the zombie disposes of your dreadful spurt.
The weight of a masterly, glancing blow by the zombie makes you see stars.
Stamina=47/63.
*
You narrowly strike the zombie with a mediocre bite.
Damage range: 1-4.
The zombie looks to have minor damage.
The brutality of a clean charge by the zombie makes you stagger back.
Stamina=33/63.
*
The zombie narrowly stops your wild, upward blow.
The weight of a well-placed, upward blow from the zombie makes you fall
awkwardly.
Stamina=33/63.
*
The zombie ineptly checks your rather awkward, upward blow.
With clever footwork, you duck a rather awkward, low blow by the zombie.
*
Your clumsy kick is deliberately fended off by the zombie.
You narrowly shrug off a wild, downward blow by the zombie.
*
The strength of your fluke assault makes the zombie see stars.
Damage range: 5-9.
The zombie looks to have minor damage.
With consummate ease, you evade a dreadful attack from the zombie.
*
With vibrant energy, the zombie shrugs aside your limp kick.
You skillfully check a dreadful attack by the zombie.
*
You cleanly surprise the zombie with a mediocre, upward blow.
Damage range: 1-4.
The zombie looks to have minor damage.
The effort of a proficient combination of blows from the zombie makes you
groan.
Stamina=30/63.
*
With lightning speed, the zombie blocks your clumsy kick.
With no difficulty, you shrug aside a limp spurt by the zombie.
*
The heftiness of your proficient thrust makes the zombie ache.
Damage range: 1-4.
The zombie looks to have minor damage.
You skillfully dispose of a dreadful, glancing blow from the zombie.
*
The zombie is troubled by the effort of your crafty thrust.
Damage range: 1-4.
The zombie looks to have minor damage.
The power of a lucky, low blow from the zombie makes you choke blood.
Stamina=19/63.
You might like to consider fleeing, eg. F O to FLEE OUT.
*
With quick thinking, the zombie avoids your bungled combination of blows.
A tame, upward blow by the zombie is cleanly shrugged aside by you.
*
The weight of your well-disguised, low blow makes the zombie choke blood.
Damage range: 1-4.
The zombie looks to have minor damage.
With little regard, you take a careless attack from the zombie.
*
With scorn, the zombie shuns aside your bungled piece of fighting.
The heftiness of a timely, low blow by the zombie makes you reel.
Stamina=16/63.
*
Your badly-aimed charge is competently thwarted by the zombie.
The effort of a masterly lunge by the zombie makes you feel sick.
Stamina=13/63.
*
The zombie casually kills your puny example of bravery.
With great skill, you thwart a puny piece of fighting from the zombie.
*
With clever footwork, the zombie parries your rather obvious display of
courage.
You are indifferently wounded by a brutal, downward blow by the zombie.
Stamina=1/63.
*
The quickness of your well-timed bite makes the zombie feel ill.
Damage range: 1-4.
The zombie looks to have minor damage.
A mis-timed assault by the zombie is haphazardly shrugged aside by you.
*
The zombie is bruised by the heaviness of your crafty, glancing blow.
Damage range: 5-9.
The zombie looks moderately damaged.
You are somehow injured by a moderate combination of blows from the zombie.
Stamina=0...
You feel your lifeblood deserting...
You have been killed by the zombie.
Unlit brand dropped.
Cross dropped.
Not updating persona.


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