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This reset is number 109404.
The personae available to you are:
(1) Imstuff,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
Imstuff
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
Players:
Imstuff the swordswoman
Xaeo the dragon-slaying necromancer
Drizzle the wobbly mage
*
Drizzle the wobbly mage waves.
*
wave
OK, Imstuff the swordswoman waves.
*
Drizzle the wobbly mage says "Hello! We've not seen you for a while.".
*
"likewise!"
Imstuff the swordswoman exclaims "likewise!".
*
Drizzle the wobbly mage says "There have been lots of returning old players
recently.".
*
You now feel up to attacking other players, should you so desire.
*
"ooh
Imstuff the swordswoman says "ooh".
*
Drizzle the wobbly mage asks "Are you pancake stuff today?".
*
Drizzle the wobbly mage chuckles.
*
"in a bit
Imstuff the swordswoman says "in a bit".
*
"idk exactly when though, which is the problem
Imstuff the swordswoman says "idk exactly when though, which is the problem".
*
Drizzle drizzles lemon juice over you!
*
"anywho, I've kinda sorta come to the conclusion that I've kinda gotten bored of this crappy excuse
for a character, so I shall now attempt to solve this problem for myself in a particularly wacky and
or uncharacteristic way I think
Imstuff the swordswoman says "anywho, I've kinda sorta come to the conclusion
that I've kinda gotten bored of this crappy excuse for a character, so I shall
now attempt to solve this problem for myself in a particularly wacky and or
uncharacteristic way I think".
*
Drizzle the wobbly mage wobbles.
*
"unless ofc I need to leave to get some pancakes in which case this will be put on the back-burner
for later
Imstuff the swordswoman says "unless ofc I need to leave to get some pancakes
in which case this will be put on the back-burner for later".
*
"toodles!"
Imstuff the swordswoman exclaims "toodles!".
*
n
As you step through the opening, you become swathed in a fine, gossamer mist.
The Elizabethan tearoom fades hazily away, and vague, new shapes begin to form
around you. Their outlines become more defined, their colours grow stronger,
and the mist thins out into pale wisps, which gradually disperse away to
nothingness...
Beaten track near cliff.
You are at the end of a rough track. There is a dangerous cliff to the west
marked "Lovers' Leap".
*
n
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff. A small, rusty key lies here.
*
Drizzle the wobbly mage tells you "Have fun!".
*take key
Key22 taken.
*
n
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff. There is a large stick on the ground.
*
shout "I shall attempt to!"
You shout "I shall attempt to!".
*
take stick
Unlit brand19 taken.
*
n
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
west can be heard the roar of the sea, as it crashes into the cliffs beyond
the trees.
*
n
Dangerous cliff.
You are standing by the edge of a dangerous, partly-forested cliff, which
slopes downwards to the north. To the east and south, the forest becomes
thicker, and to the northeast the slope levels out onto a dale. The crumbling,
eroded western edge of the cliff looks so liable to collapse that no-one in
their right mind would risk certain death by leaping off.
*
ne
West dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the dale curves
southeastwards behind it. West is a slope of scrubland, which rolls down to
the sea beyond. North is a railway line, which runs from east to west,
standard gauge.
*
ne
Railway track.
This is an east-west railway track, running through some very pleasant
surroundings. To the north and southwest are peaceful dales, and to the south
lies a drowsy forest. A hillock to the southeast is cut through by the track
as it heads east towards the base of a mighty cliff. A golden bolt has been
hammered into one of the railway sleepers.
*
ne
North dale.
You are standing in a quiet dale, at the foot of some gentle hills which rise
drowsily to the north, their slopes drenched in the emerald colour of the
trees which grow upon them. To the west the dale tails off into a stony slope
reaching down to the shore, and east is a paddock of some description. To the
south, before another forest, runs an east-west railway track.
*
ne
Dense forest.
You are standing in some dense forest, which slopes down to the south, where
stones and masonry indicate once stood buildings, over which the forest has
now extended. A large stick lies on the ground.
*
ne
The cliff is too steep and high to climb.
*
e
Ruin.
This conglomeration of stone which lies forlornly in the grass is all that is
left of the outer buildings belonging to the nearby tin mine, before bad times
fell upon it. Age and the weather have since reduced the once proud structures
to moss-covered misshapen arrangements of rubble. To the north is a forest,
and to the east an enormous cliff at the base of a huge, snow-capped mountain.
Elsewhere is a pony paddock. There is a thick, silver-looking cord here,
coated in a strange, clear substance.
*
n
Dense forest.
There is a large stick on the ground.
*
n
The forest becomes too dense to go any further. You give up and turn back.
*
e
Ruin.
There is a thick, silver-looking cord here, coated in a strange, clear
substance.
*
e
The cliff is too steep and high to climb.
*
s
Paddock.
This is a paddock, where once were kept the ponies which used to haul the
heavy skips of tin from the mine down to the jetty on the beach. They have
long since gone, but the railway line along which they used to toil is still
intact, to the south. Westwards is a dale, and to the northeast is a ruin of
some stone building. Eastwards, travel is impossible due to the enormous cliff
which rises up into a mountain far into the clouds.
*
s
Railway track.
You are standing on a section of rusted railway line, which runs out from a
tin mine in the base of a huge cliff to the east. Northwards is a paddock
where the pit ponies used to be kept, and southeast forest. Southwest is a
mound, which the track cuts through as it continues to the west.
*
se
The cliff is too steep and high to climb.
*
s
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly tall
mountain which rises off in an unclimbable cliff to the east. From inside it,
to the north, appears to run a railway line, which cuts through a shallow
mound to the west. South stands a cold, grey mausoleum in overgrown grounds,
protected ineffectually by the remains of a fence which long since rotted away
to virtually nothing.
*
s
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of neglect.
Standing within, its entrance lying to the southeast, is a cold, bemossed
mausoleum. The scene is dominated by a huge cliff to the east, at the base of
an awe-inspiring mountain which climbs away into the clouds, its foothills
sweeping down into a steep escarpment covered in forest to the south. North is
more forest, and west a dale. To the northwest there looks to be a railway
cutting.
*
e
The cliff is too steep and high to climb.
*
s
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
A raft, large enough to carry one person, has been left here.
*
e
Forested part of north mountain.
You are standing in amongst some trees which cloak the lower slopes of a
majestic mountain, rising to the north above the timber-line. In all
directions, the mountain continues, although south and west are only gentle
foothills. There is a large stick on the ground.
*
e
North mountain.
You are scaling the lower slopes of a majestic mountain. Its peak lies high
above the clouds far to the north, although progress that way is only limited
due to an interposing cliff which stands out boldly after some more climbable
slopes. South are foothills.
*
e
North mountain.
You are standing in the lower slopes of a majestic mountain, which rises to
the north and descends to the east and south into foothills.
*
e
Foothills.
You are clambering about the foothills of a majestic mountain which climbs
above the clouds to the north. Unfortunately, there is a towering cliff there,
too large to ascend, but part of the mountain (to the west) is accessible.
Southwest lie further foothills, and southeast is all heath. Northeast is a
forest.
*
w
North mountain.
You are scrambling up the slopes of a majestic mountain which spears through
the clouds far to the north, above a steep cliff. East lie foothills, and
there are lower slopes to the south. The sheer immensity of the mountain takes
your breath away.
*

*
n
North mountain.
You are standing in the lower slopes of a majestic mountain beside a huge
cliff to the north, which towers high above you. So rugged is the cliff that
you cannot climb it, only gasp at the geological wonder of it all. The
mountain slopes downwards to the south, and continues at the same level to the
west.
*
n
The mountain is too steep to ascend in that direction.
*
x
east: Foothills.
south: North mountain.
west: North mountain.
southeast: North mountain.
southwest: North mountain.
northwest: North mountain.
down: Foothills.
out: Foothills.
swampward: North mountain.
*
nw
North mountain.
You are in the corner of a horseshoe-shaped cliff, which curves round from the
north to the west, blocking your way. All around you in other directions lie
the slopes leading up to the cliff, which towers high above you, ending just
below the clouds. A modest-sized cave is situated in the cliff directly to the
north. There is a long-disused warning beacon here.
*
n
Cave of stars.
From the narrow, unpretentious entrance to this small cave, you are witness to
an awesome, brilliant spectacle of natural wonder. The dark, grey walls are
studded with innumerable deposits of a strange, red, translucent mineral,
which trace eerily across the entire cave, scintillating like a thousand stars
to the dancing light of a perfectly-formed touchstone, situated in the centre
of the room, and dominating the scene with its profound and terrible beauty.
Plainly, this stone is an object of immense and ancient power, power which
might bestow great magic on some, yet which for many more leads only to the
reward of dark and helpless oblivion.
*
shout "I sure hope nothing wacky and or uncharacteristic happens when I attempt to touch this
touchstone!"
You shout "I sure hope nothing wacky and or uncharacteristic happens when I
attempt to touch this touchstone!".
*
touch touchstone
A feeling of unbelievable power surges through your body. You gulp it back,
yet it still floods your every fibre. You begin to feel hot, and dizzy, and
still the magic engulfs you, ever-increasing in its intensity. Suddenly,
something inside you snaps, the light in the cave becomes a painful, chaotic
mix of harsh, vivid colour, and you collapse and die.
Unlit brand19 dropped.
Key22 dropped.
Not updating persona.

Option (H for help):
p
MUD version 4E.
Copyright (C) 1991-2023
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 21-FEB-2023 at 20:26:53.
MUD last reset on 21-FEB-2023 at 19:09:53.
This reset is number 109404.

The personae available to you are:
**Unused**,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
q

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