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This reset is number 106363.

The personae available to you are:
(1) Nyanners,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
Nyanners
You now feel up to attacking other players, should you so desire.
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
Players:
Nyanners the warrior
Drizzle the wobbly mage
*
"henlo UwU"
Nyanners the warrior says "henlo UwU".
*
sip tea
You watch the world go by.
*
sip tea
You watch the world go by.
*
n
As you step through the opening, you become swathed in a fine, gossamer mist.
The Elizabethan tearoom fades hazily away, and vague, new shapes begin to form
around you. Their outlines become more defined, their colours grow stronger,
and the mist thins out into pale wisps, which gradually disperse away to
nothingness...
Dally Lane.
You are on a dusty road which disappears into olive groves up a hill to the
southeast, and continues to the north. To the west is an ancient farm
building, and to the northwest are fields. A tall hedge obstructs most of the
view to the east, but a gap leads into a yard.
*
n
Dally Lane.
You are on a long, dusty, north-south road which has clearly seen better days.
The road is blocked on the eastern side by a thick and impenetrable hedge, but
to the west are open fields and woodland. A streetsign has fallen here.
*
take sign
Streetsign taken.
*
n
Dally Lane.
You are standing on a dusty road with rising ground both to the north and
south. Though dilapidated and disused, the route north of where you stand,
with a building at the far end, looks as if it once formed a grand driveway.
To the south, the road twists up the hill where, at the summit, an ancient
walled monastery dominates the scene. Open fields lie to the west, and east is
a flat area of lawn.
*
n
Keep.
You are inside a keep, the sole remnant of a vast house which once stood here.
The timberwork of the room appears quite new, though closer inspection shows
it to be several centuries old. There are no worms in the wood, no rot to
attract the attention of flies and consequently no cobwebs, thanks to the
great care taken by the carpenters in those earlier days. Doorways lead off to
the north, south and west. The keep door is locked shut.
*
x
north: Ruined terrace.
south: Dally Lane.
southwest: Field.
out: Dally Lane.
swampward: Dally Lane.
*
n
Ruined terrace.
You are stood on a decaying terrace, beside the crumbled remains of a
once-stately home. To the north lies a ravishing sight, a formal garden, vast
and magnificent in scope, though showing sad signs of neglect. To reach it you
will need to traverse a haha which runs along its southern edge, a legacy of
the days before the garden proper was laid out, and cattle grazed upon the
land.
*
n
Haha centre.
This is a haha, built in the distant past to keep animals away from the grand
house which once lay to the south, and whose remnants can still be seen. North
stretches a vast, overgrown garden.
*
x
north: Lawn.
east: Eastern end of haha.
south: Ruined terrace.
west: Western end of haha.
northeast: Aviary.
out: Ruined terrace.
swampward: Ruined terrace.
*
ne
Aviary.
You are in a dilapidated building at the eastern edge of a grand lawn. This
place seems to have been designed as an aviary, and you can imagine how it
would have looked when it was stocked with rare and exotic species. Now it is
somewhat desolate, its open construction helping the elements do their work.
To the southeast is a maze, formed by ancient yew hedges, and east lies an
orangery.
*
se
Entrance to maze.
You are at the entrance of a large maze, formed by tall yew hedges. Though
obviously neglected, you can tell that the topiary here was once very fine.
The way into the maze is directly west, and an aviary and orangery lie to the
northwest and northeast, respectively.
*
Rootling about happily by your feet is a small hedgehog.
*
kill hedgehog with best wp
I don't know to what "weapon" you're referring.
*
i
You are carrying the following:
the streetsign.
Weight carried: 2kg/70kg.
Objects carried: 1/10.
*
x
west: Maze of hedges.
northeast: Orangery.
northwest: Aviary.
in: Maze of hedges.
*
in
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
east: Entrance to maze.
south: Maze of hedges.
down: Maze of hedges.
out: Entrance to maze.
swampward: Entrance to maze.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
A stoppered bottle marked: "mead" stands here. The glass bottle12 contains
mead.
*
take bottle
Glass bottle12 taken.
*
n
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*A male voice in the distance yodels "Hello again.".
*
shout "UwU"
You shout "UwU".
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
southwest: Maze of hedges.
northwest: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
A rusty key can be seen here.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
A busy bee (bee2) buzzes by.
*
The bee2 bumbles off.
*
s
You are wandering in a pleasant maze of hedges.
A busy bee (bee8) buzzes by.
*
The bee8 bumbles off.
*
e
You are wandering in a pleasant maze of hedges.
A busy bee (bee8) buzzes by. A busy bee (bee0) buzzes by.
*
x
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
The bee0 bumbles off.
*
n
You are wandering in a pleasant maze of hedges.
A busy bee (bee3) buzzes by. A busy bee (bee6) buzzes by. A busy bee (bee5)
buzzes by.
*
The bee5 bumbles off.
*e
You are wandering in a pleasant maze of hedges.
A busy bee (bee7) buzzes by.
*
s
You are wandering in a pleasant maze of hedges.
A busy bee (bee9) buzzes by.
*
w
You are standing in the centre of a pleasant maze of hedges.
You find yourself in the centre of an overgrown maze, where unclipped sprigs
sprout from all sides of the ancient hedges around you. The Henry VIII feeling
of satisfaction imparted by this place is muted only by your natural fear of
how the hell to get out and find the real world. A busy bee (bee4) buzzes by.
A busy bee (bee1) buzzes by. Resting here resplendently is a superb ornamental
jar. An interesting old beehive stands here, exposed to the elements.
*
x
east: Maze of hedges.
down: Maze of hedges.
*The bee1 bumbles off.
The bee4 bumbles off.
A busy bee (bee9) buzzes by.
*
take hive
Hive taken.
*
weigh hive
The weight of the hive is 56kg 100g.
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The hive contains:
the honeycomb.
The glass bottle12 contains:
mead.
Weight carried: 59kg 121g/70kg.
Objects carried: 3/10.
*
take jar
You can't take the extra weight of the jar0.
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The hive contains:
the honeycomb.
The glass bottle12 contains:
mead.
Weight carried: 59kg 121g/70kg.
Objects carried: 3/10.
*
A busy bee (bee1) buzzes by.
The bee9 bumbles off.
*
val hive
The value of the hive is 75 points.
*
val jar
The value of the jar0 is 50 points.
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The hive contains:
the honeycomb.
The glass bottle12 contains:
mead.
Weight carried: 59kg 121g/70kg.
Objects carried: 3/10.
*
weigh bottle
The weight of the glass bottle12 is 1kg 21g.
*
weigh hive
The weight of the hive is 56kg 100g.
*
The bee1 bumbles off.
A busy bee (bee4) buzzes by.
*
take honeycomb from hive
Honeycomb removed from hive.
*
weigh hive
The weight of the hive is 55kg.
*A busy bee (bee1) buzzes by.
The bee1 is approaching you threateningly.
The bee4 is rushing at you threateningly.
A busy bee (bee9) buzzes by.
The bee9 is moving towards you venomously.
*
With lightning speed, you avoid a feeble spurt by the bee9.
With scorn, the bee9 side-steps your dreadful, downward blow.
You efficiently parry a bungled nip from the bee4.
You capably wound the bee4 with an energetic thrust.
Damage range: 5-9.
The bee4 looks covered in wounds.
You can fight the bee1 no longer.
The bee1 has just passed on.
The bee1 stung you, and then immediately died.
Stamina=89/90.
*
With a flourish, you withstand a puny piece of fighting by the bee9.
The bee9 is stricken by the heftiness of your clean combination of blows.
Damage range: 1-4.
The bee9 looks superficially injured.
With ostentatious bravado, you block a late, piercing nip by the bee4.
With a relaxed flourish, the bee4 beats off your loose assault.
*
kill bee with best wp
I don't know to what "weapon" you're referring.
*
You can fight the bee4 no longer.
The bee4 has just passed on.
The bee4 stung you, and then immediately died.
Stamina=88/90.
*
kill bee
You're already fighting the bee9.
*
You can fight the bee9 no longer.
The bee9 has just passed on.
The bee9 stung you, and then immediately died.
Stamina=87/90.
*
i
You are carrying the following:
the honeycomb, the hive, the glass bottle12 and the streetsign.
The glass bottle12 contains:
mead.
Weight carried: 59kg 121g/70kg.
Objects carried: 4/10.
*
weigh honeycomb
The weight of the honeycomb is 1kg 100g.
*
eat honeycomb
Gobble gobble munch munch chew chew GULP! That was tasty!
(Persona saved on +5 = 1,533).
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The glass bottle12 contains:
mead.
Weight carried: 58kg 21g/70kg.
Objects carried: 3/10.
*
take jar
You can't take the extra weight of the jar0.
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The glass bottle12 contains:
mead.
Weight carried: 58kg 21g/70kg.
Objects carried: 3/10.
*
i
You are carrying the following:
the hive, the glass bottle12 and the streetsign.
The glass bottle12 contains:
mead.
Weight carried: 58kg 21g/70kg.
Objects carried: 3/10.
*
drop bottle
Glass bottle12 dropped.
*
drop sing
I made sense of some of that:
drop[verb]
sing[uh?]
I was expecting "sing" to be an end-of-line, but it's an enquoting verb.
*
drop sign
Streetsign dropped.
*
take jar
Jar0 taken.
*
i
You are carrying the following:
the jar0 and the hive.
Weight carried: 70kg/70kg.
Objects carried: 2/10.
*
x
east: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
A busy bee (bee6) buzzes by.
*
The bee6 bumbles off.
*
w
You are wandering in a pleasant maze of hedges.
A busy bee (bee7) buzzes by.
*
s
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
A busy bee (bee0) buzzes by.
*
A busy bee (bee3) buzzes by.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
A busy bee (bee5) buzzes by.
*
The bee5 bumbles off.
*
w
You are wandering in a pleasant maze of hedges.
A busy bee (bee5) buzzes by. A busy bee (bee8) buzzes by. A busy bee (bee2)
buzzes by.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
A rusty key can be seen here.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
x
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.

w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
You trip on the tree root and fall down!
*
e
You are wandering in a pleasant maze of hedges.
You trip on the tree root and fall down!
You are wandering in a pleasant maze of hedges.
*
i
You are carrying the following:
the jar0 and the hive.
Weight carried: 70kg/70kg.
Objects carried: 2/10.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
x
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
Rootling about happily by your feet is a small hedgehog.
*
zw
Entrance to maze.
*
zw
You cannot go swampward from here.
*
nw
Aviary.
It is raining.
*
zw
Eastern end of haha.
You are at the eastern end of a haha in a stately garden, which stretches to
the north in a spectacular vista of gardens, avenues, and open areas.
Southwest, at eye level, is a crumbling terrace, while far to the south lie a
lawn and some buildings. It is raining.
*
e
You cannot go east from here.
*e
You cannot go east from here.
*
s
Chicken coop.
From the ragged state of the ground here, overrun with weeds and with bare
soil showing in places, this area was probably once a chicken coop, although
there is little sign of the fencing which must once have enclosed it. To the
south is an unnaturally flat lawn, and north, stretching into the distance,
you can make out a grand-looking garden. It is raining.
*
e
You cannot go east from here.
*
n
Eastern end of haha.
It is raining.
*
zw
Ruined terrace.
It is raining.
*zw
Keep.
The keep door is locked shut.
*
zw
Dally Lane.
It is raining.
*
zw
Dally Lane.
It is raining.
*
zw
Dally Lane.
It is raining.
*
zw
Olive grove.
You are in an ancient olive grove near the top of a tall hillside. The hill
descends to the northwest, where you can see a rustic road, and to the
northeast, where lie a yard and some disused buildings. The olive trees
continue to the west, while southwest, at the top of the hill, is the entrance
to a monastery. It is raining. A rusty key can be seen here.
*
n
You cannot go north from here.
*
zw
Entrance to monastery.
You are standing on top of a great hillside in front of a massive gateway, set
into an enormous wall which runs around the top of a hill, and encloses a
monastery to the east. Below you, to the south, the hillside is spiked with
mellow olive groves and calibrated vineyards, with an Italianate building
peeping through in the distance. Northwards, the vegetation appears greener,
and more lush, and you can make out formal gardens and thick woodland. It is
raining. The huge door is locked shut.
*
w
You cannot go west from here.
*
nw
Olive grove.
You are in a pleasant olive grove near the top of a tall hill. Above you, a
formidable wall forms the exterior of an ancient monastery, whose entrance is
to the southeast. Northwest, down the hillside, the landscape becomes more
lush and verdant and you can make out a wood. A small track leads down to the
northeast, merging into a road of sorts. It is raining. A large stick lies on
the ground.
*
nw
Luscious wood.
You are at the edge of a luscious wood, near the bottom of a pleasant
hillside. Eastwards, in a field, is a stone building, while up a steep hill,
to the southeast, the landscape melts into olive groves. Through the trees to
the north the terrain slopes down to some water, and a path meanders to the
west.
*
n
Stream in wood.
You are at the northeastern edge of a wood on a pleasant hillside. Water
gurgles from a hole in the rocks and flows to the north. To the south are
trees, while open fields lie to the east. To the southeast is an impressive
white farm building.
*
n
Stream in luscious wood.
You are on the bank of a stream at the edge of a luscious wood. To the east
lie open fields, whereas the stream continues to the north and south.
*
n
Stream in luscious wood.
You are in a wood at the edge of a stream which meanders from the south to the
southwest. Directly through the trees, to the west, you can see a hide, and
northwest is a massive park. In the distance, to the northeast, can be seen a
garden.
*
w
Hide by dark pond.
You are in a well-camouflaged hide at the edge of a pond. As such, you are in
an ideal position to observe the local wildlife, or massacre it if that's your
preference. Two small holes lead eastwards, to the bank of a stream, and
south, to a murky pond. Tally ho! A rabid-looking fox glares at you!
*
w
Pond in luscious wood.
You are on the edge of a pond, in the middle of a wood. South, across the
water, a large mound rises out of a stagnant fen, but tall rushes which grow
thickly out of the water prevent your reaching it, even with a boat. The banks
show signs of having been dredged by human hand, but the dilapidated state of
the water suggests this must have been long, long ago. North is a small hide,
probably once used by hunters or wildlife observers, and east is the stream
which feeds into this place. It is raining.
*Tally ho! A rabid-looking fox glares at you!
*
ne
Hide by dark pond.
*
s
Pond in luscious wood.
It is raining. Tally ho! A rabid-looking fox glares at you!
*s
You cannot go south from here.
*
The fox has tried to steal your hive...
The fox slopes off.
*zw
Stream in luscious wood.
You are on the bank of a stream in a low-level part of a wood. To the west,
the water splashes into a murky pond. Southeast, a leafy mound rises,
pockmarked with animal burrows, and the stream continues to the northeast.
*
zw
Foxhill.
You are on a raised piece of ground inside a luscious wood. The hillock
descends to the west, into a soggy-looking fen, and to the northwest, where
gurgles a picturesque stream. Further east is some woodland, with a clearing
to the northeast. Directly north is a natural tunnel formed by rhododendron
bushes. The ground is pockmarked with holes, suggesting the presence of a
large colony of animals, although a lack of fresh footprints implies that most
have fallen into disuse.
*
zw
Luscious wood.
You are on a track inside a luscious wood. Centuries of falling leaves have
left the ground moist and spongey. Westwards, the ground becomes steeper, and
is pockmarked with burrows. Some impressive rhododendron bushes loom to the
northwest, while north can be seen a small clearing. The path winds gently to
the east.
*
zw
Luscious wood.
*
zw
Olive grove.
It is raining. On the ground there is a large stick.
*
zw
Entrance to monastery.
It is raining. The huge door is locked shut.
*
zw
Olive grove.
You are on the northern fringe of a pleasant olive grove overlooking "Il
Castellare". Towering above you is a massive wall, broken at its western end
by a solid gateway. The olive trees continue to the east, west and south of
you. It is raining.
*
zw
Olive grove.
You are wandering in a pleasant olive grove on the hillside above "Il
Castellare". The terracing has a forlorn and neglected appearance, but does
not diminish the quiet majesty of these twisted and gnarled trees. Far above
you, on top of the hill, you can make out the impressive shell of a ruined
building, the entrance to which you could reach by going west. The way down is
to the south or southeast. It is raining.
*
zw
Driveway.
You are stood outside a charming Italianate residence, built largely in stone.
The driveway down the hillside is to the southeast, but if you want to enter
the house the main entrance seems to be to the west. To the northwest is a
rear entrance, and directly north is an outhouse of some kind. It is raining.
The outhouse door is locked shut.
*
zw
Driveway.
You are part-way up a hillside, with olive groves and vineyards around you.
The way down the hillside is to the southwest, and northwards takes you up the
hill into the countryside. To the northwest you can espy an attractive and
ancient-looking farmhouse. It is raining.
*
n
Olive grove.
It is raining.
*
zw
Driveway.
It is raining. The outhouse door is locked shut.
*
n
The outhouse door's shut, can't you see, you berk?
*
e
You cannot go east from here.
*
nw
Back entrance to "Il Castellare".
You are stood on a small platform at the top of some rickety-looking steps
outside a kitchen. The steps lead down to a driveway, which wanders past some
kind of outhouse, and follows the valley's steep incline downwards. The
kitchen door is locked shut.
*
n
You cannot go north from here.
*
out
Driveway.
It is raining. The outhouse door is locked shut.
*
w
Forecourt.
You are stood outside "Il Castellare". Originally this block of buildings
comprised three farm dwellings, but in more prosperous times they were turned,
very tastefully, into one dwelling in the Italian style. As you face south you
are afforded a fine view over the valley below. North is a large oak doorway,
clearly the main entrance, while an outside staircase leads up to the first
floor. West is the terrace, and the route down the hillside lies to the east.
It is raining. The oaken door is locked shut.
*
up
Outside bedroom in "Il Castellare".
You are stood on top of some stone steps which lead down to the forecourt of
an Italianate house, while immediately north of you is a doorway, through
which you espy a bedroom. You cannot but admire the fine view, south from
here, over the valley. It is raining. The door is locked shut.
*
out
Forecourt.
It is raining. The oaken door is locked shut.
*
w
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. It is raining. The door
is locked shut.
*
nw
Barn.
This place was originally a barn, converted, somewhat amateurishly, into a
summerhouse. The massive stone walls, several feet thick, are chest height.
The flimsy roofing material has long since collapsed, leaving a rather filthy
mess around you, but the impressive wooden supports still stand upright, a
testimony to the unknown craftsmen who critically constructed this building.
The way out is to the southeast or southwest. Deposited here is a large bale
of hay. A horse brass lies before you.
*

*
weather
It is raining. Not here, mind you!
*
i
You are carrying the following:
the jar0 and the hive.
Weight carried: 70kg/70kg.
Objects carried: 2/10.
*
qs
Nyanners the warrior
eff str 35 eff dex 78 sta 89/90 pts 1,533 gam 3
*
sleep
ZZZzzz...
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 90.
(Persona saved on 1,533).
*
i
You are carrying the following:
the jar0 and the hive.
Weight carried: 70kg/70kg.
Objects carried: 2/10.
*
x
*
weather
It is raining. Not here, mind you!
*
sw
Narrow pathway.
You are stood on a narrow track on the side of a hill. To the northeast you
can make out the outline of a solid stone barn, and to the west you espy an
expanse of water. The way north, up the hill, is blocked by an old landslide.
It is raining.
*
w
Swimming pool.
This is a large swimming pool, set in imposing surroundings. The view across
the valley below to the mountains beyond is quite spectacular, and it is a
shame that you cannot reach it from here. Far below you can see the river from
which the pool draws its water supply. The once-clear water before you is now
green and slimy-looking, not at all what it must have been like when lazy
summer afternoons echoed with the splashing and cavorting of small children.
The way out is to the east, and north, up the hillside. At the extreme west
end of the pool is a derelict-looking pumphouse. It is raining. The pumphouse
door is locked shut.
*
n
Olive grove.
You are in a pleasant, if neglected, ancient olive grove. The trunks of many
of these old trees have split, but still they have the appearance of being
able to bear forth fruit in abundance from time to time. Below you, through
the trees to the south, you catch a glimpse of water, and far above you, on
top of the hillside, you can see a large wall enclosing some kind of ruin. It
is raining.
*
n
Olive grove.
Here the tranquil serenity of the hillside where you stand appears to be
absent. Legend tells of a terrible murder which took place in this spot many
years ago; the perpetrator was never caught, and the pitiful victim's ghost
seems to linger in the atmosphere, destroying the pleasure of the fine vista
beneath you. Above you, ominous in its massive starkness, a tall wall runs
around the top of the hillside, broken only at its western end by a solid
gateway, directly to the north of you. It is raining.
*
n
Entrance to monastery.
It is raining. The huge door is locked shut.
*
w
You cannot go west from here.
*
e
The huge door's shut, can't you see, you berk?
*
ne
Olive grove.
It is raining. A rusty key can be seen here.
*
ne
Yard.
You are situated in a square yard, with a flint building to the east and
southeast. The western edge is bordered by a tall, overgrown hedge, although
there is a gap in the middle, through which you can see a dusty road, with
fields beyond. Southwest, up the steep hillside, are olive trees and a vast
ecclesiastical structure. Directly north is a surprisingly flat area of lawn.
It is raining. Lying here is a fine old adze. The door is locked shut.
*
n
Croquet lawn.
This flat, square lawn seems so improbable, given the nature of the undulating
terrain which surrounds it, that it must have been man-made, probably for the
purposes of playing croquet or something similar. There are excellent views to
the north, where far in the distance you can see three strange buildings, and
south, where an ancient monastery majestically bestraddles the summit of the
hillside above you. The way east is blocked by a tall hedge, but there are
exits in several other directions. It is raining. A wooden croquet mallet has
been abandoned on the lawn.
*
w
Dally Lane.
It is raining.
*
w
Field.
You are in a large field which slopes down sharply to the west, ending in a
stream, with woodland beyond. Far to the north you can see a large garden, and
south is another field. The eastern boundary is formed by a dusty road, but
the most prominent landmark on the horizon is a low building, directly
northeast of where you are standing. It is raining.
*
nw
Stream in luscious wood.
*
nw
Deerpark.
You are stood at the southern end of a vast and ancient deerpark. The neat
clumps of trees on all sides of you lean, and look like original patriarchs of
the countryside, though clearly a human architect designed this magnificence.
Northeast can be espied an entrance to a large and alluring garden, and far to
the southeast is a stream. North and west of you the park continues into the
distance, the skyline broken only by the groups of beeches, yews, larches and
other arboricultural pleasures. It is raining. Proudly shaking its antlers
before you is a noble stag. A rusty key can be seen here. A rusty key can be
seen here. A dangerous-looking billhook has been dumped here.
*
nw
Deerpark.
You are stood in a vast deerpark, the perfect antidote in its greenery and
gentle form to the splendours of horticulture which you can dimly make out,
far to the east. Northeast, through a clump of ancient cypress trees, which
clearly find the somewhat heavy, alkaline soil to their liking, can be seen
clumps of yews, beeches and larches, accentuating the uneven terrain;
southeast the park continues. The western perimeter is formed by an
impenetrable line of thorn bushes, springing up along the edge of a luscious
wood. It is raining.
*
nw
Deerpark.
You are stood at the northern extremity of a vast deerpark. Northeast, the
terrain swoops down to a pleasant lake, with a building in the middle, while
to the south and west the park continues. However, the real beauty of this
spot is the view to the east, where a formal garden provides a rumpus of
colour, and a drunkenness of scents. It is raining. There is a large stick on
the ground.
*
n
Lakedge.
You are on the bank of a serene, man-made lake, with a folly towering above
you to the northeast and a deerpark sweeping up the hill to the southwest. The
most glorious sight is before you: in the middle of the lake, to the north, is
a classical temple. You could probably float to it if you had a boat which
could carve a path through the rushes and weeds which have sprung up in these
neglected waters. It is raining.
*
w
Deerpark.
It is raining. On the ground there is a large stick.
*
w
Deerpark.
It is raining. Proudly shaking its antlers before you is a noble stag.
*
w
The thorn bushes are far too thick to penetrate.
*
n
Deerpark.
It is raining. On the ground there is a large stick.
*
n
Lakedge.
It is raining.
*
w
Deerpark.
It is raining. On the ground there is a large stick.
*
n
Lakedge.
It is raining.
*
nw
Deerpark.
It is raining. There is a large stick on the ground.
*
nw
Lakedge.
It is raining.
*
nw
Deerpark.
It is raining. There is a large stick on the ground.
*
nw
Lakedge.
It is raining.
*
nw
Deerpark.
It is raining. A large stick lies on the ground.
*
nw
Lakedge.
It is raining.
*
zw
Ghostwalk.
You are standing in the ghostwalk of a large garden. This long, cool mossy
walk, lined with a yew hedge on both sides, slopes down at its northern end to
a wide expanse of water with a startling temple in the middle. To the west,
its boundary formed by traditional split-chestnut fencing, is a deerpark, and
the main part of the garden lies to the east. It is raining.
*
zw
Ghostwalk.
This is the ghostwalk of a once-lovely formal garden. Broad, unclipped hedges
line its north-south route on both sides, broken by gaps both to the west,
where lies an orchard, and east, where the main garden is situated. The view
to the north culminates in a calming and peaceful expanse of water. It is
raining.
*
zw
Western end of haha.
You are at the western extremity of a haha in a stately garden. A lovely
alleyway lies directly to the north, at the end of which you espy a glint of
water sparkling. Northeast is the main garden, and far to the southwest is a
gurgling stream. It is raining. Lying lost on the ground is a cloth toy clown.
*
zw
Ruined terrace.
It is raining.
*
zw
Keep.
The keep door is locked shut.
*
zw
Dally Lane.
It is raining. A dark, bedraggled coot sits here, miserably.
*The coot has flown off.
*
zw
Dally Lane.
It is raining. A dark, bedraggled coot sits here, miserably.
*
zw
Dally Lane.
It is raining.
*
zw
Olive grove.
It is raining. A rusty key can be seen here.
*
zw
Entrance to monastery.
It is raining. The huge door is locked shut.
*
zw
Olive grove.
It is raining. A vicious scorpion waves its horrid tail at you!
*
zw
Olive grove.
It is raining.
*
zw
Driveway.
It is raining. The outhouse door is locked shut.
*
n
The outhouse door's shut, can't you see, you berk?
*
ne
Olive grove.
It is raining.
*
w
Olive grove.
It is raining.
*
w
Olive grove.
It is raining.
*
w
You cannot go west from here.
*
nw
You cannot go northwest from here.
*
n
Entrance to monastery.
It is raining. The huge door is locked shut.
*
n
Olive grove.
*
nw
Dally Lane.
It is raining.
*
nw
Field.
You are in an undulating field, probably once used for the grazing of cattle.
At the southern end of the field is a brick building, and to the north,
another field. The area is bounded on the west by a stream, and to the east by
a dusty road. It is raining. A well-used pitchfork has been left here.
*
w
Stream in wood.
*
w
You cannot go west from here.
*
s
Luscious wood.
*
w
Luscious wood.
*
nw
It's too dark to see now.
*
w
It's light enough to see now!
Stream in luscious wood.
east: You can't tell, it's dark.
*
w
Pond in luscious wood.
It is raining.
*
ne
Hide by dark pond.
Tally ho! A rabid-looking fox glares at you!
*
n
You cannot go north from here.
*
The fox has tried to steal your jar0...
The fox slopes off.
*
out
Stream in luscious wood.
*
s
Fen.
You are ankle-deep in some unpleasant slime at the edge of a fen which
stretches in an arc to the south. West, an ancient fallen oak rises out of the
quagmire, affording a natural bridge to dry land. A small hill to the east is
scattered with the entrance holes to animal burrows, and northeast, up the
hillside, is an impressive cluster of rhododendron bushes. Directly north is a
rustic little stream which feeds into a pond.
*
w
Fallen oak tree.
You are standing on the trunk of an oak tree, which must have fallen here
many, many years ago. North, east and south is a slimy fen, but the oak's
massive girth provides an easy, and natural, bridge across the mire to some
firmer-looking ground to the west.
*
w
Peninsula.
You are on a peninsula in a luscious wood, whose unnatural shape suggests it
may in bygone days have formed a man-made fortification against some unknown
threat. Below you, to the north, is an expanse of water, while to the east, a
fallen oak tree provides a natural bridge across the fen which surrounds this
place.
*
w
Peninsula.
You are at the westernmost extremity of a small peninsula rising above a
marshy area in a wood. The steepness of the slopes means that venturing down
would be suicide, and the only safe route you can see lies to the east.
However, with luck you might just negotiate a steep drop to the west, which
leads down to a river.
*
w
Midriver.
You are standing in some shallows in the middle of a fast-flowing river; the
only directions in which even a strong swimmer could travel from here are
west, where lies a hedge-lined bank, and east, to a steep and wooded
peninsula. It is raining.
*
w
Rain has swollen the river, and you cannot cross!
*
e
Peninsula.
*
You don't hear it raining on the trees any more.
*
e
Peninsula.
*
zw
Fallen oak tree.
*zw
Fen.
*
zw
Foxhill.
*
zw
Luscious wood.
*
zw
Luscious wood.
*
zw
Olive grove.
There is a large stick on the ground.
*zw
Entrance to monastery.
The huge door is locked shut.
*
zw
Olive grove.
*
zw
Olive grove.
*zw
Driveway.
The outhouse door is locked shut.
*zw
Driveway.
*zw
Driveway.
You are on a rutted path which runs from the southwest to the northeast.
Vineyards and olive trees stretch away on all sides, but the terrain is too
steep for you to leave the path. Above you, further up the hillside, are the
clear outlines of an ancient house, dominated by a squat tower in its centre.
West, across a fast-flowing river, can be seen a pleasant valley.
*zw
Ford in river.
You are wading across a partly-submerged ford which links the two banks of a
fast-flowing river. To the west, the ford continues; east, it reaches dry land
at the bottom of a sun-kissed hillside.
*
zw
Ford across river.
You are standing on a ford across a fast-flowing river. To the west is a
badly-paved road, which carries on into the distance. Northwest is a
ramshackle old building, and southwest is some sort of well. South lies a
forest, and north is the west bank of the river you now cross. The ford goes
beneath the water level to the east, but you can still go that way if you so
desire. A mean-looking billy goat here scowls at you, disapprovingly.
*
zw
Dense forest.
You are wandering around in some dense forest on the west bank of a
fast-flowing river. To the north, the river is crossed by a ford, and to the
south it runs beside a meadow, beyond which you can see what looks like a
belvedere of some kind. At that point the river splits, and curves round to
the southwest of where you stand. West, the forest seems to be primarily of
fruit trees, and northwest through the greenery you can see what looks like a
well.
*
zw
Fast-flowing river.
You are walking beside a fast-flowing, yet shallow, river, which originates
from a fork in a much faster river to the southeast, and continues to the
northwest. North is an orchard, which by the northeast has become a normal
forest. East is a meadow, south of which is a gazebo. To the west lies a lush
pasture, but southwest it is rough and desolate. Beating its wings above you
is an incensed dragonfly!
*
zw
East lush pasture.
You are standing in lush pasture, irrigated by a river which curves from
bordering to the east of where you stand, round to the north, and continuing
west from there to the northwest. The pasture carries on to the west and
southwest, but south is some rougher pasture which isn't so good.
*
zw
North lush pasture.
You are treading over the soft grass of a lush pasture. To the north is a
river, which continues to the northeast and flows beneath a mountain to the
northwest. East, west and south, the pasture continues, yet to the southeast
it becomes much rougher and more desolate. To the southwest lies forest. A
lone, sorrowful magpie flutters around. A sweet little daisy chain has fallen
here.
*
The magpie has flown off.
*
zw
West lush pasture.
This is a lush pasture which sprawls at the feet of a majestic mountain to the
north. The pasture continues to the east and southeast, but south and
southwest are forests. West, the pasture ends beside a fuming swamp. A sturdy
ox lumbers past nearby.
*
zw
You are waylaid in a fuming swamp.
*
i
You are carrying the following:
the jar0 and the hive.
Weight carried: 70kg/70kg.
Objects carried: 2/10.
*
drop all
Hive dropped.
The hive sinks...
You have changed experience level from warrior to swordswoman.
(Persona saved on +75 = 1,608).
Jar0 dropped.
The jar0 sinks...
(Persona saved on +50 = 1,658).
*
e
West lush pasture.
*
e
North lush pasture.
A sturdy ox lumbers past nearby. A sweet little daisy chain has fallen here.
*
val chain
The value of the daisy chain is -5 points.
*
n
Your way is blocked by the ox.
*
n
Your way is blocked by the ox.
*
w
Your way is blocked by the ox.
*
out
Fast-flowing river.
This is a river, flowing from the southeast to the west. On the south bank lie
exclusively pastures, and on the north, forest. The forest directly to the
north seems to be an orchard of some kind, and through its trees can be seen a
building. A lone, sorrowful magpie flutters around. There is a shifty-looking
thief lurking here. The thief is carrying a dagger0.
*The thief skulks off.
The magpie has flown off.
*
n
Ancient orchard.
You stand among the aged trees of an orchard. Most of them are apple trees,
but there is the occasional pear tree to add character. None bear fruit or
leaves, however, which makes the scene unnaturally desolate. East and west
from here are normal forests, and southeast is a sweet meadow. South and
southwest is a river, and north is a yard, beyond which is an inn. On the
ground there is a large stick.
*
take stick
Unlit brand3 taken.
*
nw
Back yard of inn.
This is a wide yard to the south of an old tavern, and continues to the side
of it to the northwest. South is an orchard, and southwest is a forest.
Situated in the floor is the opening to a chute, bereft of the trapdoor which
it plainly used to boast many years ago, and which leads down, probably to a
cellar of some nature. To the east there seems to be a well, near the inn.
*
in
Chute.
You are halfway up a chute, which slopes at a 45 degree angle. At the bottom
looks to be some kind of a cellar, and at the top, to the north, is an opening
that used to be a trapdoor, leading to the outside. You can stay here easily
without slipping, because there are grooves cut into the floor where once
there were rails, and these make excellent footholds.
*
down
Beer store.
This large, dank room is the part of the cellar where beer was stored in the
days when this was a much-frequented inn. Now, however, it is cold, and the
walls feel slimy to the touch; it is in much need of repair. To the south is a
chute leading upward to the surface, where deliveries of ale would have been
made. East, steps lead upwards to the bar area. Standing here is a stoppered
glass bottle marked: "beer". The glass bottle3 contains beer. A stoppered beer
bottle stands here, marked: "ale". The glass bottle0 contains ale.
*
take bottle
Glass bottle0 taken.
Glass bottle3 taken.
*
e
Cellar steps.
These are a flight of steps leading from a bar area to the south down to a
cellar at the north end. There they split into three: to the west appears to
be a beer store, to the east a wine store, and directly ahead is a forbidding
doorway to a strong, bricked-off room. The door is locked shut.
*
s
Behind bar.
This is the nerve centre of the "Admiral Bombow" inn, once a hive of energy in
days of yore when this was still a merry land. All around are work surfaces
and serving areas, now coated with layers of dust, and empty shelves beneath
them hold nothing, where once they were stocked with exotic bottles from
far-away places. West is the public bar, and east the lounge bar. To the
north, steps lead down into the cellar. In the part of the lounge bar to the
northeast, you can see an enormous hearth, which once warmed this whole ground
floor. By your feet lies a wine glass. Standing within reach is a beer glass.
There is a small drinking glass here. An old, worn shilling dated 1824 has
been tossed to one side. A well-worn, patterned dishcloth has been dropped on
the floor.
*
take shilling
Shilling taken.
*
take glass
Drinking glass0 taken.
Beer glass4 taken.
Wine glass8 taken.
*
out
Lounge bar.
Although this room is of an unusual shape, it is at once clear to you that it
used to be the lounge bar of a prosperous inn, its rich fittings and
exquisitely decorated ceiling now only pale reminders of what they must once
have been. In the northwest corner of the room is situated the entrance to the
snug. West is the bar area, now coated in a thick layer of dust, and to the
southwest are the lavatories. An exit to the east leads directly to the
outside of the building. In a small alcove between the snug and the bar is an
enormous hearth. A small, upright piano stands by the wall; a piano stool sits
before it. There is a small drinking glass here. The drinking glass1 contains
gin. A large, welcoming fire is burning merrily in the hearth. A travel
brochure has been dropped over to one side.
*
light brand
Your unlit brand3 bursts into flame!
The unlit brand3 is now alight.
*
take stool
Piano stool taken.
*
take brochure
Brochure taken.
*
i
You are carrying the following:
the brochure, the piano stool, the wine glass8, the beer glass4, the
drinking glass0, the shilling, the glass bottle3, the glass bottle0 and the
lit brand3.
The glass bottle3 contains:
beer.
The glass bottle0 contains:
ale.
Weight carried: 5kg 946g/80kg.
Objects carried: 9/11.
*
x
north: Snug.
east: Well near inn.
west: Behind bar.
southwest: Toilets.
northwest: Snug.
up: Behind bar.
in: Toilets.
out: Well near inn.
over: Behind bar.
swampward: Well near inn.
*
l
Lounge bar.
Although this room is of an unusual shape, it is at once clear to you that it
used to be the lounge bar of a prosperous inn, its rich fittings and
exquisitely decorated ceiling now only pale reminders of what they must once
have been. In the northwest corner of the room is situated the entrance to the
snug. West is the bar area, now coated in a thick layer of dust, and to the
southwest are the lavatories. An exit to the east leads directly to the
outside of the building. In a small alcove between the snug and the bar is an
enormous hearth. A small, upright piano stands by the wall. There is a small
drinking glass here. The drinking glass1 contains gin. A large, welcoming fire
is burning merrily in the hearth.
*
open piano
The piano opens...
*
play piano
You push a series of keys which, for the first five seconds, almost manages to
sound musical...
*
x
north: Snug.
east: Well near inn.
west: Behind bar.
southwest: Toilets.
northwest: Snug.
up: Behind bar.
in: Toilets.
out: Well near inn.
over: Behind bar.
swampward: Well near inn.
*
qs
Nyanners the swordswoman
eff str 73 eff dex 81 sta 100/100 pts 1,658 gam 3
*
x
north: Snug.
east: Well near inn.
west: Behind bar.
southwest: Toilets.
northwest: Snug.
up: Behind bar.
in: Toilets.
out: Well near inn.
over: Behind bar.
swampward: Well near inn.
*
e
Well near inn.
You stand beside an old, disused well, which looks superficially to be blocked
off, but which on closer inspection you can see is merely disguised, and there
is still a way down it. Whether there is a way up it, having descended, is,
however, not apparent. West is a side entrance leading directly into an inn,
for which the well was probably originally constructed (although some way to
the east can be heard running water). North is an east-west road, and
southwest an orchard of mainly apple trees. Southeast is dense forest. Before
you stands a magnificent ram.
*
The ram is moving towards you aggressively.
*
w
You can't just leave in the middle of a fight! You have to flee!
*
You cleanly block a tame spurt from the ram.
You very easily strike the ram with a furious, low blow.
Damage range: 5-9.
The ram looks fit.
*
kill ram with best wp
I don't know to what "weapon" you're referring.
*
You skillfully beat a dreadful bite from the ram.
With a single bound, the ram eludes your puny burst.
*
kill ram with brand
You are now using the lit brand3 to fight!
*You indifferently beat a limp assault by the ram.
The impetus of your deceptive display of courage makes the ram bleed.
Damage range: 1-4.
The ram looks fit.
*
i
You are carrying the following:
the brochure, the piano stool, the wine glass8, the beer glass4, the
drinking glass0, the shilling, the glass bottle3, the glass bottle0 and the
lit brand3.
The glass bottle3 contains:
beer.
The glass bottle0 contains:
ale.
Weight carried: 5kg 946g/80kg.
Objects carried: 9/11.
*
You easily duck a puny, sharp bite by the ram.
The ram ineptly brushes aside your rather awkward assault.
*
A slow gnash from the ram is comfortably avoided by you.
With consummate ease, the ram resists your puny burst.
*
A hasty nip by the ram is accidentally stopped by you.
The ram is grazed by the might of your well-disguised, low blow.
Damage range: 15-19.
The ram looks superficially injured.
*
qs
Nyanners the swordswoman
eff str 73 eff dex 81 sta 100/100 pts 1,658 gam 3
*
The furiousness of a lucky, low bite from the ram makes you ache.
Stamina=90/100.
The speed of your well-timed bite makes the ram groggy.
Damage range: 5-9.
The ram looks to have minor injuries.
*
You are pained by the effort of a well-timed gnash by the ram.
Stamina=87/100.
The quickness of your competent, frontal attack makes the ram groan.
Damage range: 1-4.
The ram looks to have minor injuries.
*
With little regard, you stop a rather obvious assault by the ram.
With ease, the ram brushes aside your puny combination of blows.
*
With blinding speed, you put down a rather awkward lunge by the ram.
You deliberately strike the ram with a light combination of blows.
Damage range: 1-4.
The ram looks to have minor injuries.
*
You skillfully neutralise a dreadful charge by the ram.
You deliberately strike the ram with a powerful charge.
Damage range: 10-14.
The ram looks covered in wounds.
*
A lone, sorrowful magpie flutters around.
*
You are competently struck by a furious, sharp bite by the ram.
Stamina=79/100.
You efficiently graze the ram with a mighty thrust.
Damage range: 10-14.
The ram looks seriously injured.
*
You are efficiently struck by a savage attack from the ram.
Stamina=68/100.
The spiritedness of your well-timed, glancing blow makes the ram feel sick.
Damage range: 5-9.
The ram looks seriously injured.
*
The cruelty of a deceptive, frontal attack by the ram makes you groan.
Stamina=55/100.
With a flourish, the ram eludes your slow thrust.
*
The sharpness of a lucky charge by the ram makes you reel.
Stamina=46/100.
With scorn, the ram disposes of your tame stroke.
*
You are haphazardly hit by a merciless, sharp bite from the ram.
Stamina=33/100.
Your loose, glancing blow is only just avoided by the ram.
*
You are pained by the viciousness of a copybook, low bite by the ram.
Stamina=22/100.
You casually injure the ram with a mighty burst.
Damage range: 10-14.
The ram looks critically injured.
*
You are pained by the cruelty of a fluke attack by the ram.
Stamina=9/100.
The heftiness of your deliberate combination of blows makes the ram wince.
Damage range: 1-4.
The lit brand3 burns away to nothingness.
You cannot use the unlit brand3 to fight now!
The ram looks critically injured.
*
The savageness of a talented lunge by the ram makes you fall over.
Stamina=0...
You feel your will failing...
You have been killed by the ram.
Brochure dropped.
Piano stool dropped.
Wine glass8 dropped.
Beer glass4 dropped.
Drinking glass0 dropped.
Shilling dropped.
Glass bottle3 dropped.
Glass bottle0 dropped.
Not updating persona.

Option (H for help):
p
MUD version 4E.
Copyright (C) 1991-2022
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 11-JUL-2022 at 22:57:06.
MUD last reset on 11-JUL-2022 at 22:56:24.
This reset is number 106363.

The personae available to you are:
**Unused**,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
q

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