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You are standing in the centre of a pleasant maze of hedges.
You find yourself in the centre of an overgrown maze, where unclipped sprigs
sprout from all sides of the ancient hedges around you. The Henry VIII feeling
of satisfaction imparted by this place is muted only by your natural fear of
how the hell to get out and find the real world. Resting here resplendently is
a superb ornamental jar. An interesting old beehive stands here, exposed to
the elements.
east: Maze of hedges.
down: Maze of hedges.
*
TAKE ALL
Hive taken.
Jar0 taken.
*
I
You are carrying the following:
the jar0, the hive, the golden egg, the wafer52 and the falchion.
The hive contains:
the honeycomb.
Weight carried: 78kg 130g/100kg.
Objects carried: 5/12.
*
VAL ALL
The value of the falchion is 0 points.
The value of the wafer52 is 0 points.
The value of the golden egg is 37 points.
The value of the hive is 121 points.
The value of the jar0 is 81 points.
For you, treasure is worth 162% of its minimum value.
Your value is 2,278 points.
*
QS
Flexington the loud superheroine
eff str 50 eff dex 95 sta 100/100 pts 11,016 gam 70
*
E
You are wandering in a pleasant maze of hedges.
A busy bee (bee8) buzzes by.
north: Maze of hedges.
west: Centre of maze.
down: Centre of maze.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
A busy bee (bee9) buzzes by. A busy bee (bee7) buzzes by.
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
The bee7 bumbles off.
*
W
You are wandering in a pleasant maze of hedges.
A busy bee (bee7) buzzes by.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
A busy bee (bee6) buzzes by.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
The bee6 bumbles off.
*
W
You are wandering in a pleasant maze of hedges.
A busy bee (bee2) buzzes by.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
A busy bee (bee1) buzzes by.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
The bee1 bumbles off.
*
E
You are wandering in a pleasant maze of hedges.
A busy bee (bee1) buzzes by.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
southeast: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
northeast: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
You trip on the tree root and fall down!
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
I
You are carrying the following:
the jar0, the hive, the golden egg, the wafer52 and the falchion.
The hive contains:
the honeycomb.
Weight carried: 78kg 130g/100kg.
Objects carried: 5/12.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
E
Ouch! The hedge is very prickly. You can't just walk through it like that.
*
W
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
S
Ouch! The hedge is very prickly. You can't just walk through it like that.
*
N
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
S
Ouch! The hedge is very prickly. You can't just walk through it like that.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
N
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
northeast: Maze of hedges.
down: Maze of hedges.
*
E
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
W
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
S
You are wandering in a pleasant maze of hedges.
You trip on the tree root and fall down!
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
Heiach the chimerical wizard shouts "so erm.. just saying but if you all did
icons, that might help flex get closer to champion?".
*
A female voice in the distance shouts "Sounds like a good idea, but it only
works if Flexington's up to participating.".
*
A male voice in the distance shouts "007 is happy to help out".
*
A female voice in the distance shouts "Dara at ancient chamber.".
*
Heiach the chimerical wizard shouts "don't be so hasty Dara, I'm not sure
Flex is up for it".
*SHOUT "FLEXINGTON IN MAZE :)"
You shout "FLEXINGTON IN MAZE :)".
*
Heiach the chimerical wizard shouts "does Flex need help getting out?".
*
w
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
w
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
n
You are wandering in a pleasant maze of hedges.
east: Maze of hedges.
south: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
south: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
s
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Maze of hedges.
down: Maze of hedges.
*
e
You are wandering in a pleasant maze of hedges.
A stoppered bottle marked: "mead" stands here. The glass bottle12 contains
mead.
north: Maze of hedges.
west: Maze of hedges.
down: Maze of hedges.
*
take mead
I don't know to what "mead" you're referring.
*
take bottle
Glass bottle12 taken.
*
n
You are wandering in a pleasant maze of hedges.
north: Maze of hedges.
east: Entrance to maze.
south: Maze of hedges.
down: Maze of hedges.
out: Entrance to maze.
swampward: Entrance to maze.
*
shout "FLEXINGTON OUT OF MAZE :)"
You shout "FLEXINGTON OUT OF MAZE :)".
*
zw
Entrance to maze.
You are at the entrance of a large maze, formed by tall yew hedges. Though
obviously neglected, you can tell that the topiary here was once very fine.
The way into the maze is directly west, and an aviary and orangery lie to the
northwest and northeast, respectively.
west: Maze of hedges.
northeast: Orangery.
northwest: Aviary.
in: Maze of hedges.
*Heiach the chimerical wizard shouts "well done".
*
zw
You cannot go swampward from here.
*
zw
You cannot go swampward from here.
*
ne
Orangery.
This is the remains of what was once an orangery in a huge garden. Though only
the facade remains, its elegant proportions still echo some of the beauty it
imparted in the days when wistaria grew riotously over it. To the west is an
aviary, and there are exits in several other directions. It is raining.
north: Dovecote.
east: Sheltered walk.
west: Aviary.
southwest: Entrance to maze.
out: Aviary.
swampward: Aviary.
*
zw
Aviary.
You are in a dilapidated building at the eastern edge of a grand lawn. This
place seems to have been designed as an aviary, and you can imagine how it
would have looked when it was stocked with rare and exotic species. Now it is
somewhat desolate, its open construction helping the elements do their work.
To the southeast is a maze, formed by ancient yew hedges, and east lies an
orangery. It is raining.
east: Orangery.
south: Eastern end of haha.
west: Lawn.
northeast: Dovecote.
southeast: Entrance to maze.
southwest: Haha centre.
northwest: Flower garden.
out: Eastern end of haha.
swampward: Eastern end of haha.
*
zw
Eastern end of haha.
You are at the eastern end of a haha in a stately garden, which stretches to
the north in a spectacular vista of gardens, avenues, and open areas.
Southwest, at eye level, is a crumbling terrace, while far to the south lie a
lawn and some buildings. It is raining.
north: Aviary.
south: Chicken coop.
west: Haha centre.
northeast: Sheltered walk.
southwest: Ruined terrace.
northwest: Lawn.
out: Ruined terrace.
swampward: Ruined terrace.
*
zw
Ruined terrace.
You are stood on a decaying terrace, beside the crumbled remains of a
once-stately home. To the north lies a ravishing sight, a formal garden, vast
and magnificent in scope, though showing sad signs of neglect. To reach it you
will need to traverse a haha which runs along its southern edge, a legacy of
the days before the garden proper was laid out, and cattle grazed upon the
land. It is raining.
north: Haha centre.
south: Keep.
northeast: Eastern end of haha.
northwest: Western end of haha.
out: Keep.
swampward: Keep.
*
zw
Keep.
You are inside a keep, the sole remnant of a vast house which once stood here.
The timberwork of the room appears quite new, though closer inspection shows
it to be several centuries old. There are no worms in the wood, no rot to
attract the attention of flies and consequently no cobwebs, thanks to the
great care taken by the carpenters in those earlier days. Doorways lead off to
the north, south and west. The keep door is locked shut.
north: Ruined terrace.
south: Dally Lane.
southwest: Field.
out: Dally Lane.
swampward: Dally Lane.
*
zw
Dally Lane.
You are standing on a dusty road with rising ground both to the north and
south. Though dilapidated and disused, the route north of where you stand,
with a building at the far end, looks as if it once formed a grand driveway.
To the south, the road twists up the hill where, at the summit, an ancient
walled monastery dominates the scene. Open fields lie to the west, and east is
a flat area of lawn. It is raining.
north: Keep.
east: Croquet lawn.
south: Dally Lane.
west: Field.
southwest: Field.
up: Dally Lane.
out: Dally Lane.
swampward: Dally Lane.
*
zw
Dally Lane.
You are on a long, dusty, north-south road which has clearly seen better days.
The road is blocked on the eastern side by a thick and impenetrable hedge, but
to the west are open fields and woodland. It is raining.
north: Dally Lane.
south: Dally Lane.
west: Field.
southwest: Cowshed.
northwest: Field.
up: Dally Lane.
out: Dally Lane.
swampward: Dally Lane.
*
zw
Dally Lane.
You are on a dusty road which disappears into olive groves up a hill to the
southeast, and continues to the north. To the west is an ancient farm
building, and to the northwest are fields. A tall hedge obstructs most of the
view to the east, but a gap leads into a yard. It is raining.
north: Dally Lane.
east: Yard.
west: Cowshed.
northeast: Croquet lawn.
southeast: Olive grove.
southwest: Olive grove.
northwest: Field.
out: Olive grove.
swampward: Olive grove.
*
zw
Olive grove.
You are in an ancient olive grove near the top of a tall hillside. The hill
descends to the northwest, where you can see a rustic road, and to the
northeast, where lie a yard and some disused buildings. The olive trees
continue to the west, while southwest, at the top of the hill, is the entrance
to a monastery. It is raining.
south: Entrance to monastery.
west: Olive grove.
northeast: Yard.
southwest: Entrance to monastery.
northwest: Dally Lane.
up: Entrance to monastery.
down: Dally Lane.
out: Entrance to monastery.
swampward: Entrance to monastery.
*
zw
Entrance to monastery.
You are standing on top of a great hillside in front of a massive gateway, set
into an enormous wall which runs around the top of a hill, and encloses a
monastery to the east. Below you, to the south, the hillside is spiked with
mellow olive groves and calibrated vineyards, with an Italianate building
peeping through in the distance. Northwards, the vegetation appears greener,
and more lush, and you can make out formal gardens and thick woodland. It is
raining. The huge door is open.
north: Olive grove.
east: Avenue.
south: Olive grove.
northeast: Olive grove.
southeast: Olive grove.
northwest: Olive grove.
down: Olive grove.
in: Avenue.
out: Olive grove.
swampward: Olive grove.
*
zw
Olive grove.
You are on the northern fringe of a pleasant olive grove overlooking "Il
Castellare". Towering above you is a massive wall, broken at its western end
by a solid gateway. The olive trees continue to the east, west and south of
you. It is raining. A vicious scorpion waves its horrid tail at you!
east: Olive grove.
south: Olive grove.
west: Olive grove.
southwest: Olive grove.
northwest: Entrance to monastery.
up: Entrance to monastery.
down: Olive grove.
out: Olive grove.
swampward: Olive grove.
*
zw
Olive grove.
You are wandering in a pleasant olive grove on the hillside above "Il
Castellare". The terracing has a forlorn and neglected appearance, but does
not diminish the quiet majesty of these twisted and gnarled trees. Far above
you, on top of the hill, you can make out the impressive shell of a ruined
building, the entrance to which you could reach by going west. The way down is
to the south or southeast. It is raining.
north: Olive grove.
west: Olive grove.
northeast: Olive grove.
southeast: Driveway.
southwest: Driveway.
northwest: Olive grove.
up: Olive grove.
down: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are stood outside a charming Italianate residence, built largely in stone.
The driveway down the hillside is to the southeast, but if you want to enter
the house the main entrance seems to be to the west. To the northwest is a
rear entrance, and directly north is an outhouse of some kind. It is raining.
The outhouse door is locked shut.
west: Forecourt.
northeast: Olive grove.
southeast: Driveway.
northwest: Back entrance to "Il Castellare".
up: Olive grove.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are part-way up a hillside, with olive groves and vineyards around you.
The way down the hillside is to the southwest, and northwards takes you up the
hill into the countryside. To the northwest you can espy an attractive and
ancient-looking farmhouse. It is raining.
north: Olive grove.
southwest: Driveway.
northwest: Driveway.
up: Driveway.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are on a rutted path which runs from the southwest to the northeast.
Vineyards and olive trees stretch away on all sides, but the terrain is too
steep for you to leave the path. Above you, further up the hillside, are the
clear outlines of an ancient house, dominated by a squat tower in its centre.
West, across a fast-flowing river, can be seen a pleasant valley. It is
raining.
west: Ford in river.
northeast: Driveway.
southwest: Ford in river.
northwest: Ford in river.
up: Driveway.
down: Ford in river.
out: Ford in river.
swampward: Ford in river.
*
zw
Ford in river.
You are wading across a partly-submerged ford which links the two banks of a
fast-flowing river. To the west, the ford continues; east, it reaches dry land
at the bottom of a hillside. It is raining.
east: Driveway.
west: Ford across river.
northeast: Driveway.
southeast: Driveway.
up: Driveway.
swampward: Ford across river.
*
zw
Ford across river.
You are standing on a ford across a fast-flowing river. To the west is a
badly-paved road, which carries on into the distance. Northwest is a
ramshackle old building, and southwest is some sort of well. South lies a
forest, and north is the west bank of the river you now cross. The ford goes
beneath the water level to the east, but you can still go that way if you so
desire. It is raining.
Rain has swollen the river to a raging torrent! You fight your way across, but
are constantly buffeted and pounded all the way, causing you terrible injury!
Your stamina has fallen from 100 to 77.
north: Bank of river.
east: Ford in river.
south: Dense forest.
west: Badly-paved road.
northeast: Bank of river.
southeast: Dense forest.
southwest: Well near inn.
northwest: Stable.
up: Bank of river.
down: Dense forest.
in: Stable.
out: Ford in river.
swampward: Dense forest.
*zw
Dense forest.
You are wandering around in some dense forest on the west bank of a
fast-flowing river. To the north, the river is crossed by a ford, and to the
south it runs beside a meadow, beyond which you can see what looks like a
belvedere of some kind. At that point the river splits, and curves round to
the southwest of where you stand. West, the forest seems to be primarily of
fruit trees, and northwest through the greenery you can see what looks like a
well.
north: Ford across river.
south: Riverside meadow.
west: Ancient orchard.
northeast: Ford across river.
southeast: Riverside meadow.
southwest: Fast-flowing river.
northwest: Well near inn.
up: Ford across river.
down: Riverside meadow.
in: Ancient orchard.
out: Ford across river.
swampward: Fast-flowing river.
*
zw
Fast-flowing river.
You are walking beside a fast-flowing, yet shallow, river, which originates
from a fork in a much faster river to the southeast, and continues to the
northwest. North is an orchard, which by the northeast has become a normal
forest. East is a meadow, south of which is a gazebo. To the west lies a lush
pasture, but southwest it is rough and desolate. It is raining. Swimming
sleekly in the river is an inquisitive otter.
north: Ancient orchard.
east: Riverside meadow.
northeast: Dense forest.
southeast: Inside gazebo.
northwest: Fast-flowing river.
up: Inside gazebo.
down: Fast-flowing river.
in: Inside gazebo.
out: Dense forest.
*
zw
Rain has swollen the river, and you cannot cross!
*
Heiach the chimerical wizard shouts "do you know what doing the icons means
Flex?".
*
w
Rain has swollen the river, and you cannot cross!
*
Beating its wings above you is an incensed dragonfly!
*
SHOUT "NOPE!"
You shout "NOPE!".
*
in
There's not enough room in there for you. You could get in if you were
carrying less.
*
n
Ancient orchard.
You stand among the aged trees of an orchard. Most of them are apple trees,
but there is the occasional pear tree to add character. None bear fruit or
leaves, however, which makes the scene unnaturally desolate. East and west
from here are normal forests, and southeast is a sweet meadow. South and
southwest is a river, and north is a yard, beyond which is an inn. There is a
small drinking glass here. There is a large stick on the ground.
north: Back yard of inn.
east: Dense forest.
south: Fast-flowing river.
west: Dense forest.
northeast: Well near inn.
southeast: Riverside meadow.
southwest: Fast-flowing river.
northwest: Back yard of inn.
out: Well near inn.
swampward: Fast-flowing river.
*
zw
Fast-flowing river.
This is a river, flowing from the southeast to the west. On the south bank lie
exclusively pastures, and on the north, forest. The forest directly to the
north seems to be an orchard of some kind, and through its trees can be seen a
building. It is raining.
north: Ancient orchard.
east: Riverside meadow.
west: Fast-flowing river.
northeast: Ancient orchard.
southeast: Fast-flowing river.
northwest: Dense forest.
up: Fast-flowing river.
down: Fast-flowing river.
out: Ancient orchard.
*
zw
Rain has swollen the river, and you cannot cross!
*
w
Fast-flowing river.
You are standing by a river, flowing from the east to the west, where it
disappears under a mountain. Foothills of the mountain are to the northwest,
covered in forest which extends to the north of your current position, and
become an orchard to the northeast. In all southerly directions are pastures
of soft, deep-green grass. It is raining.
north: Dense forest.
east: Fast-flowing river.
west: South mountain.
northeast: Ancient orchard.
northwest: Forested part of south mountain.
up: Fast-flowing river.
in: Ancient orchard.
out: Ancient orchard.
*
w
South mountain.
This is a steep climb at the base of a tall mountain. Further heights are to
the west and northeast at this level (the latter area covered in forest), and
north and northwest where the clouds hug the slopes. The mountain lowers
slowly in the southerly directions to become pastures. East, a river flows and
disappears under the mountain beneath where you now stand. It is raining.
north: Misty part of south mountain.
east: Fast-flowing river.
south: North lush pasture.
west: South mountain.
northeast: Forested part of south mountain.
southeast: North lush pasture.
southwest: West lush pasture.
northwest: Misty part of south mountain.
up: Misty part of south mountain.
down: North lush pasture.
out: Forested part of south mountain.
swampward: West lush pasture.
*
w
South mountain.
You are clambering around the slopes of a tall mountain, which rises up to the
northeast into the clouds. North and east the mountain is at the same level as
here, and to the southeast it slopes down into a gentle pasture. Southwest is
a swamp, fuming with marsh-gases, and west is the top of a tall cliff, which
looks very dangerous... It is raining.
north: Misty part of south mountain.
east: South mountain.
south: West lush pasture.
northeast: Misty part of south mountain.
southeast: West lush pasture.
southwest: Fuming swamp.
northwest: South mountain.
up: Misty part of south mountain.
down: Fuming swamp.
in: Fuming swamp.
out: South mountain.
swampward: Fuming swamp.
*
w
You can't go that way! It's an enormous cliff!
*
For your information: there are 125 mobiles still alive.
*zw
You are waylaid in a fuming swamp.
It is raining.
north: Pond in swamp.
east: West lush pasture.
south: Pine forest.
west: Treacherous swamp.
northeast: South mountain.
southeast: Dense forest.
southwest: Pine forest.
northwest: Treacherous swamp.
up: South mountain.
out: West lush pasture.
*
zw
You're already here! Have a look around if you don't believe me!
*
i
You are carrying the following:
the glass bottle12, the jar0, the hive, the golden egg, the wafer52
and the falchion.
The glass bottle12 contains:
mead.
The hive contains:
the honeycomb.
Weight carried: 79kg 151g/100kg.
Objects carried: 6/12.
*
An enraged ape (ape7) snarls at you, wildly.
The ape7 is approaching you hatefully.
An enraged ape (ape9) snarls at you, wildly.
The ape9 is snarling at you venomously.
There is a key10 here.
The key10 sinks...
*
Heiach the chimerical wizard shouts "up for doing it anyway?".
*drop bottle
Glass bottle12 dropped.
The glass bottle12 sinks...
(Persona saved on +1 = 11,017).
*
You are grazed by the quickness of a talented display of courage from the
ape9.
Stamina=73/100.
With no difficulty, the ape9 thwarts your late example of bravery.
You are adroitly numbed by a tremendous example of bravery from the ape7.
Stamina=55/100.
The ape7 skillfully evades your dreadful bite.
*
drop jar
Jar0 dropped.
The jar0 sinks...
(Persona saved on +81 = 11,098).
*
With arrogance, you beat off a feeble charge by the ape7.
The ape7 cleanly beats your tame bite.
*
drop hive
Hive dropped.
The hive sinks...
(Persona saved on +121 = 11,219).
*With arrogance, you resist a tame stroke by the ape7.
The ape7 deliberately parries your clumsy kick.
*
i
You are carrying the following:
the golden egg, the wafer52 and the falchion.
Weight carried: 7kg 30g/100kg.
Objects carried: 3/12.
*
drop egg
Golden egg dropped.
The golden egg sinks...
(Persona saved on +37 = 11,256).
*
A premature assault from the ape9 is proficiently checked by you.
With audacity, the ape9 stops your bungled display of courage.
*
With a relaxed flourish, you shrug off a limp combination of blows by the
ape9.
The ape9 is confused by the might of your proficient attack.
Damage range: 15-19.
The ape9 looks fit.
You are jarred by the ruthlessness of a deliberate, low blow by the ape7.
Stamina=40/100.
The ape7 very easily shrugs off your feeble burst.
The ape9 has started to use the garden fork to fight!
*
kill ape with falchion
You are now using the falchion to fight!
You're using the falchion anyway...
*
You skillfully stop a dreadful thrust by the ape7.
Your clumsy, downward hack is deliberately dodged by the ape7.
*
With audacity, you avoid a rather obvious stroke by the ape9.
The effort of your well-timed, downward hack makes the ape9 bleed.
Damage range: 1-4.
The ape9 looks superficially injured.
*
You are indifferently struck by a merciless lunge from the ape9.
Stamina=26/100.
The impetus of your clean, downward hack makes the ape9 sprawl.
Damage range: 1-4.
The ape9 looks superficially injured.
*
fo. qq
(Persona saved on -516 = 10,740).
Wafer52 dropped.
The wafer52 sinks...
Falchion dropped.
The falchion sinks...
You have fled by going out.
West lush pasture.
This is a lush pasture which sprawls at the feet of a majestic mountain to the
north. The pasture continues to the east and southeast, but south and
southwest are forests. West, the pasture ends beside a fuming swamp. It is
raining.
north: South mountain.
east: North lush pasture.
south: Dense forest.
west: Fuming swamp.
northeast: South mountain.
southeast: South lush pasture.
southwest: Pine forest.
northwest: South mountain.
up: South mountain.
in: Fuming swamp.
out: North lush pasture.
swampward: Fuming swamp.
*Cheerio!
Overall, you lost 131 points this game.

Option (H for help):
p
MUD version 4E.
Copyright (C) 1991-2024
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 19-MAR-2024 at 20:31:51.
MUD last reset on 19-MAR-2024 at 19:49:51.
This reset is number 114724.

The personae available to you are:
(1) Flexington,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
Flexington
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by. The log of Captain Kate is here!
Forley the hero is here holding a cup of tea.
Looking a little mischievous, Heiach the chimerical wizard sits in the corner.
Jamesbond the sorcerer is here holding a cup of tea.
Friendly the warlock is here holding a cup of tea.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
Players:
Heiach the chimerical wizard
Flexington the loud superheroine
Forley the hero
Jamesbond the sorcerer
Friendly the warlock
Dara the sorceress
Drizzle the wobbly mage
*
Heiach the chimerical wizard says "aww".
*
sip tea
You watch the world go by.
*
Jamesbond the sorcerer says "Ive not done them here either".
*
Heiach the chimerical wizard says "oh".
*
Heiach the chimerical wizard says "wow".
*
"GOT AMBUSHED BY A COUPLE OF APES IN THE SWAMP"
Flexington the loud superheroine says "GOT AMBUSHED BY A COUPLE OF APES IN THE
SWAMP".
*
sip tea
You watch the world go by.
*
Heiach the chimerical wizard nods.
*
Forley the hero asks "do the apes kill zombies?".
*
Forley the hero ponders.
*
You now feel up to attacking other players, should you so desire.
*
"MANAGED TO SWAMP THE MAZE LOOT THOUGH, SO NOT A TOTAL LOSS"
Flexington the loud superheroine says "MANAGED TO SWAMP THE MAZE LOOT THOUGH,
SO NOT A TOTAL LOSS".
*
sip tea
You watch the world go by.
*
qs
Flexington the loud superheroine
eff str 100 eff dex 98 sta 33/100 pts 10,740 gam 71
*
A female voice in the distance shouts "I'm still up for icons. Is anyone
else?".
*
Forley the hero shouts "i don't mind medding (Forley)".
*SHOUT "FLEXINGTON HAS NO IDEA WHAT ICONS ARE!"
You shout "FLEXINGTON HAS NO IDEA WHAT ICONS ARE!".
*
A female voice in the distance shouts "Dara at ancient chamber.".
*
SIP TEA
You watch the world go by.
*
QS
Flexington the loud superheroine
eff str 100 eff dex 100 sta 38/100 pts 10,740 gam 71
*
After a while you notice Heiach the chimerical wizard is no longer here.
*
Forley the hero has just left.
*
Jamesbond the sorcerer has just left.
*
SHOUT "FLEXINGTON IS CHILLING IN THE TEAROOM WAITING TO REGAIN STAMINA :)"
You shout "FLEXINGTON IS CHILLING IN THE TEAROOM WAITING TO REGAIN STAMINA :)".
*
QS
Flexington the loud superheroine
eff str 100 eff dex 100 sta 43/100 pts 10,740 gam 71
*
SIP TEA
You watch the world go by.
*
You suddenly realise Heiach the chimerical wizard has been here the whole
time.
*
WAVE
OK, Flexington the loud superheroine waves.
*
A wafer biscuit lies here.
*You are forced to "eat wd1".
I don't know the word "wd1".
*L
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by. A wafer biscuit lies here. The log of
Captain Kate is here!
Looking a little mischievous, Heiach the chimerical wizard sits in the corner.
Friendly the warlock is here holding a cup of tea.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
*
QS
Flexington the loud superheroine
eff str 100 eff dex 100 sta 45/100 pts 10,740 gam 71
*
EAT WF1
MMMmmm..! It tasted delicious!
(Persona saved on +4 = 10,744).
You feel better already.
Your stamina is 85.
*
Heiach the chimerical wizard wonders.
*
Heiach the chimerical wizard nods.
*
"NOM NOM NOM"
Flexington the loud superheroine says "NOM NOM NOM".
*
SIP TEA
You watch the world go by.
*
A female voice in the distance shouts "Okay, need a third person.".
*
In the distance, you hear a wolf baying AAAOOOOOOHHHH.
*
SHOUT "HOW DOES ICONS WORK ANYWAY?"
You shout "HOW DOES ICONS WORK ANYWAY?".
*
L
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by. The log of Captain Kate is here!
Looking a little mischievous, Heiach the chimerical wizard sits in the corner.
Friendly the warlock is here holding a cup of tea.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
*
SIP TEA
You watch the world go by.
*
QS
Flexington the loud superheroine
eff str 100 eff dex 100 sta 90/100 pts 10,744 gam 71
*
Heiach the chimerical wizard says "you need to go to the shrine in the pine
forst".
*
Heiach the chimerical wizard says "forest".
*
NODS
I don't know the word "nods".
*
A male voice in the distance shouts "Apes".
*
NOD
OK, Flexington the loud superheroine nods.
*
Dara the sorceress tells you "There are these three chambers for meditation.
When three players meditate at the same time, one is sent to a hidden area,
faces a golem, and finds these icons that can be distributed to others.".
*
Heiach the chimerical wizard says "and then await instructions once there".
*
Heiach the chimerical wizard says "know where that is?".
*
SHOUT "FLEXINGTON KNOWS WHERE THE PINE FOREST IS.
You shout "FLEXINGTON KNOWS WHERE THE PINE FOREST IS.".
*
QS
Flexington the loud superheroine
eff str 100 eff dex 100 sta 96/100 pts 10,744 gam 71
*
SIP TEA
You watch the world go by.
*
OUT
After you've attempted to walk through the wall, and failed, you wonder if
perhaps it wasn't such a good idea after all... Hey, maybe that OPENING TO THE
NORTH is the way out?
*
N
You step through the opening into a blurred patchwork of greens and browns,
which whirl around you in seemingly aimless patterns until they suddenly slide
into shape...
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
*
AUTO X
You will now get an automatic EXITS command performed every time you issue a
movement command.
To cancel it, use UNAUTO EXITS.
*
L
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
*
X
north: Pine forest.
east: Pine forest.
west: Pine forest.
northeast: Pine forest.
northwest: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
S
The forest becomes too dense to go any further. You give up and turn back.
*
Jamesbond the sorcerer has just arrived.
*
Jamesbond the sorcerer has just left.
*
WAVE
OK, Flexington the loud superheroine waves.
*
W
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
north: Pine forest.
east: Pine forest.
northeast: Pine forest.
southwest: Golden appletree in pine forest.
out: Pine forest.
swampward: Pine forest.
*
SW
Golden appletree in pine forest.
This part of the forest was obviously once an orchard in years gone by, since
in among the firs can be seen appletrees, although they are sadly fruitless.
However, one tree is taller than the rest, and coloured an enchanted golden. A
rusty key can be seen here.
northeast: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
TAKE KEY
Key4 taken.
*
N
The forest becomes too dense to go any further. You give up and turn back.
*
NE
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
north: Pine forest.
east: Pine forest.
northeast: Pine forest.
southwest: Golden appletree in pine forest.
out: Pine forest.
swampward: Pine forest.
*
N
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. An enraged ape (ape7)
snarls at you, wildly. An expertly-tooled key has been dropped over to one
side.
north: Bird bath in pine forest.
east: Pine forest.
south: Pine forest.
northeast: Sundial in pine forest.
southeast: Pine forest.
out: Bird bath in pine forest.
swampward: Bird bath in pine forest.
*
The ape7 has picked up the key10.
Looking decidedly wobbly, the ape7 skulks off, secretively.
*
TAKE KEY
Stealing from yourself is taking kleptomania TOO far!
*
N
Bird bath in pine forest.
You are standing in amongst the trees of a pine forest. All around, the forest
continues, although in some directions the trees are too thick to allow
passage. Standing before you is an ornate stone birdbath, but the water it
contains is not drinkable. The birdbath contains water. An enraged ape (ape7)
snarls at you, wildly. The ape7 is carrying a key10.
east: Sundial in pine forest.
south: Pine forest.
southeast: Pine forest.
northwest: Pine forest.
out: Sundial in pine forest.
swampward: Sundial in pine forest.
*
N
The forest becomes too dense to go any further. You give up and turn back.
*
Heiach the chimerical wizard shouts "ah Jamesbond is there instead Flex".
*E
Your way is blocked by the ape7.
*
E
Sundial in pine forest.
This is part of a large pine forest. To the northeast, the forest opens up
onto a magical glade, but in other directions is more forest, some of it too
dense to allow passage. Here, however, the forest is noticeably thinner,
indicating that it was once a clearing upon which the pines are gradually
encroaching. Before you stands an old, stone sundial, overgrown with ivy. The
sundial has no gnomon, so cannot be used to tell the time.
east: Pine forest.
south: Pine forest.
west: Bird bath in pine forest.
northeast: Magical glade.
southeast: Pine forest.
southwest: Pine forest.
out: Magical glade.
swampward: Magical glade.
*
SHOUT "OH OK"
You shout "OH OK".
*
E
Pine forest.
You are wandering about amongst some soft pine trees. To the north the forest
clears to become a glade, but everywhere else are more trees. Through the
foliage to the northwest can be glimpsed a sundial. A rickety old barge is
lying here.
north: Magical glade.
east: Pine forest.
south: Pine forest.
west: Pine forest.
northeast: Entrance to badger's sett.
southeast: Pine forest.
southwest: Pine forest.
northwest: Sundial in pine forest.
out: Magical glade.
swampward: Magical glade.
*
TAKE BARGE
Barge taken.
*
N
Magical glade.
You are in a magical glade, surrounded by forest. East and west it looks
impenetrable, but in the northerly directions the trees are less dense. In the
southerly directions, the trees are of soft pine, and through them to the
southwest can be glimpsed a sundial.
north: Dense forest.
south: Pine forest.
northeast: Dense forest.
southeast: Entrance to badger's sett.
southwest: Sundial in pine forest.
northwest: Dense forest.
out: Dense forest.
swampward: Dense forest.
*
N
Dense forest.
You are wandering around in some dense forest, to the south of a pleasant
pasture, and to the west of a fuming swamp. To the southwest the forest opens
up onto a magical glade.
north: South pasture.
east: Treacherous swamp.
south: Magical glade.
west: Dense forest.
northeast: Rapids.
southwest: Magical glade.
northwest: South pasture.
out: Rapids.
swampward: Treacherous swamp.
*
N
South pasture.
All about you is a pleasant pasture. To the north is a fast flowing stream,
and to the south is forest. Westwards is a thundering waterfall.
north: River.
east: Dense forest.
south: Dense forest.
northeast: Rapids.
southeast: Treacherous swamp.
southwest: Dense forest.
northwest: River.
out: River.
swampward: Treacherous swamp.
*
N
River.
You are on the bank of a fast flowing river with pasture to the north and
forest to the south.
north: West pasture.
east: Rapids.
south: South pasture.
west: River.
northeast: East pasture.
southeast: South pasture.
southwest: South pasture.
northwest: West pasture.
out: East pasture.
swampward: Rapids.
*
N
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage. A red and white toadstool
has been dropped here. Scorched into the ground is a fairy ring.
north: Beaten track.
east: East pasture.
south: River.
west: Cliff.
northeast: Flower garden.
southeast: River.
southwest: River.
northwest: Beaten track near cliff.
out: East pasture.
swampward: River.
*
A female voice in the distance shouts "OKay, on the count of 3".
*
A female voice in the distance shouts "1".
*
N
Beaten track.
You're on a rough east-west track with a dense forest to the north and pasture
to the south.
north: Dense forest.
east: Road opposite cottage.
south: West pasture.
west: Beaten track near cliff.
northeast: Dense forest.
southeast: Flower garden.
southwest: Cliff.
northwest: Dense forest.
out: Road opposite cottage.
swampward: West pasture.
*
N
Dense forest.
You are wandering around in some dense forest. To the east can be seen the
entrance to a misty graveyard. Lying on the ground is a large log. A hollow
yew stump stands here, leading down into the depths.
north: Dense forest.
east: Misty graveyard.
south: Beaten track.
west: Dense forest.
northeast: Dense forest.
southeast: Road opposite cottage.
southwest: Beaten track near cliff.
northwest: Dense forest.
down: Root room.
out: Road opposite cottage.
swampward: Road opposite cottage.
*
A female voice in the distance shouts "2".
*
W
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff. A small, rusty key lies here.
north: Dense forest.
east: Dense forest.
south: Beaten track near cliff.
northeast: Dense forest.
southeast: Beaten track.
southwest: Beaten track near cliff.
northwest: Dense forest.
out: Beaten track.
swampward: Beaten track.
*
A female voice in the distance shouts "3 med".
*
TAKE KEY
Key22 taken.
*
DROP KEY22
Key22 dropped.
*
X
north: Dense forest.
east: Dense forest.
south: Beaten track near cliff.
northeast: Dense forest.
southeast: Beaten track.
southwest: Beaten track near cliff.
northwest: Dense forest.
out: Beaten track.
swampward: Beaten track.
*
E
Dense forest.
You are wandering around in some dense forest. To the east can be seen the
entrance to a misty graveyard. Lying on the ground is a large log. A hollow
yew stump stands here, leading down into the depths.
north: Dense forest.
east: Misty graveyard.
south: Beaten track.
west: Dense forest.
northeast: Dense forest.
southeast: Road opposite cottage.
southwest: Beaten track near cliff.
northwest: Dense forest.
down: Root room.
out: Road opposite cottage.
swampward: Road opposite cottage.
*
E
You are lost in a misty graveyard.
Inscribed on a nearby grave is the name of some body.
north: Misty graveyard.
east: Misty graveyard.
south: Road opposite cottage.
west: Misty graveyard.
northeast: Misty graveyard.
southeast: Misty graveyard.
southwest: Misty graveyard.
northwest: Misty graveyard.
up: Misty graveyard.
down: Misty graveyard.
in: Misty graveyard.
out: Road opposite cottage.
over: Misty graveyard.
swampward: Road opposite cottage.
*
E
You are lost in a misty graveyard.
A broken headstone lies scattered about you.
north: Misty graveyard.
east: Misty graveyard.
south: Road opposite cottage.
west: Misty graveyard.
northeast: Misty graveyard.
southeast: Misty graveyard.
southwest: Misty graveyard.
northwest: Misty graveyard.
up: Misty graveyard.
down: Misty graveyard.
in: Misty graveyard.
out: Road opposite cottage.
over: Misty graveyard.
swampward: Road opposite cottage.
*
S
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS".
north: Misty graveyard.
east: Narrow road.
south: Path.
west: Beaten track.
northeast: Dense forest.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Dense forest.
out: Narrow road.
swampward: Vegetable garden.
*
A male voice in the distance shouts "i'm not in hc, jamesbond can do it".
*E
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south.
north: Dense forest.
east: Narrow road between lands.
south: Gorse.
west: Road opposite cottage.
northeast: Dense forest.
southeast: Forest near mountains.
southwest: Vegetable garden.
northwest: Dense forest.
out: Narrow road between lands.
swampward: Gorse.
*
W
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS".
north: Misty graveyard.
east: Narrow road.
south: Path.
west: Beaten track.
northeast: Dense forest.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Dense forest.
out: Narrow road.
swampward: Vegetable garden.
*
A female voice in the distance shouts "Did anyone go in?".
*
Jamesbond the sorcerer has just arrived.
*Jamesbond the sorcerer has just left.
*Heiach the chimerical wizard shouts "flexington the shrine is empty now".
*
"OH OK
Flexington the loud superheroine says "OH OK".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
SHOUT "FLEXINGTON IS GOING TO THE SHRINE!"
You shout "FLEXINGTON IS GOING TO THE SHRINE!".
*
DROP BARGE
Barge dropped.
*
S
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens.
north: Road opposite cottage.
east: Vegetable garden.
south: Hall.
west: Flower garden.
northeast: Road opposite cottage.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Road opposite cottage.
in: Hall.
out: Road opposite cottage.
swampward: Vegetable garden.
*
S
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. The kitchen door is open.
north: Path.
east: Lounge.
south: Kitchen.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
S
Kitchen.
Around you is all the usual paraphernalia that can found in a kitchen,
although it is firmly fixed down so you can't take any of it away. The pantry
is to the northwest, and a doorway to the hall is to the north. East is a
small serving hatch through which you can see, if not move to, the dining
room. The kitchen door is open. You notice a formidable rolling-pin close by.
north: Hall.
northwest: You can't tell, it's dark.
down: You can't tell, it's dark.
in: You can't tell, it's dark.
out: Hall.
swampward: Hall.
*
TAKE PIN
Rolling-pin1 taken.
*
ZW
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. The kitchen door is open.
north: Path.
east: Lounge.
south: Kitchen.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
ZW
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens.
north: Road opposite cottage.
east: Vegetable garden.
south: Hall.
west: Flower garden.
northeast: Road opposite cottage.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Road opposite cottage.
in: Hall.
out: Road opposite cottage.
swampward: Vegetable garden.
*
A female voice in the distance shouts "Okay, let me know when you're ready.".
*ZW
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild. Growing here is a large, leafy spinach.
north: Road opposite cottage.
east: Gorse.
south: East pasture.
west: Path.
northeast: Narrow road.
southeast: Gorse.
southwest: East pasture.
northwest: Road opposite cottage.
out: Road opposite cottage.
swampward: Gorse.
*
S
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
N
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*
A male voice in the distance shouts "JB at HC".
*
SW
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
W
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage. A red and white toadstool
has been dropped here. Scorched into the ground is a fairy ring.
north: Beaten track.
east: East pasture.
south: River.
west: Cliff.
northeast: Flower garden.
southeast: River.
southwest: River.
northwest: Beaten track near cliff.
out: East pasture.
swampward: River.
*
E
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
IN
Dining area.
You are standing in the dining area of a long narrow room. To the north is the
lounge, to the west is a serving hatch which, you surmise, leads to the
kitchen (although it's too small to climb through). To the south are some
french windows which open out over a pasture. A bright red, rubber bouncy-ball
has come to rest here.
north: Lounge.
south: East pasture.
northeast: Lounge.
southeast: East pasture.
southwest: East pasture.
northwest: Lounge.
in: Lounge.
out: East pasture.
swampward: East pasture.
*
S
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
W
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage. A red and white toadstool
has been dropped here. Scorched into the ground is a fairy ring.
north: Beaten track.
east: East pasture.
south: River.
west: Cliff.
northeast: Flower garden.
southeast: River.
southwest: River.
northwest: Beaten track near cliff.
out: East pasture.
swampward: River.
*
W
Cliff.
You are standing on the edge of a cliff surrounded by forest to the north and
a river to the south. A chill wind blows up the unclimbable and unscaled
heights. At the base of the cliff you can just make out the shapes of jagged
rocks.
north: Beaten track near cliff.
east: West pasture.
south: Waterfall.
northeast: Beaten track.
southeast: River.
southwest: Waterfall.
northwest: Beaten track near cliff.
out: Beaten track.
swampward: River.
*
E
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage. A red and white toadstool
has been dropped here. Scorched into the ground is a fairy ring.
north: Beaten track.
east: East pasture.
south: River.
west: Cliff.
northeast: Flower garden.
southeast: River.
southwest: River.
northwest: Beaten track near cliff.
out: East pasture.
swampward: River.
*
Heiach the chimerical wizard shouts "once you're there, you all need to
meditate at the same time, or MED for short".
*
NE
Flower garden.
You are in a well-kept garden. There is an unexpectedly sweet smell here and
you notice lots of flowers. To the east across a path there is more garden.
Growing here is an elegant, pink carnation. A pretty pansy grows nearby.
Growing to one side is a pretty freesia. A magnificent geranium blossoms here.
Cultivated here is a curious herb.
north: Road opposite cottage.
east: Path.
south: West pasture.
west: Cliff.
northeast: Road opposite cottage.
southeast: Path.
southwest: West pasture.
northwest: Beaten track.
out: Road opposite cottage.
swampward: West pasture.
*
NE
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS". A rickety old barge is lying here.
north: Misty graveyard.
east: Narrow road.
south: Path.
west: Beaten track.
northeast: Dense forest.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Dense forest.
out: Narrow road.
swampward: Vegetable garden.
*
SE
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild. Growing here is a large, leafy spinach.
north: Road opposite cottage.
east: Gorse.
south: East pasture.
west: Path.
northeast: Narrow road.
southeast: Gorse.
southwest: East pasture.
northwest: Road opposite cottage.
out: Road opposite cottage.
swampward: Gorse.
*
TAKE SPINACH
Spinach0 taken.
*
S
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
S
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. An enraged
ape (ape4) snarls at you, wildly. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
S
You are waylaid in a treacherous swamp.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
W
Dense forest.
You are wandering around in some dense forest, to the south of a pleasant
pasture, and to the west of a fuming swamp. To the southwest the forest opens
up onto a magical glade.
north: South pasture.
east: Treacherous swamp.
south: Magical glade.
west: Dense forest.
northeast: Rapids.
southwest: Magical glade.
northwest: South pasture.
out: Rapids.
swampward: Treacherous swamp.
*
W
Dense forest.
You are wandering around in some dense forest, to the southwest of a pleasant
pasture, to the east of a perilous cliff and to the south of a thundering
waterfall. To the southeast is a glade in the forest. A violin bow has been
put here.
east: Dense forest.
northeast: South pasture.
southeast: Magical glade.
out: South pasture.
swampward: Dense forest.
*
TAKE BOW
Bow taken.
*
S
The forest becomes too dense to go any further. You give up and turn back.
*
SE
Magical glade.
You are in a magical glade, surrounded by forest. East and west it looks
impenetrable, but in the northerly directions the trees are less dense. In the
southerly directions, the trees are of soft pine, and through them to the
southwest can be glimpsed a sundial.
north: Dense forest.
south: Pine forest.
northeast: Dense forest.
southeast: Entrance to badger's sett.
southwest: Sundial in pine forest.
northwest: Dense forest.
out: Dense forest.
swampward: Dense forest.
*
S
Pine forest.
You are wandering about amongst some soft pine trees. To the north the forest
clears to become a glade, but everywhere else are more trees. Through the
foliage to the northwest can be glimpsed a sundial.
north: Magical glade.
east: Pine forest.
south: Pine forest.
west: Pine forest.
northeast: Entrance to badger's sett.
southeast: Pine forest.
southwest: Pine forest.
northwest: Sundial in pine forest.
out: Magical glade.
swampward: Magical glade.
*
S
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. Eastwards, through
the trees, can be glimpsed something resembling a bandstand.
north: Pine forest.
east: Bandstand.
south: Pine forest.
west: Pine forest.
northeast: Pine forest.
southeast: Pine forest.
southwest: Pine forest.
northwest: Pine forest.
in: Bandstand.
out: Pine forest.
swampward: Pine forest.
*
E
Bandstand.
You are standing in a bandstand in the midst of the pine forest. All around
you are trees, denser in the easterly directions than in the westerly ones.
The bandstand hasn't been used for some time, obviously with its being in the
middle of a forest, and in places its paint is peeling, but it is nevertheless
a surprisingly fine example. A colourful, toy drum has been left here.
north: Pine forest.
east: Pine forest.
west: Pine forest.
northeast: Pine forest.
southwest: Pine forest.
northwest: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
OUT
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. Through the trees to
the southeast you can see what appears to be a bandstand.
north: Squirrel part of forest.
east: Pine forest.
south: Pine forest.
west: Pine forest.
northeast: Pine forest.
southeast: Bandstand.
southwest: Pine forest.
northwest: Entrance to badger's sett.
in: Bandstand.
out: Entrance to badger's sett.
swampward: Entrance to badger's sett.
*
W
Pine forest.
You are wandering about amongst some soft pine trees. To the north the forest
clears to become a glade, but everywhere else are more trees. Through the
foliage to the northwest can be glimpsed a sundial.
north: Magical glade.
east: Pine forest.
south: Pine forest.
west: Pine forest.
northeast: Entrance to badger's sett.
southeast: Pine forest.
southwest: Pine forest.
northwest: Sundial in pine forest.
out: Magical glade.
swampward: Magical glade.
*
W
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
north: Bird bath in pine forest.
east: Pine forest.
south: Pine forest.
northeast: Sundial in pine forest.
southeast: Pine forest.
out: Bird bath in pine forest.
swampward: Bird bath in pine forest.
*
S
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
north: Pine forest.
east: Pine forest.
northeast: Pine forest.
southwest: Golden appletree in pine forest.
out: Pine forest.
swampward: Pine forest.
*
S
The forest becomes too dense to go any further. You give up and turn back.
*
E
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through.
north: Pine forest.
east: Pine forest.
west: Pine forest.
northeast: Pine forest.
northwest: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
E
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. To the northeast
through the trees can be made out a wooden building something like a
bandstand. To the southeast there looks to be some sort of religious shrine.
north: Pine forest.
west: Pine forest.
northeast: Bandstand.
southeast: Shrine.
northwest: Pine forest.
in: Bandstand.
out: Pine forest.
swampward: Pine forest.
*
SE
Shrine.
You are inside a small, yet sacrosanct, shrine. A sense of deep respectfulness
fills this modest room. The way out, into a pine forest, is to the northwest.
It is obvious that the shrine was meant to be used for quiet meditation, like
similar chambers. There is a miser's purse lying on the floor, closed.
northwest: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
TAKE PURSE
Miser's purse taken.
*
A female voice in the distance shouts "Ready?".
*
SHOUT "FLEXINGTON HAS ARRIVED!"
You shout "FLEXINGTON HAS ARRIVED!".
*
MEDITATE
You fall asleep, deep in meditation.
*
A female voice in the distance shouts "On the count of three...".
You have just been woken up!
Your stamina is 99.
The room was too small for you to rest properly.
*
A female voice in the distance shouts "1".
*
A male voice in the distance shouts "ready".
*
A female voice in the distance shouts "2".
*
A female voice in the distance shouts "3".
*
MEDITATE
You fall asleep, deep in meditation.
*
A female voice in the distance shouts "Did anyone go in?".
You have just been woken up!
Your stamina is 99.
The room was too small for you to rest properly.
*
L
Shrine.
You are inside a small, yet sacrosanct, shrine. A sense of deep respectfulness
fills this modest room. The way out, into a pine forest, is to the northwest.
It is obvious that the shrine was meant to be used for quiet meditation, like
similar chambers.
*
A male voice in the distance shouts "OMG im there!".
*
SHOUT "WOO!"
You shout "WOO!".
*
L
Shrine.
You are inside a small, yet sacrosanct, shrine. A sense of deep respectfulness
fills this modest room. The way out, into a pine forest, is to the northwest.
It is obvious that the shrine was meant to be used for quiet meditation, like
similar chambers.
*
W
You cannot go west from here.
*
VAL ALL
The value of the key4 is 0 points.
The value of the rolling-pin1 is -19 points.
The value of the spinach0 is 0 points.
The value of the bow is 0 points.
The value of the miser's purse is -4 points.
For you, treasure is worth 196% of its minimum value.
Your value is 2,223 points.
*
N
You cannot go north from here.
*
ZW
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. To the northeast
through the trees can be made out a wooden building something like a
bandstand. To the southeast there looks to be some sort of religious shrine.
north: Pine forest.
west: Pine forest.
northeast: Bandstand.
southeast: Shrine.
northwest: Pine forest.
in: Bandstand.
out: Pine forest.
swampward: Pine forest.
*
N
Pine forest.
You are wandering around amongst some soft pine trees. All about you are more,
some densely packed and others allowing passage through. Through the trees to
the southeast you can see what appears to be a bandstand.
north: Squirrel part of forest.
east: Pine forest.
south: Pine forest.
west: Pine forest.
northeast: Pine forest.
southeast: Bandstand.
southwest: Pine forest.
northwest: Entrance to badger's sett.
in: Bandstand.
out: Entrance to badger's sett.
swampward: Entrance to badger's sett.
*
N
Squirrel part of forest.
This is the part of the forest used by squirrels, however they all scampered
off when they heard you coming. All around you is forest, all of which looks
amenable to your passage.
north: Pine forest.
east: Pine forest.
south: Pine forest.
west: Entrance to badger's sett.
northeast: Pine forest.
southeast: Pine forest.
southwest: Pine forest.
northwest: Entrance to badger's sett.
in: Pine forest.
out: Entrance to badger's sett.
swampward: Entrance to badger's sett.
*
QN
Looking northward, you see a place known as "pine forest". It contains an
unlit brand0.
Looking southward, you see a place known as "pine forest". It appears to be
empty.
Looking westward, you see a place known as "entrance to badger's sett". It
appears to be empty.
*
N
Pine forest.
You are pushing your way through the pine needles in a dense forest.
Eastwards, the make-up of the forest changes to normal, deciduous trees.
Northeast is a pasture, and north can be smelled a fuming swamp. In all other
directions the pines get thicker, although you will probably still be able to
get through. There is a large stick on the ground.
north: Fuming swamp.
east: Dense forest.
south: Bandstand.
west: Squirrel part of forest.
northeast: West lush pasture.
southeast: Dense forest.
southwest: Pine forest.
northwest: Fuming swamp.
in: Fuming swamp.
out: West lush pasture.
swampward: Fuming swamp.
*
TAKE BRAND
Unlit brand0 taken.
*
S
Bandstand.
You are standing in a bandstand in the midst of the pine forest. All around
you are trees, denser in the easterly directions than in the westerly ones.
The bandstand hasn't been used for some time, obviously with its being in the
middle of a forest, and in places its paint is peeling, but it is nevertheless
a surprisingly fine example. A colourful, toy drum has been left here.
north: Pine forest.
east: Pine forest.
west: Pine forest.
northeast: Pine forest.
southwest: Pine forest.
northwest: Pine forest.
out: Pine forest.
swampward: Pine forest.
*
N
Pine forest.
You are pushing your way through the pine needles in a dense forest.
Eastwards, the make-up of the forest changes to normal, deciduous trees.
Northeast is a pasture, and north can be smelled a fuming swamp. In all other
directions the pines get thicker, although you will probably still be able to
get through.
north: Fuming swamp.
east: Dense forest.
south: Bandstand.
west: Squirrel part of forest.
northeast: West lush pasture.
southeast: Dense forest.
southwest: Pine forest.
northwest: Fuming swamp.
in: Fuming swamp.
out: West lush pasture.
swampward: Fuming swamp.
*
N
You are waylaid in a fuming swamp.
north: Pond in swamp.
east: West lush pasture.
south: Pine forest.
west: Treacherous swamp.
northeast: South mountain.
southeast: Dense forest.
southwest: Pine forest.
northwest: Treacherous swamp.
up: South mountain.
out: West lush pasture.
*
W
You are waylaid in a treacherous swamp.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
W
Dense forest.
You are wandering around in some dense forest, to the south of a pleasant
pasture, and to the west of a fuming swamp. To the southwest the forest opens
up onto a magical glade.
north: South pasture.
east: Treacherous swamp.
south: Magical glade.
west: Dense forest.
northeast: Rapids.
southwest: Magical glade.
northwest: South pasture.
out: Rapids.
swampward: Treacherous swamp.
*
Heiach the chimerical wizard tells you "if he's successful, there'll be some
treasure for you".
*
W
Dense forest.
You are wandering around in some dense forest, to the southwest of a pleasant
pasture, to the east of a perilous cliff and to the south of a thundering
waterfall. To the southeast is a glade in the forest.
east: Dense forest.
northeast: South pasture.
southeast: Magical glade.
out: South pasture.
swampward: Dense forest.
*
SE
Magical glade.
You are in a magical glade, surrounded by forest. East and west it looks
impenetrable, but in the northerly directions the trees are less dense. In the
southerly directions, the trees are of soft pine, and through them to the
southwest can be glimpsed a sundial. An enraged ape (ape4) snarls at you,
wildly. A shaggy-haired bison has found its way here.
north: Dense forest.
south: Pine forest.
northeast: Dense forest.
southeast: Entrance to badger's sett.
southwest: Sundial in pine forest.
northwest: Dense forest.
out: Dense forest.
swampward: Dense forest.
*
OUT
Your way is blocked by the bison.
*
N
Your way is blocked by the bison.
*
N
Dense forest.
You are wandering around in some dense forest, to the south of a pleasant
pasture, and to the west of a fuming swamp. To the southwest the forest opens
up onto a magical glade.
north: South pasture.
east: Treacherous swamp.
south: Magical glade.
west: Dense forest.
northeast: Rapids.
southwest: Magical glade.
northwest: South pasture.
out: Rapids.
swampward: Treacherous swamp.
*N
South pasture.
All about you is a pleasant pasture. To the north is a fast flowing stream,
and to the south is forest. Westwards is a thundering waterfall.
north: River.
east: Dense forest.
south: Dense forest.
northeast: Rapids.
southeast: Treacherous swamp.
southwest: Dense forest.
northwest: River.
out: River.
swampward: Treacherous swamp.
*
QN
Looking northward, you see a place known as "river". It appears to be empty.
Looking eastward, you see a place known as "dense forest". It contains an ape4.
Looking westward, you see a place known as "waterfall". It appears to be empty.
Looking northeastward, you see a place known as "rapids". It contains a key11.
Looking southeastward, you see a place known as "treacherous swamp". It
appears to be empty.
Looking southwestward, you see a place known as "dense forest". It appears to
be empty.
Looking northwestward, you see a place known as "river". It appears to be
empty.
*
N
River.
You are on the bank of a fast flowing river with pasture to the north and
forest to the south.
north: West pasture.
east: Rapids.
south: South pasture.
west: River.
northeast: East pasture.
southeast: South pasture.
southwest: South pasture.
northwest: West pasture.
out: East pasture.
swampward: Rapids.
*
N
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to the
north a track. Eastwards the pasture is seen to continue, while to the
northeast is the flower garden of a strange cottage. A red and white toadstool
has been dropped here. Scorched into the ground is a fairy ring.
north: Beaten track.
east: East pasture.
south: River.
west: Cliff.
northeast: Flower garden.
southeast: River.
southwest: River.
northwest: Beaten track near cliff.
out: East pasture.
swampward: River.
*
N
Beaten track.
You're on a rough east-west track with a dense forest to the north and pasture
to the south.
north: Dense forest.
east: Road opposite cottage.
south: West pasture.
west: Beaten track near cliff.
northeast: Dense forest.
southeast: Flower garden.
southwest: Cliff.
northwest: Dense forest.
out: Road opposite cottage.
swampward: West pasture.
*
N
Dense forest.
You are wandering around in some dense forest. To the east can be seen the
entrance to a misty graveyard. Lying on the ground is a large log. A hollow
yew stump stands here, leading down into the depths. A horrifying zombie
(zombie0) stands in your way! The zombie0 is carrying a pebble2 and a fork1.
north: Dense forest.
east: Misty graveyard.
south: Beaten track.
west: Dense forest.
northeast: Dense forest.
southeast: Road opposite cottage.
southwest: Beaten track near cliff.
northwest: Dense forest.
down: Root room.
out: Road opposite cottage.
swampward: Road opposite cottage.
*
N
Your way is blocked by the zombie0.
*
N
Your way is blocked by the zombie0.
*
N
Your way is blocked by the zombie0.
*
N
Your way is blocked by the zombie0.
*
N
Your way is blocked by the zombie0.
*A male voice in the distance shouts "woohoo".
*
N
Dense forest.
You are wandering around in some dense forest, to the east of a perilous
cliff. A rusty key can be seen here. There is a furled umbrella here. On the
ground there is a large stick.
north: Forest on steep slope.
east: Dense forest.
south: Dense forest.
northeast: Forest on steep slope.
southeast: Dense forest.
southwest: Dense forest.
out: Dense forest.
swampward: Dense forest.
*
TAKE UMBRELLA
Umbrella taken.
*
VAL UMBREALLA
I don't know the word "umbrealla".
*
VAL UMBRELLA
The value of the umbrella is 0 points.
*
N
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
west can be heard the roar of the sea, as it crashes into the cliffs beyond
the trees.
north: Dangerous cliff.
east: Forest on steep slope.
south: Dense forest.
northeast: South dale.
southeast: Dense forest.
southwest: Dense forest.
northwest: Dangerous cliff.
up: Dense forest.
down: Dangerous cliff.
out: Dense forest.
swampward: Dense forest.
*
N
Dangerous cliff.
You are standing by the edge of a dangerous, partly-forested cliff, which
slopes downwards to the north. To the east and south, the forest becomes
thicker, and to the northeast the slope levels out onto a dale. The crumbling,
eroded western edge of the cliff looks so liable to collapse that no-one in
their right mind would risk certain death by leaping off.
north: Scrub slope.
east: South dale.
south: Forest on steep slope.
northeast: West dale.
southeast: Forest on steep slope.
northwest: Scrub slope.
up: Forest on steep slope.
down: Scrub slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
E
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff.
north: Dense forest.
east: Overgrown grounds of mausoleum.
south: Forest on steep slope.
west: Dangerous cliff.
northeast: Railway cutting.
southeast: Forest on steep slope.
southwest: Forest on steep slope.
northwest: West dale.
up: Forest on steep slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
W
Dangerous cliff.
You are standing by the edge of a dangerous, partly-forested cliff, which
slopes downwards to the north. To the east and south, the forest becomes
thicker, and to the northeast the slope levels out onto a dale. The crumbling,
eroded western edge of the cliff looks so liable to collapse that no-one in
their right mind would risk certain death by leaping off.
north: Scrub slope.
east: South dale.
south: Forest on steep slope.
northeast: West dale.
southeast: Forest on steep slope.
northwest: Scrub slope.
up: Forest on steep slope.
down: Scrub slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
W
As you approach the edge of the cliff, the rock starts to crumble. Hurriedly,
you retreat as you begin to feel the ground give way under your feet!
*
N
Scrub slope.
This is a gentle slope down westwards to a beach, covered in scrubs and small
bushes. To the south, the slope becomes much steeper, and rises into a huge
escarpment high above. Eastwards is a dale, and northwards runs an east-west
section of railway line.
north: Railway track.
east: West dale.
south: Dangerous cliff.
west: Stony beach.
northeast: West dale.
southeast: Dangerous cliff.
southwest: Stony beach.
northwest: Stony beach.
up: Dangerous cliff.
down: Stony beach.
out: Dangerous cliff.
swampward: Dangerous cliff.
*
E
West dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the dale curves
southeastwards behind it. West is a slope of scrubland, which rolls down to
the sea beyond. North is a railway line, which runs from east to west,
standard gauge.
north: Railway track.
east: Dense forest.
south: South dale.
west: Scrub slope.
northeast: Railway track.
southeast: South dale.
southwest: Dangerous cliff.
northwest: Railway track.
up: South dale.
down: Scrub slope.
out: South dale.
swampward: South dale.
*
E
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west. A neatly furled parasol is propped up
close by. On the ground there is a large stick.
north: Railway track.
east: Railway cutting.
south: South dale.
west: West dale.
northeast: Railway track.
southeast: South dale.
southwest: South dale.
northwest: Railway track.
up: South dale.
down: West dale.
out: South dale.
swampward: South dale.
*
VAL PARASOL
The value of the parasol0 is 1 point.
*
DROP UMBRELLA
Umbrella dropped.
*
TAKE PARASOL
Parasol0 taken.
*
E
Railway cutting.
You are standing on a shallow mound, which has been cut through by a now
rusting railway line, in an east-west direction to the north. To the south is
a mausoleum in overgrown grounds, the remnants of a surrounding fence no
longer preventing entry. East and west are forests, and southwest is a dale at
the bottom of a long, steep slope.
north: Railway track.
east: Forest at base of cliff.
south: Overgrown grounds of mausoleum.
west: Dense forest.
northeast: Railway track.
southeast: Overgrown grounds of mausoleum.
southwest: South dale.
northwest: Railway track.
up: Overgrown grounds of mausoleum.
down: Railway track.
out: Overgrown grounds of mausoleum.
swampward: Overgrown grounds of mausoleum.
*
E
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly tall
mountain which rises off in an unclimbable cliff to the east. From inside it,
to the north, appears to run a railway line, which cuts through a shallow
mound to the west. South stands a cold, grey mausoleum in overgrown grounds,
protected ineffectually by the remains of a fence which long since rotted away
to virtually nothing.
north: Railway track.
south: Overgrown grounds of mausoleum.
west: Railway cutting.
southwest: Overgrown grounds of mausoleum.
northwest: Railway track.
up: Overgrown grounds of mausoleum.
down: Railway cutting.
out: Overgrown grounds of mausoleum.
swampward: Overgrown grounds of mausoleum.
*
Heiach the chimerical wizard shouts "know what to do now James?".
*
S
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of neglect.
Standing within, its entrance lying to the southeast, is a cold, bemossed
mausoleum. The scene is dominated by a huge cliff to the east, at the base of
an awe-inspiring mountain which climbs away into the clouds, its foothills
sweeping down into a steep escarpment covered in forest to the south. North is
more forest, and west a dale. To the northwest there looks to be a railway
cutting.
north: Forest at base of cliff.
south: Forest on steep slope.
west: South dale.
northeast: Forest at base of cliff.
southeast: You can't tell, it's dark.
southwest: Forest on steep slope.
northwest: Railway cutting.
up: Forest on steep slope.
down: Railway cutting.
in: You can't tell, it's dark.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
S
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
A rusty key can be seen here.
north: Overgrown grounds of mausoleum.
east: Forested part of north mountain.
south: Dense forest.
west: Forest on steep slope.
northeast: Overgrown grounds of mausoleum.
southeast: Foothills.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: Overgrown grounds of mausoleum.
out: Dense forest.
swampward: Dense forest.
*
LOOK KEY
You see a key1.
The key1 looks in as good a condition as it's ever likely to be.
You see a key4.
The key4 looks in as good a condition as it's ever likely to be.
*
TAKE KEY
Key1 taken.
*
I
You are carrying the following:
2 keys, the parasol0, the unlit brand0, the miser's purse, the bow,
the spinach0 and the rolling-pin1.
Weight carried: 4kg 255g/100kg.
Objects carried: 8/12.
*
E
Forested part of north mountain.
You are standing in amongst some trees which cloak the lower slopes of a
majestic mountain, rising to the north above the timber-line. In all
directions, the mountain continues, although south and west are only gentle
foothills. A small, rusty key lies here. A rusty key can be seen here. On the
ground there is a large stick.
north: North mountain.
east: North mountain.
south: Foothills.
west: Forest on steep slope.
northeast: North mountain.
southeast: Foothills.
southwest: Foothills.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
E
North mountain.
You are scaling the lower slopes of a majestic mountain. Its peak lies high
above the clouds far to the north, although progress that way is only limited
due to an interposing cliff which stands out boldly after some more climbable
slopes. South are foothills.
north: North mountain.
east: North mountain.
south: Foothills.
west: Forested part of north mountain.
northeast: North mountain.
southeast: Foothills.
southwest: Foothills.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
E
North mountain.
You are standing in the lower slopes of a majestic mountain, which rises to
the north and descends to the east and south into foothills.
north: North mountain.
east: Foothills.
south: Foothills.
west: North mountain.
northeast: Foothills.
southeast: Foothills.
southwest: North mountain.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
E
Foothills.
You are clambering about the foothills of a majestic mountain which climbs
above the clouds to the north. Unfortunately, there is a towering cliff there,
too large to ascend, but part of the mountain (to the west) is accessible.
Southwest lie further foothills, and southeast is all heath. Northeast is a
forest.
east: Rough heath.
south: Foothills.
west: North mountain.
northeast: Dense forest.
southeast: Rough heath.
southwest: Foothills.
northwest: North mountain.
down: Rough heath.
out: Foothills.
swampward: Foothills.
*
E
Rough heath.
This is a band of rough heathland, which curves from the south to continue to
the east. Southeast lies the base of a large mountain, but northwest are the
foothills of one even larger, and far more majestic. North is forest, through
which can be espied an ornate wall.
north: Dense forest.
east: Rough heath.
south: Rough heath.
west: Foothills.
northeast: Dense forest.
southeast: Middle mountain.
southwest: Foothills.
northwest: Foothills.
up: Middle mountain.
out: Rough heath.
swampward: Rough heath.
*
E
Rough heath.
You are walking across a rough heath, which continues to the east, west and
southwest. South is the base of a large mountain, the peak of which is partly
obscured by the clouds which flank it some way up. North from here is mainly
forest, although in the distance to the northwest is an enormous mountain,
more majestic than the other.
north: Dense forest.
east: Rough heath.
south: Middle mountain.
west: Rough heath.
northeast: Dense forest.
southeast: Middle mountain.
southwest: Rough heath.
northwest: Dense forest.
up: Rough heath.
out: Middle mountain.
swampward: Rough heath.
*
E
Rough heath.
You are striding across a rough heath, between a forest in the north and a
mountain to the south. East is the bank of a river, and west the heath
continues. Through the trees to the north can be glimpsed a small tower of
some kind.
north: Dense forest.
east: Bank of river.
south: Middle mountain.
west: Rough heath.
northeast: Bank of river.
southeast: Middle mountain.
southwest: Middle mountain.
northwest: Rough heath.
up: Middle mountain.
out: Middle mountain.
swampward: Middle mountain.
*
E
Bank of river.
You find yourself on the bank of a fast-flowing river, where the heath to the
west is parted from the forest on the opposite bank. The river flows from the
north, and continues to the south, cutting off a narrow strip of land trapped
between it and the steep mountain you spy to the southwest.
north: Bank of river.
south: Bank of river.
west: Rough heath.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Dense forest.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Middle mountain.
*
E
The river is flowing too fast for you to be able to cross.
*
S
Bank of river.
This is a narrow strip of land wedged between a fast-flowing river to the
east, and a (climbable) mountain to the west. The river cuts its way
north-south, and makes quite some noise. You can't see much of what the
landscape on the opposite bank is like for the trees there.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*
S
Bank of river.
This is the west bank of a river, which flows north to south very quickly. The
opposite bank is forested, but here the ground is clear. To the northwest rise
the steep slopes of a tall mountain, its peak towering high above the clouds.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: You can't tell, it's dark.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
in: You can't tell, it's dark.
out: Bank of river.
swampward: Bank of river.
*
N
Bank of river.
This is a narrow strip of land wedged between a fast-flowing river to the
east, and a (climbable) mountain to the west. The river cuts its way
north-south, and makes quite some noise. You can't see much of what the
landscape on the opposite bank is like for the trees there.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*N
Bank of river.
You find yourself on the bank of a fast-flowing river, where the heath to the
west is parted from the forest on the opposite bank. The river flows from the
north, and continues to the south, cutting off a narrow strip of land trapped
between it and the steep mountain you spy to the southwest.
north: Bank of river.
south: Bank of river.
west: Rough heath.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Dense forest.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Middle mountain.
*
N
Bank of river.
Swirling from the northeast and curving viciously to the south is a
fast-flowing river, upon the banks of which you now find yourself situated.
Although at other nearby points of the water's edge the current looks too
strong for you to swim across, in the river east from here is a small section
of shallows which you could probably make it to safely. To the north of where
you stand is a curious, ornate wall, decorated in exotic, colourful designs of
seemingly eastern origin, and into which is built a great and imposing gate.
The wall is too tall to climb, as is the enormous hedge you find to the west,
over the top of which you can just see what looks to be a belfry. The hedge
stops on the edge of some trees, which are clumped together to the southwest.
The great gate is open.
north: Before great gate.
east: Midriver.
south: Bank of river.
southeast: Bank of river.
southwest: Dense forest.
down: Bank of river.
in: Before great gate.
out: Bank of river.
swampward: Bank of river.
*
N
Before great gate.
You are standing inside the boundary walls of an oriental temple, before a
great gate built into the wall to the south. This area is paved, and lies in
the southeasternmost corner of the enclosure. To the north, running next to
the eastern wall, is a sheltered path. West and northwest are grassy areas,
and further to the northwest stands a massive pagoda. The great gate is open.
north: Sheltered path.
south: Bank of river.
west: Grassy area.
northeast: Sheltered path.
southeast: Bank of river.
southwest: Bank of river.
northwest: Grassy area.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*
N
Sheltered path.
You are taking the air along a wide path running north-south, at the latter
end of which is a paved area before a great gate. West is a grassy swathe,
beyond which is forest. The whole scene is dominated, however, by a tall,
impressive pagoda a short distance to the northwest.
north: Sheltered path.
south: Before great gate.
west: Grassy area.
northeast: Sheltered path.
southeast: Before great gate.
southwest: Before great gate.
northwest: Chrysanthemum garden.
in: Sheltered path.
out: Before great gate.
swampward: Before great gate.
*
N
Sheltered path.
This wide, north-south path lies in the shelter of an ornamental wall which
runs parallel to it to the east. West lies a delightful bonsai garden, and
southwest is a colourful display of chrysanthemums.
north: Sheltered path.
south: Sheltered path.
west: Bonsai garden.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Chrysanthemum garden.
northwest: Wide path.
in: Bonsai garden.
out: Sheltered path.
swampward: Sheltered path.
*
N
Sheltered path.
You are sheltering from a rather keen wind in the western shadow of an
ornamental wall. The path upon which you stand continues to the north and
south, but west it widens to form the impressive entrance-way to a massive,
very imposing, five-storey pagoda.
north: Sheltered path.
south: Sheltered path.
west: Wide path.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Bonsai garden.
northwest: Cedar forest.
in: Wide path.
out: Sheltered path.
swampward: Sheltered path.
*
N
Sheltered path.
This is a pathway running from the north to the south alongside an ornamental
wall to the east. West is a tranquil garden, and beyond that the wall of a
building.
north: Sheltered path.
south: Sheltered path.
west: Tranquil walk.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Cedar forest.
northwest: Cedar forest.
in: Tranquil walk.
out: Sheltered path.
swampward: Sheltered path.
*
N
Sheltered path.
You are on a paved pathway which runs north-south between two walls. To the
south, the path continues in a straight line, but at its northern end it turns
at a right angle to the west.
north: Before minor temple.
south: Sheltered path.
west: Before minor temple.
southeast: Sheltered path.
southwest: Cedar forest.
northwest: Before minor temple.
out: Sheltered path.
swampward: Sheltered path.
*
N
Before minor temple.
This is a gloomy alleyway, leading from a sheltered path at its eastern end
westwards to a walled garden full of rhododendrons. The northern wall is tall,
and ornamented in oriental symbols; there is a doorway in the southern wall,
which appears to be that of a minor temple. The door is open. Outside the
temple doorway is a pair of shoes.
east: Sheltered path.
south: Minor temple.
west: Rhododendron garden.
southeast: Sheltered path.
southwest: Rhododendron garden.
in: Minor temple.
out: Sheltered path.
swampward: Sheltered path.
*
TAKE SHOES
Shoe1 taken.
Shoe0 taken.
*
S
Minor temple.
You are inside a minor Buddhist temple, built as an appendage on the monastery
buildings which lie through an opening to the west. Light filters in via
crystal skylights high above, giving an odd, patterned effect on the floor
which has doubtless been pondered upon by generations of novice monks. A
doorway to the north leads outside, but the main feature of the temple is to
the east, where stands an ancient, venerated wall. The door is open.
north: Before minor temple.
east: You can't tell, it's dark.
west: You can't tell, it's dark.
northeast: Before minor temple.
southeast: You can't tell, it's dark.
southwest: You can't tell, it's dark.
northwest: Before minor temple.
in: You can't tell, it's dark.
out: Before minor temple.
swampward: Before minor temple.
*
ZW
Before minor temple.
This is a gloomy alleyway, leading from a sheltered path at its eastern end
westwards to a walled garden full of rhododendrons. The northern wall is tall,
and ornamented in oriental symbols; there is a doorway in the southern wall,
which appears to be that of a minor temple. The door is open.
east: Sheltered path.
south: Minor temple.
west: Rhododendron garden.
southeast: Sheltered path.
southwest: Rhododendron garden.
in: Minor temple.
out: Sheltered path.
swampward: Sheltered path.
*
ZW
Sheltered path.
You are on a paved pathway which runs north-south between two walls. To the
south, the path continues in a straight line, but at its northern end it turns
at a right angle to the west.
north: Before minor temple.
south: Sheltered path.
west: Before minor temple.
southeast: Sheltered path.
southwest: Cedar forest.
northwest: Before minor temple.
out: Sheltered path.
swampward: Sheltered path.
*
ZW
Sheltered path.
This is a pathway running from the north to the south alongside an ornamental
wall to the east. West is a tranquil garden, and beyond that the wall of a
building.
north: Sheltered path.
south: Sheltered path.
west: Tranquil walk.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Cedar forest.
northwest: Cedar forest.
in: Tranquil walk.
out: Sheltered path.
swampward: Sheltered path.
*
S
Sheltered path.
You are sheltering from a rather keen wind in the western shadow of an
ornamental wall. The path upon which you stand continues to the north and
south, but west it widens to form the impressive entrance-way to a massive,
very imposing, five-storey pagoda.
north: Sheltered path.
south: Sheltered path.
west: Wide path.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Bonsai garden.
northwest: Cedar forest.
in: Wide path.
out: Sheltered path.
swampward: Sheltered path.
*
S
Sheltered path.
This wide, north-south path lies in the shelter of an ornamental wall which
runs parallel to it to the east. West lies a delightful bonsai garden, and
southwest is a colourful display of chrysanthemums.
north: Sheltered path.
south: Sheltered path.
west: Bonsai garden.
northeast: Sheltered path.
southeast: Sheltered path.
southwest: Chrysanthemum garden.
northwest: Wide path.
in: Bonsai garden.
out: Sheltered path.
swampward: Sheltered path.
*
S
Sheltered path.
You are taking the air along a wide path running north-south, at the latter
end of which is a paved area before a great gate. West is a grassy swathe,
beyond which is forest. The whole scene is dominated, however, by a tall,
impressive pagoda a short distance to the northwest.
north: Sheltered path.
south: Before great gate.
west: Grassy area.
northeast: Sheltered path.
southeast: Before great gate.
southwest: Before great gate.
northwest: Chrysanthemum garden.
in: Sheltered path.
out: Before great gate.
swampward: Before great gate.
*
S
Before great gate.
You are standing inside the boundary walls of an oriental temple, before a
great gate built into the wall to the south. This area is paved, and lies in
the southeasternmost corner of the enclosure. To the north, running next to
the eastern wall, is a sheltered path. West and northwest are grassy areas,
and further to the northwest stands a massive pagoda. The great gate is open.
north: Sheltered path.
south: Bank of river.
west: Grassy area.
northeast: Sheltered path.
southeast: Bank of river.
southwest: Bank of river.
northwest: Grassy area.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*
S
Bank of river.
Swirling from the northeast and curving viciously to the south is a
fast-flowing river, upon the banks of which you now find yourself situated.
Although at other nearby points of the water's edge the current looks too
strong for you to swim across, in the river east from here is a small section
of shallows which you could probably make it to safely. To the north of where
you stand is a curious, ornate wall, decorated in exotic, colourful designs of
seemingly eastern origin, and into which is built a great and imposing gate.
The wall is too tall to climb, as is the enormous hedge you find to the west,
over the top of which you can just see what looks to be a belfry. The hedge
stops on the edge of some trees, which are clumped together to the southwest.
The great gate is open.
north: Before great gate.
east: Midriver.
south: Bank of river.
southeast: Bank of river.
southwest: Dense forest.
down: Bank of river.
in: Before great gate.
out: Bank of river.
swampward: Bank of river.
*
S
Bank of river.
You find yourself on the bank of a fast-flowing river, where the heath to the
west is parted from the forest on the opposite bank. The river flows from the
north, and continues to the south, cutting off a narrow strip of land trapped
between it and the steep mountain you spy to the southwest.
north: Bank of river.
south: Bank of river.
west: Rough heath.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Dense forest.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Middle mountain.
*
S
Bank of river.
This is a narrow strip of land wedged between a fast-flowing river to the
east, and a (climbable) mountain to the west. The river cuts its way
north-south, and makes quite some noise. You can't see much of what the
landscape on the opposite bank is like for the trees there.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*
S
Bank of river.
This is the west bank of a river, which flows north to south very quickly. The
opposite bank is forested, but here the ground is clear. To the northwest rise
the steep slopes of a tall mountain, its peak towering high above the clouds.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: You can't tell, it's dark.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
in: You can't tell, it's dark.
out: Bank of river.
swampward: Bank of river.
*
W
Middle mountain.
You are now scaling the rugged east face of the middle mountain. Although
steep, it is still possible to ascend (into the mists which drape the mountain
beneath the peak) and descend (onto the banks of a river to the east). At the
same altitude, the mountain continues to the northwest and southwest, and
ceases to the south where is nestled a ramshackle old stable. A horrifying
zombie (zombie9) stands in your way!
north: Rough heath.
east: Bank of river.
south: You can't tell, it's dark.
west: Misty part of middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Misty part of middle mountain.
down: Bank of river.
in: You can't tell, it's dark.
out: You can't tell, it's dark.
swampward: Middle mountain.
*
A male voice in the distance shouts "I could do with a boat at vicious rocks".
*N
Your way is blocked by the zombie9.
*
The zombie9 drags itself off.
*
A male voice in the distance shouts "thanks".
*
SHOUT "FLEXINGTON KNOWS WHERE A BOAT IS!"
You shout "FLEXINGTON KNOWS WHERE A BOAT IS!".
*
S
It's too dark to see now.
*
N
It's light enough to see now!
Middle mountain.
You are now scaling the rugged east face of the middle mountain. Although
steep, it is still possible to ascend (into the mists which drape the mountain
beneath the peak) and descend (onto the banks of a river to the east). At the
same altitude, the mountain continues to the northwest and southwest, and
ceases to the south where is nestled a ramshackle old stable.
north: Rough heath.
east: Bank of river.
south: You can't tell, it's dark.
west: Misty part of middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Misty part of middle mountain.
down: Bank of river.
in: You can't tell, it's dark.
out: You can't tell, it's dark.
swampward: Middle mountain.
*
W
Misty part of middle mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
north: Middle mountain.
east: Middle mountain.
south: Misty part of middle mountain.
west: Misty part of middle mountain.
northeast: Middle mountain.
southeast: Middle mountain.
southwest: Misty part of middle mountain.
northwest: Middle mountain.
up: Misty part of middle mountain.
down: Middle mountain.
out: Middle mountain.
swampward: Misty part of middle mountain.
*
W
Misty part of middle mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
north: Middle mountain.
east: Misty part of middle mountain.
south: Top of middle mountain.
west: Middle mountain.
northeast: Middle mountain.
southeast: Top of middle mountain.
southwest: Misty part of middle mountain.
northwest: Middle mountain.
up: Top of middle mountain.
down: Middle mountain.
out: Misty part of middle mountain.
swampward: Misty part of middle mountain.
*
W
Middle mountain.
This is the west face of a steep mountain. The summit lies beyond a mantle of
cloud which encircles the mountain just above you. Southwards and to the
northeast the mountain continues at this level, but to the southwest it
descends into a deep valley. North and west lie heaths, and beyond them the
mighty slopes of another mountain.
north: Rough heath.
east: Misty part of middle mountain.
south: Middle mountain.
west: Rough heath.
northeast: Middle mountain.
southeast: Misty part of middle mountain.
southwest: Valley between mountains.
northwest: Rough heath.
up: Misty part of middle mountain.
down: Valley between mountains.
in: Valley between mountains.
out: Middle mountain.
swampward: Valley between mountains.
*
A male voice in the distance shouts "sorted now thanks".
*W
Rough heath.
You are scrambling over a rough heath, which rises out of a deep valley to the
south and carries on to the north and northeast. East is the bottom of a large
mountain, and west lie the foothills of an even greater peak. The ground here
is very awkward to walk on, but you can keep your footing without too much
trouble.
north: Rough heath.
east: Middle mountain.
south: Valley between mountains.
west: Foothills.
northeast: Rough heath.
southeast: Middle mountain.
southwest: Foothills.
northwest: Foothills.
up: Middle mountain.
down: Valley between mountains.
out: Middle mountain.
swampward: Valley between mountains.
*
W
Foothills.
You are standing amongst the foothills of a majestic mountain, which rises to
the north. South and northeast are more foothills, and east lies a heath. Your
movement west is prevented by a large wall, built to repel intruders such as
yourself.
north: North mountain.
east: Rough heath.
south: Foothills.
northeast: Foothills.
southeast: Valley between mountains.
southwest: Foothills.
northwest: Forested part of north mountain.
up: North mountain.
down: Valley between mountains.
in: Valley between mountains.
out: Valley between mountains.
swampward: Foothills.
*
SHOUT "VERBAL THUMBS UP!"
You shout "VERBAL THUMBS UP!".
*
E
Rough heath.
You are scrambling over a rough heath, which rises out of a deep valley to the
south and carries on to the north and northeast. East is the bottom of a large
mountain, and west lie the foothills of an even greater peak. The ground here
is very awkward to walk on, but you can keep your footing without too much
trouble.
north: Rough heath.
east: Middle mountain.
south: Valley between mountains.
west: Foothills.
northeast: Rough heath.
southeast: Middle mountain.
southwest: Foothills.
northwest: Foothills.
up: Middle mountain.
down: Valley between mountains.
out: Middle mountain.
swampward: Valley between mountains.
*
E
Middle mountain.
This is the west face of a steep mountain. The summit lies beyond a mantle of
cloud which encircles the mountain just above you. Southwards and to the
northeast the mountain continues at this level, but to the southwest it
descends into a deep valley. North and west lie heaths, and beyond them the
mighty slopes of another mountain.
north: Rough heath.
east: Misty part of middle mountain.
south: Middle mountain.
west: Rough heath.
northeast: Middle mountain.
southeast: Misty part of middle mountain.
southwest: Valley between mountains.
northwest: Rough heath.
up: Misty part of middle mountain.
down: Valley between mountains.
in: Valley between mountains.
out: Middle mountain.
swampward: Valley between mountains.
*
E
Misty part of middle mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
north: Middle mountain.
east: Misty part of middle mountain.
south: Top of middle mountain.
west: Middle mountain.
northeast: Middle mountain.
southeast: Top of middle mountain.
southwest: Misty part of middle mountain.
northwest: Middle mountain.
up: Top of middle mountain.
down: Middle mountain.
out: Misty part of middle mountain.
swampward: Misty part of middle mountain.
*
E
Misty part of middle mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
north: Middle mountain.
east: Middle mountain.
south: Misty part of middle mountain.
west: Misty part of middle mountain.
northeast: Middle mountain.
southeast: Middle mountain.
southwest: Misty part of middle mountain.
northwest: Middle mountain.
up: Misty part of middle mountain.
down: Middle mountain.
out: Middle mountain.
swampward: Misty part of middle mountain.
*
E
Middle mountain.
You are now scaling the rugged east face of the middle mountain. Although
steep, it is still possible to ascend (into the mists which drape the mountain
beneath the peak) and descend (onto the banks of a river to the east). At the
same altitude, the mountain continues to the northwest and southwest, and
ceases to the south where is nestled a ramshackle old stable.
north: Rough heath.
east: Bank of river.
south: You can't tell, it's dark.
west: Misty part of middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Misty part of middle mountain.
down: Bank of river.
in: You can't tell, it's dark.
out: You can't tell, it's dark.
swampward: Middle mountain.
*
N
Rough heath.
You are striding across a rough heath, between a forest in the north and a
mountain to the south. East is the bank of a river, and west the heath
continues. Through the trees to the north can be glimpsed a small tower of
some kind.
north: Dense forest.
east: Bank of river.
south: Middle mountain.
west: Rough heath.
northeast: Bank of river.
southeast: Middle mountain.
southwest: Middle mountain.
northwest: Rough heath.
up: Middle mountain.
out: Middle mountain.
swampward: Middle mountain.
*
E
Bank of river.
You find yourself on the bank of a fast-flowing river, where the heath to the
west is parted from the forest on the opposite bank. The river flows from the
north, and continues to the south, cutting off a narrow strip of land trapped
between it and the steep mountain you spy to the southwest. A horrifying
zombie (zombie9) stands in your way!
north: Bank of river.
south: Bank of river.
west: Rough heath.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Dense forest.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Middle mountain.
*
The zombie9 drags itself off.
*N
Bank of river.
Swirling from the northeast and curving viciously to the south is a
fast-flowing river, upon the banks of which you now find yourself situated.
Although at other nearby points of the water's edge the current looks too
strong for you to swim across, in the river east from here is a small section
of shallows which you could probably make it to safely. To the north of where
you stand is a curious, ornate wall, decorated in exotic, colourful designs of
seemingly eastern origin, and into which is built a great and imposing gate.
The wall is too tall to climb, as is the enormous hedge you find to the west,
over the top of which you can just see what looks to be a belfry. The hedge
stops on the edge of some trees, which are clumped together to the southwest.
A horrifying zombie (zombie9) stands in your way! The great gate is open.
north: Before great gate.
east: Midriver.
south: Bank of river.
southeast: Bank of river.
southwest: Dense forest.
down: Bank of river.
in: Before great gate.
out: Bank of river.
swampward: Bank of river.
*
W
You cannot move that way for the tall hedge.
*
S
Your way is blocked by the zombie9.
*
S
Your way is blocked by the zombie9.
*
S
Bank of river.
You find yourself on the bank of a fast-flowing river, where the heath to the
west is parted from the forest on the opposite bank. The river flows from the
north, and continues to the south, cutting off a narrow strip of land trapped
between it and the steep mountain you spy to the southwest.
north: Bank of river.
south: Bank of river.
west: Rough heath.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Dense forest.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Middle mountain.
*
S
Bank of river.
This is a narrow strip of land wedged between a fast-flowing river to the
east, and a (climbable) mountain to the west. The river cuts its way
north-south, and makes quite some noise. You can't see much of what the
landscape on the opposite bank is like for the trees there.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: Middle mountain.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
out: Bank of river.
swampward: Bank of river.
*
S
Bank of river.
This is the west bank of a river, which flows north to south very quickly. The
opposite bank is forested, but here the ground is clear. To the northwest rise
the steep slopes of a tall mountain, its peak towering high above the clouds.
north: Bank of river.
south: Bank of river.
west: Middle mountain.
northeast: Bank of river.
southeast: Bank of river.
southwest: You can't tell, it's dark.
northwest: Middle mountain.
up: Bank of river.
down: Bank of river.
in: You can't tell, it's dark.
out: Bank of river.
swampward: Bank of river.
*
OUT
Bank of river.
You are standing on the grassy, west bank of a fast-flowing river. The river
flows from the north to the south, where can be seen a ford across it. To the
west you can see a tumble-down stable, and in the distance north of that,
mountains. On the opposite bank of the river is dense forest.
north: Bank of river.
south: Ford across river.
west: You can't tell, it's dark.
northeast: Bank of river.
southeast: Ford across river.
southwest: Ford across river.
northwest: Bank of river.
up: Bank of river.
down: Ford across river.
in: You can't tell, it's dark.
out: Ford across river.
swampward: Ford across river.
*
OUT
Ford across river.
You are standing on a ford across a fast-flowing river. To the west is a
badly-paved road, which carries on into the distance. Northwest is a
ramshackle old building, and southwest is some sort of well. South lies a
forest, and north is the west bank of the river you now cross. The ford goes
beneath the water level to the east, but you can still go that way if you so
desire.
north: Bank of river.
east: Ford in river.
south: Dense forest.
west: Badly-paved road.
northeast: Bank of river.
southeast: Dense forest.
southwest: Well near inn.
northwest: You can't tell, it's dark.
up: Bank of river.
down: Dense forest.
in: You can't tell, it's dark.
out: Ford in river.
swampward: Dense forest.
*
W
Badly-paved road.
You are standing on a badly-paved road between a mountain, to the north, and
the doorway of a wayside inn, directly to the south. East, the road fords a
fast-flowing river, and west it continues. To the northeast is a ramshackle
old building, and southeast there seems to be a well of some kind. The door is
open.
north: Middle mountain.
east: Ford across river.
south: Entrance hall.
west: Badly-paved road.
northeast: You can't tell, it's dark.
southeast: Well near inn.
southwest: Side yard of inn.
northwest: Middle mountain.
up: Middle mountain.
in: Entrance hall.
out: Ford across river.
swampward: Side yard of inn.
*
IN
Entrance hall.
This small room is the entrance hall of the "Admiral Bombow" inn. The way out
is through a doorway to the north, which leads directly on to a road. West is
the public bar, east leads to the snug, and some inhospitable steps to the
south lead upwards. The room is very dusty, as if it has not been entered for
some time. The door is open.
north: Badly-paved road.
east: Snug.
south: Inn steps.
west: Public bar.
southwest: Public bar.
up: Inn steps.
out: Badly-paved road.
swampward: Badly-paved road.
*
UP
Inn steps.
You are on a staircase leading from the north up to the south. Above you, the
ceiling slants with the same cycle as the steps do, indicating another
staircase overhead. At the bottom is a small entrance hall, and at the top the
steps open up onto a corridor.
north: Entrance hall.
south: You can't tell, it's dark.
up: You can't tell, it's dark.
down: Entrance hall.
in: You can't tell, it's dark.
out: Entrance hall.
swampward: Entrance hall.
*
IN
It's too dark to see now.
*
IN
You move in the darkness...
*IN
You move in the darkness...
*IN
You move in the darkness...
*IN
You move in the darkness...
*IN
You move in the darkness...
*IN
It's light enough to see now!
Inn steps.
You press hard against the wall to prevent yourself from falling down these
surprisingly difficult and steep steps. At their upper end, they open up onto
the eastern section of an attic, whereas at their lower end, to the west, they
join a narrow, north-south passage.
east: East part of attic.
west: You can't tell, it's dark.
up: East part of attic.
down: You can't tell, it's dark.
in: East part of attic.
out: You can't tell, it's dark.
swampward: You can't tell, it's dark.
*IN
East part of attic.
You are crouched on one of the dusty oak beams which makes up the floor of
this eastern end of the attic. Just above your head is the ancient thatch of
the inn's roof, its once-golden hue now darkened to a sickly grey over the
centuries. The attic extends to the north and south, and steps to the west
lead down. Lying nearby is a long piece of golden straw.
north: North part of attic.
south: South part of attic.
west: Inn steps.
southwest: South part of attic.
northwest: North part of attic.
down: Inn steps.
out: Inn steps.
swampward: Inn steps.
*
N
North part of attic.
You are stooping beneath the low roof of the attic of an inn, and although the
thatch seems to have borne well the chill north winds, the floor has been
victim to some dampness in the past, and has been patched over in makeshift
fashion with creaky old boards. From here, you can reach all parts of the
attic, to the east, south and west, although to the south you have to squeeze
past a sturdy brick wall which holds the roof up.
east: East part of attic.
south: South part of attic.
west: West part of attic.
southeast: East part of attic.
southwest: West part of attic.
out: East part of attic.
swampward: East part of attic.
*
W
West part of attic.
This part of the attic must once have been used for storage of some kind, as
the floor is less dusty than you would expect. Low above your head is a
thatched roof, sagging in places below the strong, timber beams which support
it. To the north and south are other parts of the attic, but your way east is
blocked by a central area of brickwork which shields steps on the other side.
Inscribed on the floor is a circle.
north: North part of attic.
south: South part of attic.
northeast: North part of attic.
southeast: South part of attic.
out: North part of attic.
swampward: North part of attic.
*
I
You are carrying the following:
2 shoes, 2 keys, the parasol0, the unlit brand0, the miser's purse,
the bow, the spinach0 and the rolling-pin1.
Weight carried: 7kg 955g/100kg.
Objects carried: 10/12.
*
DROP PURSE IN CIRCLE
Miser's purse dropped.
The circle starts to tingle with magic.
The miser's purse disappears!
*
Jamesbond the sorcerer tells you "come to the hall".
*
ENTER CIRCLE
You have suddenly and magically started glowing!
*
E
With a flash of insight, you realise that you'd bash your nose if you tried to
walk through the brick wall.
*
ZW
North part of attic.
You are stooping beneath the low roof of the attic of an inn, and although the
thatch seems to have borne well the chill north winds, the floor has been
victim to some dampness in the past, and has been patched over in makeshift
fashion with creaky old boards. From here, you can reach all parts of the
attic, to the east, south and west, although to the south you have to squeeze
past a sturdy brick wall which holds the roof up.
east: East part of attic.
south: South part of attic.
west: West part of attic.
southeast: East part of attic.
southwest: West part of attic.
out: East part of attic.
swampward: East part of attic.
*
ZW
East part of attic.
You are crouched on one of the dusty oak beams which makes up the floor of
this eastern end of the attic. Just above your head is the ancient thatch of
the inn's roof, its once-golden hue now darkened to a sickly grey over the
centuries. The attic extends to the north and south, and steps to the west
lead down. Lying nearby is a long piece of golden straw.
north: North part of attic.
south: South part of attic.
west: Inn steps.
southwest: South part of attic.
northwest: North part of attic.
down: Inn steps.
out: Inn steps.
swampward: Inn steps.
*
ZW
Inn steps.
You press hard against the wall to prevent yourself from falling down these
surprisingly difficult and steep steps. At their upper end, they open up onto
the eastern section of an attic, whereas at their lower end, to the west, they
join a narrow, north-south passage.
east: East part of attic.
west: Upstairs passage.
up: East part of attic.
down: Upstairs passage.
in: East part of attic.
out: Upstairs passage.
swampward: Upstairs passage.
*
ZW
Upstairs passage.
This is a fairly narrow north-south passage. At the south end it joins another
passage at that passage's west end, whereas to its northeast is a doorway.
East are narrow, rickety steps leading upwards to the attic. The door is open.
east: Inn steps.
south: Upstairs passage.
northeast: Meeting room.
southeast: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*
ZW
Upstairs passage.
This narrow, east-west passage joins a mysterious stairway leading down to the
north with rooms in most other directions. The passage itself turns north at
its western end. At the eastern end the doorway is marked "PRIVATE". The door
is open.
north: Inn steps.
east: Eating room.
south: Room 21.
west: Party room.
southeast: Room 20.
southwest: Room 22.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*
ZW
Inn steps.
You find yourself on a mysterious staircase, mysterious in that the steps seem
much steeper than they look. At the top, to the south, is a narrow east-west
corridor, and a similar passage at the north end, at the bottom. Although the
steps do not creak, they do appear to be very old and worn.
north: Upstairs passage.
south: Upstairs passage.
up: Upstairs passage.
down: Upstairs passage.
in: Upstairs passage.
out: Upstairs passage.
swampward: Upstairs passage.
*
ZW
Upstairs passage.
This is a short passage at the foot of some mysterious stairs which lead
upwards to the south. The passage continues to the west, where you can see it
turns south.
south: Inn steps.
west: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*
ZW
Upstairs passage.
This is a north-south passageway, joining a corridor to the southeast with
another to the east. To the west is a doorway, and a collapsed section of wall
to the north leads into what looks like a laundry. The door is closed.
north: Laundry.
east: Upstairs passage.
south: Upstairs corridor.
northeast: Laundry.
southeast: Upstairs corridor.
in: Upstairs passage.
out: Upstairs corridor.
swampward: Upstairs corridor.
*
ZW
Upstairs corridor.
You are standing in an east-west corridor with several rooms off it. There are
openings in every direction except to the north, where there are some
inhospitable steps leading downwards, and to the northwest, where the corridor
turns northwards. The northeast doorway is rather noticeably grotesque. The
grotesque door is open.
north: Inn steps.
east: Room 11.
south: Room 13.
west: Room 15.
northeast: Bridal suite.
southeast: Room 12.
southwest: Room 14.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*
ZW
Inn steps.
You are on a staircase leading from the north up to the south. Above you, the
ceiling slants with the same cycle as the steps do, indicating another
staircase overhead. At the bottom is a small entrance hall, and at the top the
steps open up onto a corridor.
north: Entrance hall.
south: Upstairs corridor.
up: Upstairs corridor.
down: Entrance hall.
in: Upstairs corridor.
out: Entrance hall.
swampward: Entrance hall.
*
ZW
Entrance hall.
This small room is the entrance hall of the "Admiral Bombow" inn. The way out
is through a doorway to the north, which leads directly on to a road. West is
the public bar, east leads to the snug, and some inhospitable steps to the
south lead upwards. The room is very dusty, as if it has not been entered for
some time. The door is open.
north: Badly-paved road.
east: Snug.
south: Inn steps.
west: Public bar.
southwest: Public bar.
up: Inn steps.
out: Badly-paved road.
swampward: Badly-paved road.
*
IN
You cannot go in from here.
*IN
You cannot go in from here.
*
UP
Inn steps.
You are on a staircase leading from the north up to the south. Above you, the
ceiling slants with the same cycle as the steps do, indicating another
staircase overhead. At the bottom is a small entrance hall, and at the top the
steps open up onto a corridor.
north: Entrance hall.
south: Upstairs corridor.
up: Upstairs corridor.
down: Entrance hall.
in: Upstairs corridor.
out: Entrance hall.
swampward: Entrance hall.
*
IN
Upstairs corridor.
You are standing in an east-west corridor with several rooms off it. There are
openings in every direction except to the north, where there are some
inhospitable steps leading downwards, and to the northwest, where the corridor
turns northwards. The northeast doorway is rather noticeably grotesque. The
grotesque door is open.
north: Inn steps.
east: Room 11.
south: Room 13.
west: Room 15.
northeast: Bridal suite.
southeast: Room 12.
southwest: Room 14.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*IN
Upstairs passage.
This is a north-south passageway, joining a corridor to the southeast with
another to the east. To the west is a doorway, and a collapsed section of wall
to the north leads into what looks like a laundry. The door is closed.
north: Laundry.
east: Upstairs passage.
south: Upstairs corridor.
northeast: Laundry.
southeast: Upstairs corridor.
in: Upstairs passage.
out: Upstairs corridor.
swampward: Upstairs corridor.
*IN
Upstairs passage.
This is a short passage at the foot of some mysterious stairs which lead
upwards to the south. The passage continues to the west, where you can see it
turns south.
south: Inn steps.
west: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*
IN
Inn steps.
You find yourself on a mysterious staircase, mysterious in that the steps seem
much steeper than they look. At the top, to the south, is a narrow east-west
corridor, and a similar passage at the north end, at the bottom. Although the
steps do not creak, they do appear to be very old and worn.
north: Upstairs passage.
south: Upstairs passage.
up: Upstairs passage.
down: Upstairs passage.
in: Upstairs passage.
out: Upstairs passage.
swampward: Upstairs passage.
*IN
Upstairs passage.
This narrow, east-west passage joins a mysterious stairway leading down to the
north with rooms in most other directions. The passage itself turns north at
its western end. At the eastern end the doorway is marked "PRIVATE". The door
is open.
north: Inn steps.
east: Eating room.
south: Room 21.
west: Party room.
southeast: Room 20.
southwest: Room 22.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*IN
Upstairs passage.
This is a fairly narrow north-south passage. At the south end it joins another
passage at that passage's west end, whereas to its northeast is a doorway.
East are narrow, rickety steps leading upwards to the attic. The door is open.
east: Inn steps.
south: Upstairs passage.
northeast: Meeting room.
southeast: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*
IN
Inn steps.
You press hard against the wall to prevent yourself from falling down these
surprisingly difficult and steep steps. At their upper end, they open up onto
the eastern section of an attic, whereas at their lower end, to the west, they
join a narrow, north-south passage.
east: East part of attic.
west: Upstairs passage.
up: East part of attic.
down: Upstairs passage.
in: East part of attic.
out: Upstairs passage.
swampward: Upstairs passage.
*
IN
East part of attic.
You are crouched on one of the dusty oak beams which makes up the floor of
this eastern end of the attic. Just above your head is the ancient thatch of
the inn's roof, its once-golden hue now darkened to a sickly grey over the
centuries. The attic extends to the north and south, and steps to the west
lead down. Lying nearby is a long piece of golden straw.
north: North part of attic.
south: South part of attic.
west: Inn steps.
southwest: South part of attic.
northwest: North part of attic.
down: Inn steps.
out: Inn steps.
swampward: Inn steps.
*
N
North part of attic.
You are stooping beneath the low roof of the attic of an inn, and although the
thatch seems to have borne well the chill north winds, the floor has been
victim to some dampness in the past, and has been patched over in makeshift
fashion with creaky old boards. From here, you can reach all parts of the
attic, to the east, south and west, although to the south you have to squeeze
past a sturdy brick wall which holds the roof up.
east: East part of attic.
south: South part of attic.
west: West part of attic.
southeast: East part of attic.
southwest: West part of attic.
out: East part of attic.
swampward: East part of attic.
*
W
West part of attic.
This part of the attic must once have been used for storage of some kind, as
the floor is less dusty than you would expect. Low above your head is a
thatched roof, sagging in places below the strong, timber beams which support
it. To the north and south are other parts of the attic, but your way east is
blocked by a central area of brickwork which shields steps on the other side.
Inscribed on the floor is a circle.
north: North part of attic.
south: South part of attic.
northeast: North part of attic.
southeast: South part of attic.
out: North part of attic.
swampward: North part of attic.
*
DROP SHOE0 IN CIRCLE
Shoe0 dropped.
The circle starts to tingle with magic.
The shoe0 disappears!
*
ZW
North part of attic.
You are stooping beneath the low roof of the attic of an inn, and although the
thatch seems to have borne well the chill north winds, the floor has been
victim to some dampness in the past, and has been patched over in makeshift
fashion with creaky old boards. From here, you can reach all parts of the
attic, to the east, south and west, although to the south you have to squeeze
past a sturdy brick wall which holds the roof up.
east: East part of attic.
south: South part of attic.
west: West part of attic.
southeast: East part of attic.
southwest: West part of attic.
out: East part of attic.
swampward: East part of attic.
*ZW
East part of attic.
You are crouched on one of the dusty oak beams which makes up the floor of
this eastern end of the attic. Just above your head is the ancient thatch of
the inn's roof, its once-golden hue now darkened to a sickly grey over the
centuries. The attic extends to the north and south, and steps to the west
lead down. Lying nearby is a long piece of golden straw.
north: North part of attic.
south: South part of attic.
west: Inn steps.
southwest: South part of attic.
northwest: North part of attic.
down: Inn steps.
out: Inn steps.
swampward: Inn steps.
*ZW
Inn steps.
You press hard against the wall to prevent yourself from falling down these
surprisingly difficult and steep steps. At their upper end, they open up onto
the eastern section of an attic, whereas at their lower end, to the west, they
join a narrow, north-south passage.
east: East part of attic.
west: Upstairs passage.
up: East part of attic.
down: Upstairs passage.
in: East part of attic.
out: Upstairs passage.
swampward: Upstairs passage.
*ZW
Upstairs passage.
This is a fairly narrow north-south passage. At the south end it joins another
passage at that passage's west end, whereas to its northeast is a doorway.
East are narrow, rickety steps leading upwards to the attic. The door is open.
east: Inn steps.
south: Upstairs passage.
northeast: Meeting room.
southeast: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*ZW
Upstairs passage.
This narrow, east-west passage joins a mysterious stairway leading down to the
north with rooms in most other directions. The passage itself turns north at
its western end. At the eastern end the doorway is marked "PRIVATE". The door
is open.
north: Inn steps.
east: Eating room.
south: Room 21.
west: Party room.
southeast: Room 20.
southwest: Room 22.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*ZW
Inn steps.
You find yourself on a mysterious staircase, mysterious in that the steps seem
much steeper than they look. At the top, to the south, is a narrow east-west
corridor, and a similar passage at the north end, at the bottom. Although the
steps do not creak, they do appear to be very old and worn.
north: Upstairs passage.
south: Upstairs passage.
up: Upstairs passage.
down: Upstairs passage.
in: Upstairs passage.
out: Upstairs passage.
swampward: Upstairs passage.
*ZW
Upstairs passage.
This is a short passage at the foot of some mysterious stairs which lead
upwards to the south. The passage continues to the west, where you can see it
turns south.
south: Inn steps.
west: Upstairs passage.
up: Inn steps.
in: Inn steps.
out: Upstairs passage.
swampward: Upstairs passage.
*
ZW
Upstairs passage.
This is a north-south passageway, joining a corridor to the southeast with
another to the east. To the west is a doorway, and a collapsed section of wall
to the north leads into what looks like a laundry. The door is closed.
north: Laundry.
east: Upstairs passage.
south: Upstairs corridor.
northeast: Laundry.
southeast: Upstairs corridor.
in: Upstairs passage.
out: Upstairs corridor.
swampward: Upstairs corridor.
*
ZW
Upstairs corridor.
You are standing in an east-west corridor with several rooms off it. There are
openings in every direction except to the north, where there are some
inhospitable steps leading downwards, and to the northwest, where the corridor
turns northwards. The northeast doorway is rather noticeably grotesque. The
grotesque door is open.
north: Inn steps.
east: Room 11.
south: Room 13.
west: Room 15.
northeast: Bridal suite.
southeast: Room 12.
southwest: Room 14.
northwest: Upstairs passage.
down: Inn steps.
in: Upstairs passage.
out: Inn steps.
swampward: Inn steps.
*
ZW
Inn steps.
You are on a staircase leading from the north up to the south. Above you, the
ceiling slants with the same cycle as the steps do, indicating another
staircase overhead. At the bottom is a small entrance hall, and at the top the
steps open up onto a corridor.
north: Entrance hall.
south: Upstairs corridor.
up: Upstairs corridor.
down: Entrance hall.
in: Upstairs corridor.
out: Entrance hall.
swampward: Entrance hall.
*

*
ZW
Entrance hall.
This small room is the entrance hall of the "Admiral Bombow" inn. The way out
is through a doorway to the north, which leads directly on to a road. West is
the public bar, east leads to the snug, and some inhospitable steps to the
south lead upwards. The room is very dusty, as if it has not been entered for
some time. The door is open.
north: Badly-paved road.
east: Snug.
south: Inn steps.
west: Public bar.
southwest: Public bar.
up: Inn steps.
out: Badly-paved road.
swampward: Badly-paved road.
*
ZW
Badly-paved road.
You are standing on a badly-paved road between a mountain, to the north, and
the doorway of a wayside inn, directly to the south. East, the road fords a
fast-flowing river, and west it continues. To the northeast is a ramshackle
old building, and southeast there seems to be a well of some kind. The door is
open.
north: Middle mountain.
east: Ford across river.
south: Entrance hall.
west: Badly-paved road.
northeast: Stable.
southeast: Well near inn.
southwest: Side yard of inn.
northwest: Middle mountain.
up: Middle mountain.
in: Entrance hall.
out: Ford across river.
swampward: Side yard of inn.
*ZW
Side yard of inn.
This is a narrow yard against the western wall of an inn, which you can get
into by a side entrance to the east. North is a badly-paved road, and west a
briar patch. Southeast, the yard becomes the back yard of the inn. Lying here
is a large, fresh-looking carrot.
north: Badly-paved road.
east: Public bar.
south: Back yard of inn.
west: Briar patch.
northeast: Badly-paved road.
southeast: Back yard of inn.
southwest: Dense forest.
northwest: Badly-paved road.
in: Public bar.
out: Badly-paved road.
swampward: Dense forest.
*
ZW
Dense forest.
This is dense forest, at the bottom of a majestic mountain to the west. The
trees continue up the mountain, and there is an orchard to the east. North is
a briar patch, and south is an east-west flowing river. To the northeast is a
yard adjacent to an old inn. Perched nearby is a splendid, red and blue
parrot. A rusty key can be seen here. There is a large stick on the ground.
north: Briar patch.
east: Ancient orchard.
south: Fast-flowing river.
west: Forested part of south mountain.
northeast: Back yard of inn.
southeast: Fast-flowing river.
southwest: Fast-flowing river.
northwest: Foothills.
up: Forested part of south mountain.
in: Ancient orchard.
out: Ancient orchard.
swampward: Fast-flowing river.
*
W
Forested part of south mountain.
You are standing amongst the trees in the forested slopes of the south
mountain. There is more forest to the east, and the mountain ascends to the
west, its peak hidden from view by the clouds near the top. North are
foothills, and northeast a briar patch. Southeast flows a river. On the ground
there is a large stick.
north: Foothills.
east: Dense forest.
south: North lush pasture.
west: Misty part of south mountain.
northeast: Briar patch.
southeast: Fast-flowing river.
southwest: South mountain.
northwest: Misty part of south mountain.
up: Misty part of south mountain.
down: Dense forest.
out: Briar patch.
swampward: North lush pasture.
*Perched nearby is a splendid, red and blue parrot.
*
W
Misty part of south mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet. Flying by is a firefly (firefly4). Flying by is a firefly
(firefly1).
north: Foothills.
east: Forested part of south mountain.
south: South mountain.
west: Top of south mountain.
northeast: Foothills.
southeast: Forested part of south mountain.
southwest: Misty part of south mountain.
northwest: Misty part of south mountain.
up: Top of south mountain.
down: Foothills.
out: Foothills.
swampward: South mountain.
*
W
Top of south mountain.
You are standing at the very peak of the south mountain. A glorious view is to
be beheld all around. To the northeast is a mountain, on the opposite side of
a road from some building. To the north is a third mountain much larger than
either of the other two, and far more majestic. South lie pastures, and
southeast is an evil-looking wood, hard up against the side of a river, in
which can be seen a small island. West, over a wall just visible through the
clouds, is a strange, anachronistic world, centred around a house. Flying by
is a firefly (firefly2). Flying by is a firefly (firefly0). There is a
long-disused warning beacon here.
north: Misty part of south mountain.
east: Misty part of south mountain.
south: Misty part of south mountain.
west: Misty part of south mountain.
northeast: Misty part of south mountain.
southeast: Misty part of south mountain.
southwest: Misty part of south mountain.
northwest: Misty part of south mountain.
down: Misty part of south mountain.
out: Misty part of south mountain.
swampward: Misty part of south mountain.
*
W
Misty part of south mountain.
The thick, heavy mist that hangs dankly in the air here reduces your vision to
a few, scant feet.
north: Foothills.
east: Top of south mountain.
south: South mountain.
west: Foothills.
northeast: Misty part of south mountain.
southeast: Misty part of south mountain.
southwest: Foothills.
northwest: Foothills.
up: Top of south mountain.
down: Foothills.
out: Misty part of south mountain.
swampward: South mountain.
*
Flying by is a firefly (firefly2).
*
W
Foothills.
This is a small hillock atop a cave. To the north the hill slopes downwards,
and to the east and south rises a mountain which can be scaled without much
effort. Below can be seen a stream cascading over another cliff further west,
and beyond that is the sea.
north: Foothills.
east: Misty part of south mountain.
south: Misty part of south mountain.
west: Cave.
northeast: Foothills.
southeast: Misty part of south mountain.
southwest: Cave.
northwest: Foothills.
up: Misty part of south mountain.
down: Foothills.
out: Foothills.
swampward: Cave.
*
NW
Foothills.
These are some foothills to the tall mountains which tower above you to the
east. To the north runs an east-west road, and to the west is forest. The
hills rise slowly to the south, where it looks somewhat misty.
north: Narrow road between lands.
east: Foothills.
south: Cave.
west: Forest near mountains.
northeast: Narrow road between lands.
southeast: Foothills.
southwest: Cave.
northwest: Narrow road between lands.
up: Foothills.
down: Narrow road between lands.
out: Narrow road between lands.
swampward: Cave.
*
NW
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came. To the
north and south are the small foothills of a pair of majestic mountains, with
a large wall running round. To the west the road continues, where in the
distance you can see a thatched cottage opposite an ancient cemetery. The way
out is to the east, where a shroud of mist covers the secret pass by which you
entered The Land.
north: Foothills.
east: Badly-paved road.
south: Foothills.
west: Narrow road.
northeast: Foothills.
southeast: Foothills.
southwest: Forest near mountains.
northwest: Dense forest.
up: Foothills.
out: Badly-paved road.
swampward: Foothills.
*
W
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south.
north: Dense forest.
east: Narrow road between lands.
south: Gorse.
west: Road opposite cottage.
northeast: Dense forest.
southeast: Forest near mountains.
southwest: Vegetable garden.
northwest: Dense forest.
out: Narrow road between lands.
swampward: Gorse.
*
W
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north and the
home of a grave-digger to the south. An inscription on the cemetery gates
reads, "RESTING PLACE OF LOST SOULS". A rickety old barge is lying here.
north: Misty graveyard.
east: Narrow road.
south: Path.
west: Beaten track.
northeast: Dense forest.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Dense forest.
out: Narrow road.
swampward: Vegetable garden.
*
S
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens.
north: Road opposite cottage.
east: Vegetable garden.
south: Hall.
west: Flower garden.
northeast: Road opposite cottage.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Road opposite cottage.
in: Hall.
out: Road opposite cottage.
swampward: Vegetable garden.
*S
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. The kitchen door is open.
Dara the sorceress is here wearing a ring3, and carrying a coracle, a
cardboard box0, 2 keys and a rice flail.
Jamesbond the sorcerer is here carrying a raft, 5 icons and a broadsword.
north: Path.
east: Lounge.
south: Kitchen.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
Dara the sorceress shouts "I was the one doing the calling.".
*WAVE
OK, Flexington the loud superheroine waves.
*
Jamesbond the sorcerer has given the icon3 to Dara the sorceress.
Jamesbond the sorcerer has given the icon2 to Dara the sorceress.
Jamesbond the sorcerer has given the icon1 to Dara the sorceress.
Jamesbond the sorcerer has given the icon0 to Dara the sorceress.
Jamesbond the sorcerer has given the icon4 to Dara the sorceress.
*
Dara the sorceress has given you the icon3.
*
Jamesbond the sorcerer says "ooops".
*
"THANKS :)"
Flexington the loud superheroine says "THANKS :)".
*
VAL ICON
The value of the icon3 is 441 points.
*
Dara the sorceress has given the icon2 to Jamesbond the sorcerer.
*
Jamesbond the sorcerer says "give him mine to plz".
*Dara the sorceress has given the icon1 to Jamesbond the sorcerer.
*
Dara the sorceress has given you the icon0.
*
Jamesbond the sorcerer has given you the icon2.
Jamesbond the sorcerer has given you the icon1.
*
BOW
OK, Flexington the loud superheroine bows.
*
Jamesbond the sorcerer waves.
*
"THANKS :)"
Flexington the loud superheroine says "THANKS :)".
*
WAVE
OK, Flexington the loud superheroine waves.
*
A raft, large enough to carry one person, has been left here.
In front of you lies a fearsome, yet beautiful broadsword.
Jamesbond the sorcerer has just passed on.
*I
You are carrying the following:
4 icons, the shoe1, 2 keys, the parasol0, the unlit brand0, the bow,
the spinach0 and the rolling-pin1.
Weight carried: 13kg 650g/100kg.
Objects carried: 12/12.
*
DROP PIN
Rolling-pin1 dropped.
*
TAKE SWORD
Broadsword taken.
*Dara the sorceress has just left.
*
ZW
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens.
north: Road opposite cottage.
east: Vegetable garden.
south: Hall.
west: Flower garden.
northeast: Road opposite cottage.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Road opposite cottage.
in: Hall.
out: Road opposite cottage.
swampward: Vegetable garden.
*
ZW
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild.
north: Road opposite cottage.
east: Gorse.
south: East pasture.
west: Path.
northeast: Narrow road.
southeast: Gorse.
southwest: East pasture.
northwest: Road opposite cottage.
out: Road opposite cottage.
swampward: Gorse.
*
ZW
Gorse.
You are in a tangled mass of prickly gorse.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
ZW
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
ZW
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. A rusty key
can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
Dara the sorceress has just arrived.
*
ZW
You are waylaid in a treacherous swamp.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
ZW
You're already in the swamp, take a look you myopic dumbo.
*
I
You are carrying the following:
the broadsword, 4 icons, the shoe1, 2 keys, the parasol0, the unlit
brand0, the bow and the spinach0.
Weight carried: 14kg 400g/100kg.
Objects carried: 12/12.
*
DROP ICONS
Icon3 dropped.
The icon3 sinks...
(Persona saved on +364 = 11,108).
Icon0 dropped.
The icon0 sinks...
(Persona saved on +364 = 11,472).
Icon2 dropped.
The icon2 sinks...
(Persona saved on +364 = 11,836).
Icon1 dropped.
The icon1 sinks...
(Persona saved on +364 = 12,200).
*
L
You are waylaid in a treacherous swamp.
*
I
You are carrying the following:
the broadsword, the shoe1, 2 keys, the parasol0, the unlit brand0, the
bow and the spinach0.
Weight carried: 6kg 400g/100kg.
Objects carried: 8/12.
*
An enraged ape (ape7) snarls at you, wildly.
The ape7 is approaching you purposefully...
*
You are efficiently smitten by a mighty example of bravery from the ape7.
Stamina=87/100.
You easily injure the ape7 with a ruthless, glancing blow.
Damage range: 15-19.
The ape7 looks fit.
There is a key10 here.
The key10 sinks...
*
DROP PARASOL
Parasol0 dropped.
The parasol0 sinks...
(Persona saved on +1 = 12,201).
*
You are somehow beaten by a spirited stroke from the ape7.
Stamina=80/100.
The ape7 efficiently withstands your bungled, frontal attack.
*
KILL APE WITH BROADSWORD
You are now using the broadsword to fight!
*
EAT SPINACH
Yeuch! The spinach0 looks and tastes so bad that you can't bring yourself to
eat it!
*
DROP SPINACH
Spinach0 dropped.
The spinach0 sinks...
*
With a single bound, you dispose of a telegraphed, upward blow by the ape7.
The ape7 is injured by the power of your competent lunge.
Damage range: 10-14.
The ape7 looks superficially injured.
*
DROP BRAND
Unlit brand0 dropped.
The unlit brand0 sinks...
*
DROP KEY
Key4 dropped.
The key4 sinks...
Key1 dropped.
The key1 sinks...
*You accidentally shrug aside a hasty assault by the ape7.
You adroitly catch the ape7 with a tremendous blow.
Damage range: 20-29.
The ape7 looks covered in wounds.
*
I
You are carrying the following:
the broadsword, the shoe1 and the bow.
Weight carried: 5kg 100g/100kg.
Objects carried: 3/12.
*
The viciousness of a well-aimed piece of fighting by the ape7 makes you reel.
Stamina=69/100.
The ape7 comfortably disposes of your slow thrust.
*
DROP BOW
Bow dropped.
The bow sinks...
*You are cleanly hurt by a tremendous, downward blow from the ape7.
Stamina=50/100.
You narrowly hurt the ape7 with a tremendous gouge.
Damage range: 20-29.
The ape7 looks seriously injured.
The ape7 has fled by going northwest.
You can fight him no longer.
(Persona saved on +16 = 12,217).
Looking decidedly wobbly, the ape7 ambles away.
*
Dara the sorceress has just arrived.
*
"OW"
Flexington the loud superheroine says "OW".
*
QN
All these fumes, you can't really see far through them...
*
N
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. A rusty key
can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
N
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
Clouds are gathering overhead.
*
NW
Dining area.
You are standing in the dining area of a long narrow room. To the north is the
lounge, to the west is a serving hatch which, you surmise, leads to the
kitchen (although it's too small to climb through). To the south are some
french windows which open out over a pasture. A bright red, rubber bouncy-ball
has come to rest here.
north: Lounge.
south: East pasture.
northeast: Lounge.
southeast: East pasture.
southwest: East pasture.
northwest: Lounge.
in: Lounge.
out: East pasture.
swampward: East pasture.
*
NE
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so there's no
point in getting any... Ahead of you to the south is the dining area, and to
the west is the hall. An archway to the east leads to the study. A fire is
burning merrily in its grate; the flickering flames are joy to behold as you
warm your hands from the glowing coals. The fire3 contains a piece of
obsidian. A picture postcard lies here, bearing a view of a delightful garden.
You notice a classy, cut-glass dish, glistening within your reach. The dish
contains a peach, an orange, a banana and an apricot.
east: Study.
south: Dining area.
west: Hall.
in: Study.
out: Hall.
swampward: Dining area.
*
E
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. An intricately carved wooden globe is here. The bookcase
has been shifted aside to allow passage behind it. The bookcase0 contains a
libram. An old, yellowing map has been cast aside here.
south: Secret steps.
west: Lounge.
down: Secret steps.
in: Secret steps.
out: Lounge.
swampward: Lounge.
*
WEAR SHOE
Shoe1 dropped.
You don the shoe1, and immediately everything goes black. An instant later,
your new surroundings appear about you, and you rematerialise, minus your
shoe...
Sorcerer's room.
You look around you in disbelief at the exotic room which you have discovered.
It seems to be a room used by some sorcerer, wherein he bound his spells and
worked his magic. The room is lit by an illusory red light, and many of the
strange objects you see defy description. To the north is a door inscribed
with strange runic symbols, but there is no other exit. Left here is a right
shoe. A streetsign has fallen here. An old, stoppered, oddly-shaped bottle
lies here. The glass bottle9 contains scrumpy. The rune-inscribed door is
open. On the floor lies a stethoscope. A compound of coloured crystals gives
off a heavy vapour here. Lying on the floor is an ogygian, cerulean scarab.
*
VAL SCARAB
The value of the scarab is 26 points.
*
TAKE SCARAB
Scarab taken.
*
VAL STETHOSCOPE
The value of the stethoscope is 9 points.
*
TAKE STETHOSCOPE
Stethoscope taken.
*
VAL SIGN
The value of the streetsign is 13 points.
*
TAKE SIGN
Streetsign taken.
*
VAL BOTTLE
The value of the glass bottle9 is 12 points.
*
TAKE BOTTLE
Glass bottle9 taken.
*
I
You are carrying the following:
the glass bottle9, the streetsign, the stethoscope, the scarab, the
icon0 and the broadsword.
The glass bottle9 contains:
scrumpy.
Weight carried: 10kg 500g/100kg.
Objects carried: 6/12.
*An old, dignified, grandfather clock ticks away unobtrusively, its case
closed.
*
TAKE CLOCK
Grandfather clock taken.
*
TAKE SHOW
I don't know the word "show".
*
TAKE SHOE
Shoe0 taken.
*
WEAR SHOE
Shoe0 dropped.
You don the shoe0, and immediately everything goes black. An instant later,
your new surroundings appear about you, and you rematerialise, minus your
shoe...
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. Right here is a left shoe. An intricately carved wooden
globe is here. The bookcase has been shifted aside to allow passage behind it.
The bookcase0 contains a libram. An old, yellowing map has been cast aside
here.
*
S
Secret steps.
These are some secret steps leading downwards through a false wall to the
underworld. At the bottom, to the south, is darkness; at the top, to the
north, stands a large bookcase, acting as a doorway between here and a study.
The bookcase has been shifted aside to allow passage behind it. The bookcase0
contains a libram.
north: Study.
south: Zombie room.
up: Study.
down: Zombie room.
in: Zombie room.
out: Study.
swampward: Study.
*
OUT
Study.
This is the old study used by the gravedigger who once owned this cottage,
where he read up his craft. It is decorated in sombre colours, and the windows
are small and dirty. On the south wall is a large bookcase reaching up to the
ceiling, made of oak. Right here is a left shoe. An intricately carved wooden
globe is here. The bookcase has been shifted aside to allow passage behind it.
The bookcase0 contains a libram. An old, yellowing map has been cast aside
here.
south: Secret steps.
west: Lounge.
down: Secret steps.
in: Secret steps.
out: Lounge.
swampward: Lounge.
*
TAKE SHOE
Shoe1 taken.
*
OUT
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so there's no
point in getting any... Ahead of you to the south is the dining area, and to
the west is the hall. An archway to the east leads to the study. There is a
fire burning merrily in the fireplace, its cheerful glare spreading a
delightful air of homeliness. The fire3 contains a piece of obsidian. A
picture postcard lies here, bearing a view of a delightful garden. You notice
a classy, cut-glass dish, glistening within your reach. The dish contains a
peach, an orange, a banana and an apricot.
east: Study.
south: Dining area.
west: Hall.
in: Study.
out: Hall.
swampward: Dining area.
*
OUT
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. A raft, large enough to carry one
person, has been left here. The kitchen door is open.
north: Path.
east: Lounge.
south: Kitchen.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
YP
I don't know the word "yp".
*
UP
Halfway up the stairs.
You are sitting on a step halfway up the stairs, as a ghostly voice recites a
poem by A. A. Milne to itself. Further up you can make out a landing;
downwards you can see a hallway.
north: Hall.
south: Upstairs landing.
southeast: Upstairs landing.
northwest: Hall.
up: Upstairs landing.
down: Hall.
in: Upstairs landing.
out: Hall.
swampward: Hall.
*
UP
Upstairs landing.
You are standing on the upstairs landing. There are openings in most
directions, the stairs lead downwards and to the northwest.
north: Main bedroom.
east: Airing cupboard.
south: Large bedroom.
west: Bathroom.
northeast: Airing cupboard.
southeast: Small bedroom.
southwest: Bathroom.
northwest: Halfway up the stairs.
down: Halfway up the stairs.
out: Halfway up the stairs.
swampward: Halfway up the stairs.
*
UP
You cannot go up from here.
*
SE
Small bedroom.
The room appears to have been used as a nursery at some time as the walls are
covered with pictures of elves and gnomes all smiling happily. There is a
fitted cupboard to the southwest and the way out is to the northwest. An
erudite-looking teddy bear called Columbus looks up at you inquisitively from
near your feet. The cupboard door is unlatched. Nearby lies a toy rattle.
southwest: Fitted cupboard.
northwest: Upstairs landing.
in: Fitted cupboard.
out: Upstairs landing.
swampward: Upstairs landing.
*
SLEEP
ZZZzzz...
*
You dream of a forlorn burial ground. An attractive devil gestures towards
you and interlocutes "ayprumpey". You find yourself laughing uncontrollably,
the inspector of sandwiches blacks over, resulting in your feeling uncannily
able to communicate with tadpoles.
*
"AYPRUMPEY"
You wake up!
Your stamina is 65.
Flexington the loud superheroine says "AYPRUMPEY".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 77.
*
I
You are carrying the following:
the shoe1, the grandfather clock, the glass bottle9, the streetsign,
the stethoscope, the scarab, the icon0 and the broadsword.
The glass bottle9 contains:
scrumpy.
Weight carried: 64kg 350g/100kg.
Objects carried: 8/12.
*
SLEEP
ZZZzzz...
*
You are too alert to sleep any longer. You have just woken up!
Your stamina is 100.
(Persona saved on 12,217).
*
Heiach the chimerical wizard shouts "flexington do you erm.. know what the
touchstone is?".
*
SHOUT "FLEXINGTON KILLED PURR PREVIOUS PERSONA WITH IT :)"
You shout "FLEXINGTON KILLED PURR PREVIOUS PERSONA WITH IT :)".
*
Heiach the chimerical wizard shouts "ahh ok, well swamp your loot".
*
SHOUT "(INTENTIONALLY, THAT PERSONA WAS KINDA BORING)"
You shout "(INTENTIONALLY, THAT PERSONA WAS KINDA BORING)".
*
I
You are carrying the following:
the shoe1, the glass bottle9, the streetsign, the stethoscope, the
scarab, the icon0 and the broadsword.
The glass bottle9 contains:
scrumpy.
Weight carried: 12kg 350g/100kg.
Objects carried: 7/12.
*
ZW
Upstairs landing.
You are standing on the upstairs landing. There are openings in most
directions, the stairs lead downwards and to the northwest.
north: Main bedroom.
east: Airing cupboard.
south: Large bedroom.
west: Bathroom.
northeast: Airing cupboard.
southeast: Small bedroom.
southwest: Bathroom.
northwest: Halfway up the stairs.
down: Halfway up the stairs.
out: Halfway up the stairs.
swampward: Halfway up the stairs.
*
ZW
Halfway up the stairs.
You are sitting on a step halfway up the stairs, as a ghostly voice recites a
poem by A. A. Milne to itself. Further up you can make out a landing;
downwards you can see a hallway.
north: Hall.
south: Upstairs landing.
southeast: Upstairs landing.
northwest: Hall.
up: Upstairs landing.
down: Hall.
in: Upstairs landing.
out: Hall.
swampward: Hall.
*
ZW
Hall.
You are standing in an oddly shaped hall. To the south is a doorway, the east
is an archway, and some dark forbidding stairs lead upwards to the southeast.
Immediately to the west is a fitted wardrobe, and some eerie, granite steps to
the southwest lead downwards to the cellar. A raft, large enough to carry one
person, has been left here. The kitchen door is open.
north: Path.
east: Lounge.
south: Kitchen.
west: Fitted wardrobe.
southeast: Halfway up the stairs.
southwest: Steps to cellar.
up: Halfway up the stairs.
down: Steps to cellar.
in: Fitted wardrobe.
out: Path.
swampward: Path.
*
ZW
Path.
You are standing on a path which leads off a road to the north, to a cottage
south of you. To the west and east are separate gardens. It is raining.
north: Road opposite cottage.
east: Vegetable garden.
south: Hall.
west: Flower garden.
northeast: Road opposite cottage.
southeast: Vegetable garden.
southwest: Flower garden.
northwest: Road opposite cottage.
in: Hall.
out: Road opposite cottage.
swampward: Vegetable garden.
*
ZW
Vegetable garden.
You are standing in the middle of what was obviously a vegetable garden.
However it has not been tended for years and most of the vegetables have run
wild. It is raining.
north: Road opposite cottage.
east: Gorse.
south: East pasture.
west: Path.
northeast: Narrow road.
southeast: Gorse.
southwest: East pasture.
northwest: Road opposite cottage.
out: Road opposite cottage.
swampward: Gorse.
*
ZW
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
ZW
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. It is raining.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
ZW
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. It is
raining. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
ZW
You are waylaid in a treacherous swamp.
It is raining.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
Heiach the chimerical wizard shouts "there is a gift outside the touchstone
room".
*I
You are carrying the following:
the shoe1, the glass bottle9, the streetsign, the stethoscope, the
scarab, the icon0 and the broadsword.
The glass bottle9 contains:
scrumpy.
Weight carried: 12kg 350g/100kg.
Objects carried: 7/12.
*
DROP BOTTLE
Glass bottle9 dropped.
The glass bottle9 sinks...
(Persona saved on +12 = 12,229).
*
DROP SIGN
Streetsign dropped.
The streetsign sinks...
(Persona saved on +13 = 12,242).
*
DROP STETH
I don't know the word "steth".
*
DROP STETHOSCOPE
Stethoscope dropped.
The stethoscope sinks...
(Persona saved on +9 = 12,251).
*
LOOK SCARAB
You see a scarab.
The scarab looks in as good a condition as it's ever likely to be.
*
Jamesbond the sorcerer is now helping you.
*
Heiach the chimerical wizard encourages you.
(Persona saved on +8 = 12,259).
*
DROP ICON
Icon0 dropped.
The icon0 sinks...
(Persona saved on +364 = 12,623).
*
I
You are carrying the following:
the shoe1, the scarab and the broadsword.
Weight carried: 4kg 600g/100kg.
Objects carried: 3/12.
*
L
You are waylaid in a treacherous swamp.
It is raining.
*
N
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. It is
raining. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
N
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. It is raining.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
N
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*
N
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
N
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining.
north: Dense forest.
east: Narrow road between lands.
south: Gorse.
west: Road opposite cottage.
northeast: Dense forest.
southeast: Forest near mountains.
southwest: Vegetable garden.
northwest: Dense forest.
out: Narrow road between lands.
swampward: Gorse.
*
S
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*S
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*S
Woodsman's hut.
This hut is obviously the home of a woodsman. There are various pieces of rude
wooden furniture scattered about. On the walls are stuffed fish and birds,
they appear old and are fixed firmly to the wall as if the owner has treasured
them for a long time.
north: In front of hut.
down: Ladder shaft.
in: Ladder shaft.
out: In front of hut.
swampward: In front of hut.
*
S
You cannot go south from here.
*
ZW
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*ZW
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. It is
raining. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*ZW
You are waylaid in a treacherous swamp.
It is raining.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
ZW
You're already in the swamp, take a look you myopic dumbo.
*
DROP SWORD
Broadsword dropped.
The broadsword sinks...
(Persona saved on +132 = 12,755).
*
I
You are carrying the following:
the shoe1 and the scarab.
Weight carried: 2kg 350g/100kg.
Objects carried: 2/12.
*
VAL SCARAB
The value of the scarab is 26 points.
*
N
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. It is
raining. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
N
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. It is raining.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
N
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. It is raining.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*N
Gorse.
You are in a tangled mass of prickly gorse. It is raining.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
N
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south. It is raining.
north: Dense forest.
east: Narrow road between lands.
south: Gorse.
west: Road opposite cottage.
northeast: Dense forest.
southeast: Forest near mountains.
southwest: Vegetable garden.
northwest: Dense forest.
out: Narrow road between lands.
swampward: Gorse.
*
N
Dense forest.
You are wandering around in some dense forest. To the west is the entrance to
a misty graveyard. A rusty key can be seen here. A large stick lies on the
ground.
north: Dense forest.
east: Dense forest.
south: Narrow road.
west: Misty graveyard.
northeast: Dense forest.
southeast: Narrow road.
southwest: Road opposite cottage.
northwest: Dense forest.
out: Road opposite cottage.
swampward: Road opposite cottage.
*
N
Dense forest.
You are wandering around in some dense forest. A large stick lies on the
ground.
north: Forest on steep slope.
east: Dense forest.
south: Dense forest.
west: Dense forest.
northeast: Forest on steep slope.
southeast: Dense forest.
southwest: Dense forest.
northwest: Forest on steep slope.
down: Forest on steep slope.
out: Dense forest.
swampward: Dense forest.
*
N
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. A
large stick lies on the ground.
north: South dale.
east: Forest on steep slope.
south: Dense forest.
west: Forest on steep slope.
northeast: South dale.
southeast: Dense forest.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: South dale.
out: Dense forest.
swampward: Dense forest.
*
N
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff. It is raining.
north: Dense forest.
east: Overgrown grounds of mausoleum.
south: Forest on steep slope.
west: Dangerous cliff.
northeast: Railway cutting.
southeast: Forest on steep slope.
southwest: Forest on steep slope.
northwest: West dale.
up: Forest on steep slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
N
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west. There is a furled umbrella here. On the
ground there is a large stick.
north: Railway track.
east: Railway cutting.
south: South dale.
west: West dale.
northeast: Railway track.
southeast: South dale.
southwest: South dale.
northwest: Railway track.
up: South dale.
down: West dale.
out: South dale.
swampward: South dale.
*
VAL UMBRELLA
The value of the umbrella is 0 points.
*
TAKE UMBRELLA
Umbrella taken.
*
OPEN UMBRELLA
The umbrella is now unfurled.
*
N
Railway track.
This is an east-west railway track, running through some very pleasant
surroundings. To the north and southwest are peaceful dales, and to the south
lies a drowsy forest. A hillock to the southeast is cut through by the track
as it heads east towards the base of a mighty cliff. It is raining. A golden
bolt has been hammered into one of the railway sleepers.
north: North dale.
east: Railway track.
south: Dense forest.
west: Railway track.
northeast: North dale.
southeast: Railway cutting.
southwest: West dale.
northwest: North dale.
up: Dense forest.
out: Dense forest.
swampward: West dale.
*
N
North dale.
You are standing in a quiet dale, at the foot of some gentle hills which rise
drowsily to the north, their slopes drenched in the emerald colour of the
trees which grow upon them. To the west the dale tails off into a stony slope
reaching down to the shore, and east is a paddock of some description. To the
south, before another forest, runs an east-west railway track. It is raining.
Lying temptingly before you is an appetising piece of succulent ambrosia.
north: Dense forest.
east: Paddock.
south: Railway track.
west: Stony slope.
northeast: Dense forest.
southeast: Railway track.
southwest: Railway track.
northwest: Dense forest.
up: Dense forest.
down: Railway track.
out: Railway track.
swampward: Railway track.
*
N
Dense forest.
You are standing in some dense forest, which slopes down to the south. A rusty
key can be seen here. A rusty key can be seen here.
east: Dense forest.
south: North dale.
west: Dense forest.
southeast: Paddock.
southwest: North dale.
down: North dale.
out: North dale.
swampward: North dale.
*
N
The forest becomes too dense to go any further. You give up and turn back.
*
LOOK KEY
You see a key0.
The key0 looks in as good a condition as it's ever likely to be.
You see a key2.
The key2 looks to be in relatively good condition.
*
TAKE KEY2
Key2 taken.
*
S
North dale.
You are standing in a quiet dale, at the foot of some gentle hills which rise
drowsily to the north, their slopes drenched in the emerald colour of the
trees which grow upon them. To the west the dale tails off into a stony slope
reaching down to the shore, and east is a paddock of some description. To the
south, before another forest, runs an east-west railway track. It is raining.
Lying temptingly before you is an appetising piece of succulent ambrosia.
north: Dense forest.
east: Paddock.
south: Railway track.
west: Stony slope.
northeast: Dense forest.
southeast: Railway track.
southwest: Railway track.
northwest: Dense forest.
up: Dense forest.
down: Railway track.
out: Railway track.
swampward: Railway track.
*
S
Railway track.
This is an east-west railway track, running through some very pleasant
surroundings. To the north and southwest are peaceful dales, and to the south
lies a drowsy forest. A hillock to the southeast is cut through by the track
as it heads east towards the base of a mighty cliff. It is raining. A golden
bolt has been hammered into one of the railway sleepers.
north: North dale.
east: Railway track.
south: Dense forest.
west: Railway track.
northeast: North dale.
southeast: Railway cutting.
southwest: West dale.
northwest: North dale.
up: Dense forest.
out: Dense forest.
swampward: West dale.
*
S
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west. A large stick lies on the ground.
north: Railway track.
east: Railway cutting.
south: South dale.
west: West dale.
northeast: Railway track.
southeast: South dale.
southwest: South dale.
northwest: Railway track.
up: South dale.
down: West dale.
out: South dale.
swampward: South dale.
*
S
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff. It is raining.
north: Dense forest.
east: Overgrown grounds of mausoleum.
south: Forest on steep slope.
west: Dangerous cliff.
northeast: Railway cutting.
southeast: Forest on steep slope.
southwest: Forest on steep slope.
northwest: West dale.
up: Forest on steep slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
S
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. A
large stick lies on the ground.
north: South dale.
east: Forest on steep slope.
south: Dense forest.
west: Forest on steep slope.
northeast: South dale.
southeast: Dense forest.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: South dale.
out: Dense forest.
swampward: Dense forest.
*
NE
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff. It is raining.
north: Dense forest.
east: Overgrown grounds of mausoleum.
south: Forest on steep slope.
west: Dangerous cliff.
northeast: Railway cutting.
southeast: Forest on steep slope.
southwest: Forest on steep slope.
northwest: West dale.
up: Forest on steep slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
NS
I don't know the word "ns".
*
S
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. A
large stick lies on the ground.
north: South dale.
east: Forest on steep slope.
south: Dense forest.
west: Forest on steep slope.
northeast: South dale.
southeast: Dense forest.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: South dale.
out: Dense forest.
swampward: Dense forest.
*S
Dense forest.
You are wandering around in some dense forest. A large stick lies on the
ground.
north: Forest on steep slope.
east: Dense forest.
south: Dense forest.
west: Dense forest.
northeast: Forest on steep slope.
southeast: Dense forest.
southwest: Dense forest.
northwest: Forest on steep slope.
down: Forest on steep slope.
out: Dense forest.
swampward: Dense forest.
*
NE
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
An enraged ape (ape7) snarls at you, wildly.
north: Overgrown grounds of mausoleum.
east: Forested part of north mountain.
south: Dense forest.
west: Forest on steep slope.
northeast: Overgrown grounds of mausoleum.
southeast: Foothills.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: Overgrown grounds of mausoleum.
out: Dense forest.
swampward: Dense forest.
*
NE
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of neglect.
Standing within, its entrance lying to the southeast, is a cold, bemossed
mausoleum. The scene is dominated by a huge cliff to the east, at the base of
an awe-inspiring mountain which climbs away into the clouds, its foothills
sweeping down into a steep escarpment covered in forest to the south. North is
more forest, and west a dale. To the northwest there looks to be a railway
cutting. It is raining.
north: Forest at base of cliff.
south: Forest on steep slope.
west: South dale.
northeast: Forest at base of cliff.
southeast: Mausoleum.
southwest: Forest on steep slope.
northwest: Railway cutting.
up: Forest on steep slope.
down: Railway cutting.
in: Mausoleum.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
NE
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly tall
mountain which rises off in an unclimbable cliff to the east. From inside it,
to the north, appears to run a railway line, which cuts through a shallow
mound to the west. South stands a cold, grey mausoleum in overgrown grounds,
protected ineffectually by the remains of a fence which long since rotted away
to virtually nothing.
north: Railway track.
south: Overgrown grounds of mausoleum.
west: Railway cutting.
southwest: Overgrown grounds of mausoleum.
northwest: Railway track.
up: Overgrown grounds of mausoleum.
down: Railway cutting.
out: Overgrown grounds of mausoleum.
swampward: Overgrown grounds of mausoleum.
*
NE
The cliff is too steep and high to climb.
*
Hovering before you is Eros, wearing a blindfold.
Out of nowhere, Eros suddenly produces a bow and looses an arrow straight at
your heart! It's a direct hit, but almost immediately the missile disappears!
You feel a strange longing...
Your stamina has fallen from 100 to 96.
Eros gives a satisfied smile, and flies away.
The name "Friendly" pops into your head.
*
N
Railway track.
You are standing on a section of rusted railway line, which runs out from a
tin mine in the base of a huge cliff to the east. Northwards is a paddock
where the pit ponies used to be kept, and southeast forest. Southwest is a
mound, which the track cuts through as it continues to the west. It is
raining.
north: Paddock.
east: Entrance to mine.
south: Forest at base of cliff.
west: Railway track.
southwest: Railway cutting.
northwest: Paddock.
up: Forest at base of cliff.
down: Entrance to mine.
in: Entrance to mine.
out: Forest at base of cliff.
swampward: Forest at base of cliff.
*
N
Paddock.
This is a paddock, where once were kept the ponies which used to haul the
heavy skips of tin from the mine down to the jetty on the beach. They have
long since gone, but the railway line along which they used to toil is still
intact, to the south. Westwards is a dale, and to the northeast is a ruin of
some stone building. Eastwards, travel is impossible due to the enormous cliff
which rises up into a mountain far into the clouds. It is raining.
north: Dense forest.
south: Railway track.
west: North dale.
northeast: Ruin.
southeast: Railway track.
southwest: Railway track.
northwest: Dense forest.
up: Dense forest.
down: Railway track.
out: Railway track.
swampward: Railway track.
*
N
Dense forest.
You are standing in some dense forest, which slopes down to the south, where
stones and masonry indicate once stood buildings, over which the forest has
now extended. A rusty key can be seen here. On the ground there is a large
stick.
east: Ruin.
south: Paddock.
west: Dense forest.
southeast: Ruin.
southwest: North dale.
down: Paddock.
out: Paddock.
swampward: Paddock.
*
N
The forest becomes too dense to go any further. You give up and turn back.
*
TAKE STICK
Unlit brand12 taken.
*
NE
The cliff is too steep and high to climb.
*
E
Ruin.
This conglomeration of stone which lies forlornly in the grass is all that is
left of the outer buildings belonging to the nearby tin mine, before bad times
fell upon it. Age and the weather have since reduced the once proud structures
to moss-covered misshapen arrangements of rubble. To the north is a forest,
and to the east an enormous cliff at the base of a huge, snow-capped mountain.
Elsewhere is a pony paddock. It is raining. There is a thick, silver-looking
cord here, coated in a strange, clear substance.
north: Dense forest.
south: Paddock.
west: Dense forest.
southwest: Paddock.
northwest: Dense forest.
up: Dense forest.
down: Paddock.
out: Paddock.
swampward: Paddock.
*
S
Paddock.
This is a paddock, where once were kept the ponies which used to haul the
heavy skips of tin from the mine down to the jetty on the beach. They have
long since gone, but the railway line along which they used to toil is still
intact, to the south. Westwards is a dale, and to the northeast is a ruin of
some stone building. Eastwards, travel is impossible due to the enormous cliff
which rises up into a mountain far into the clouds. It is raining.
north: Dense forest.
south: Railway track.
west: North dale.
northeast: Ruin.
southeast: Railway track.
southwest: Railway track.
northwest: Dense forest.
up: Dense forest.
down: Railway track.
out: Railway track.
swampward: Railway track.
*
S
Railway track.
You are standing on a section of rusted railway line, which runs out from a
tin mine in the base of a huge cliff to the east. Northwards is a paddock
where the pit ponies used to be kept, and southeast forest. Southwest is a
mound, which the track cuts through as it continues to the west. It is
raining.
north: Paddock.
east: Entrance to mine.
south: Forest at base of cliff.
west: Railway track.
southwest: Railway cutting.
northwest: Paddock.
up: Forest at base of cliff.
down: Entrance to mine.
in: Entrance to mine.
out: Forest at base of cliff.
swampward: Forest at base of cliff.
*
S
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly tall
mountain which rises off in an unclimbable cliff to the east. From inside it,
to the north, appears to run a railway line, which cuts through a shallow
mound to the west. South stands a cold, grey mausoleum in overgrown grounds,
protected ineffectually by the remains of a fence which long since rotted away
to virtually nothing.
north: Railway track.
south: Overgrown grounds of mausoleum.
west: Railway cutting.
southwest: Overgrown grounds of mausoleum.
northwest: Railway track.
up: Overgrown grounds of mausoleum.
down: Railway cutting.
out: Overgrown grounds of mausoleum.
swampward: Overgrown grounds of mausoleum.
*
S
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of neglect.
Standing within, its entrance lying to the southeast, is a cold, bemossed
mausoleum. The scene is dominated by a huge cliff to the east, at the base of
an awe-inspiring mountain which climbs away into the clouds, its foothills
sweeping down into a steep escarpment covered in forest to the south. North is
more forest, and west a dale. To the northwest there looks to be a railway
cutting. It is raining.
north: Forest at base of cliff.
south: Forest on steep slope.
west: South dale.
northeast: Forest at base of cliff.
southeast: Mausoleum.
southwest: Forest on steep slope.
northwest: Railway cutting.
up: Forest on steep slope.
down: Railway cutting.
in: Mausoleum.
out: Forest on steep slope.
swampward: Forest on steep slope.
*
S
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
north: Overgrown grounds of mausoleum.
east: Forested part of north mountain.
south: Dense forest.
west: Forest on steep slope.
northeast: Overgrown grounds of mausoleum.
southeast: Foothills.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: Overgrown grounds of mausoleum.
out: Dense forest.
swampward: Dense forest.
*
E
Forested part of north mountain.
You are standing in amongst some trees which cloak the lower slopes of a
majestic mountain, rising to the north above the timber-line. In all
directions, the mountain continues, although south and west are only gentle
foothills. A small, rusty key lies here. A rusty key can be seen here. On the
ground there is a large stick.
north: North mountain.
east: North mountain.
south: Foothills.
west: Forest on steep slope.
northeast: North mountain.
southeast: Foothills.
southwest: Foothills.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
E
North mountain.
You are scaling the lower slopes of a majestic mountain. Its peak lies high
above the clouds far to the north, although progress that way is only limited
due to an interposing cliff which stands out boldly after some more climbable
slopes. South are foothills. It is raining.
north: North mountain.
east: North mountain.
south: Foothills.
west: Forested part of north mountain.
northeast: North mountain.
southeast: Foothills.
southwest: Foothills.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
E
North mountain.
You are standing in the lower slopes of a majestic mountain, which rises to
the north and descends to the east and south into foothills. It is raining.
north: North mountain.
east: Foothills.
south: Foothills.
west: North mountain.
northeast: Foothills.
southeast: Foothills.
southwest: North mountain.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: Foothills.
*
N
North mountain.
You are scrambling up the slopes of a majestic mountain which spears through
the clouds far to the north, above a steep cliff. East lie foothills, and
there are lower slopes to the south. The sheer immensity of the mountain takes
your breath away. It is raining.
north: North mountain.
east: Foothills.
south: North mountain.
west: North mountain.
northeast: Foothills.
southeast: Foothills.
southwest: North mountain.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: North mountain.
*
N
North mountain.
You are standing in the lower slopes of a majestic mountain beside a huge
cliff to the north, which towers high above you. So rugged is the cliff that
you cannot climb it, only gasp at the geological wonder of it all. The
mountain slopes downwards to the south, and continues at the same level to the
west. It is raining.
east: Foothills.
south: North mountain.
west: North mountain.
southeast: North mountain.
southwest: North mountain.
northwest: North mountain.
down: Foothills.
out: Foothills.
swampward: North mountain.
*
N
The mountain is too steep to ascend in that direction.
*
NE
The mountain is too steep to ascend in that direction.
*
NW
North mountain.
You are in the corner of a horseshoe-shaped cliff, which curves round from the
north to the west, blocking your way. All around you in other directions lie
the slopes leading up to the cliff, which towers high above you, ending just
below the clouds. A modest-sized cave is situated in the cliff directly to the
north. It is raining. A box of prizes stands before you. There is a
long-disused warning beacon here.
north: Cave of stars.
east: North mountain.
south: North mountain.
northeast: North mountain.
southeast: North mountain.
southwest: North mountain.
down: North mountain.
in: Cave of stars.
out: North mountain.
swampward: North mountain.
*
TAKE BOX
Prizebox taken.
*
LOOK BOX
You see a prizebox.
The prizebox looks to be in relatively good condition.
The prizebox contains:
the goldfish and the ladybird.
*
"OOOH..."
Flexington the loud superheroine says "OOOH...".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
VAL ALL
The value of the scarab is 26 points.
The value of the shoe1 is 6 points.
The value of the umbrella is 19 points.
The value of the key2 is 0 points.
The value of the unlit brand12 is 0 points.
The value of the prizebox is 0 points.
For you, treasure is worth 162% of its minimum value.
Your value is 2,626 points.
*
TAKE FISH
I don't know to what "fish" you're referring.
*
Heiach the chimerical wizard shouts "hold them when you touch the touchstone".
*
TAKE FISH FROM BOX
I don't know to what "fish" you're referring.
*
Heiach the chimerical wizard shouts "also maybe be champion first?".
*
TAKE GOLDFISH FROM BOX
Goldfish removed from prizebox.
*
PUT GOLDFISH IN BOX
Goldfish inserted in prizebox.
*
shout "GOOD IDEA :)"
You shout "GOOD IDEA :)".
*
e
North mountain.
You are standing in the lower slopes of a majestic mountain beside a huge
cliff to the north, which towers high above you. So rugged is the cliff that
you cannot climb it, only gasp at the geological wonder of it all. The
mountain slopes downwards to the south, and continues at the same level to the
west. It is raining.
east: Foothills.
south: North mountain.
west: North mountain.
southeast: North mountain.
southwest: North mountain.
northwest: North mountain.
down: Foothills.
out: Foothills.
swampward: North mountain.
*
e
Foothills.
You are clambering about the foothills of a majestic mountain which climbs
above the clouds to the north. Unfortunately, there is a towering cliff there,
too large to ascend, but part of the mountain (to the west) is accessible.
Southwest lie further foothills, and southeast is all heath. Northeast is a
forest. It is raining.
east: Rough heath.
south: Foothills.
west: North mountain.
northeast: Dense forest.
southeast: Rough heath.
southwest: Foothills.
northwest: North mountain.
down: Rough heath.
out: Foothills.
swampward: Foothills.
*
e
Rough heath.
This is a band of rough heathland, which curves from the south to continue to
the east. Southeast lies the base of a large mountain, but northwest are the
foothills of one even larger, and far more majestic. North is forest, through
which can be espied an ornate wall. It is raining. A slightly stooped old man
is standing here. The man is wearing a watch and a ring0, and is carrying a
blade and 2 stoppered vials.
north: Dense forest.
east: Rough heath.
south: Rough heath.
west: Foothills.
northeast: Dense forest.
southeast: Middle mountain.
southwest: Foothills.
northwest: Foothills.
up: Middle mountain.
out: Rough heath.
swampward: Rough heath.
*
The man trudges off.
*
e
Rough heath.
You are walking across a rough heath, which continues to the east, west and
southwest. South is the base of a large mountain, the peak of which is partly
obscured by the clouds which flank it some way up. North from here is mainly
forest, although in the distance to the northwest is an enormous mountain,
more majestic than the other. It is raining. A horrifying zombie (zombie1)
stands in your way! The zombie1 is carrying a staff0 and a pebble3.
north: Dense forest.
east: Rough heath.
south: Middle mountain.
west: Rough heath.
northeast: Dense forest.
southeast: Middle mountain.
southwest: Rough heath.
northwest: Dense forest.
up: Rough heath.
out: Middle mountain.
swampward: Rough heath.
*
e
Your way is blocked by the zombie1.
*
s
Middle mountain.
This is the west face of a steep mountain. The summit lies beyond a mantle of
cloud which encircles the mountain just above you. Southwards and to the
northeast the mountain continues at this level, but to the southwest it
descends into a deep valley. North and west lie heaths, and beyond them the
mighty slopes of another mountain. It is raining.
north: Rough heath.
east: Misty part of middle mountain.
south: Middle mountain.
west: Rough heath.
northeast: Middle mountain.
southeast: Misty part of middle mountain.
southwest: Valley between mountains.
northwest: Rough heath.
up: Misty part of middle mountain.
down: Valley between mountains.
in: Valley between mountains.
out: Middle mountain.
swampward: Valley between mountains.
*
s
Middle mountain.
You are clambering about the southwest face of the Middle mountain. Just above
you, to the northeast, lie clouds hugging the slopes and obscuring the summit.
The mountain continues at roughly your present altitude to the north and east,
but to the west the gradient increases dramatically and plunges into a deep
valley. Southwards is a badly-paved road running east to west, and beyond that
to the southeast is another mountain thrusting above the clouds. It is
raining.
north: Middle mountain.
east: Middle mountain.
south: Badly-paved road.
west: Valley between mountains.
northeast: Misty part of middle mountain.
southeast: Badly-paved road.
southwest: Badly-paved road.
northwest: Rough heath.
up: Misty part of middle mountain.
down: Valley between mountains.
in: Valley between mountains.
out: Badly-paved road.
swampward: Badly-paved road.
*
s
Badly-paved road.
You find yourself on a badly-paved road, which continues to the east and west.
North and northeast are the lower regions of a mountain, which rises up beyond
the clouds. Southeast is a yard, belonging to an inn which can be seen just
beyond it. South is a briar patch, and southwest the foothills of a more
impressive mountain. Northwest is a deep valley, whose western slopes rise up
to the foothills of a mountain more majestic still. The view is quite
breathtaking. It is raining.
north: Middle mountain.
east: Badly-paved road.
south: Briar patch.
west: Badly-paved road.
northeast: Middle mountain.
southeast: Side yard of inn.
southwest: Foothills.
northwest: Valley between mountains.
up: Middle mountain.
in: Valley between mountains.
out: Badly-paved road.
swampward: Foothills.
*
s
Briar patch.
You are gingerly pushing your way through a prickly briar patch, skilfully
avoiding being scratched from the many thorns about. To the north runs an
east-west road, and to the east is a yard outside an old inn. South lies
pasture, beyond which is a river, and west are the foothills of a majestic
mountain, spearing its way through the fluffy clouds. It is raining.
north: Badly-paved road.
east: Side yard of inn.
south: Dense forest.
west: Foothills.
northeast: Badly-paved road.
southeast: Back yard of inn.
southwest: Forested part of south mountain.
northwest: Badly-paved road.
up: Forested part of south mountain.
out: Badly-paved road.
swampward: Forested part of south mountain.
*
s
Dense forest.
This is dense forest, at the bottom of a majestic mountain to the west. The
trees continue up the mountain, and there is an orchard to the east. North is
a briar patch, and south is an east-west flowing river. To the northeast is a
yard adjacent to an old inn. A rusty key can be seen here. A large stick lies
on the ground.
north: Briar patch.
east: Ancient orchard.
south: Fast-flowing river.
west: Forested part of south mountain.
northeast: Back yard of inn.
southeast: Fast-flowing river.
southwest: Fast-flowing river.
northwest: Foothills.
up: Forested part of south mountain.
in: Ancient orchard.
out: Ancient orchard.
swampward: Fast-flowing river.
*
You don't hear it raining on the trees any more.
*
i
You are carrying the following:
the prizebox, the unlit brand12, the key2, the umbrella, the shoe1 and
the scarab.
The prizebox contains:
the goldfish and the ladybird.
Weight carried: 6kg 950g/100kg.
Objects carried: 6/12.
*
val umbrella
The value of the umbrella is 0 points.
*
qs
Flexington the loud superheroine
eff str 92 eff dex 93 sta 97/100 pts 12,755 gam 71
*
s
Fast-flowing river.
You are standing by a river, flowing from the east to the west, where it
disappears under a mountain. Foothills of the mountain are to the northwest,
covered in forest which extends to the north of your current position, and
become an orchard to the northeast. In all southerly directions are pastures
of soft, deep-green grass.
north: Dense forest.
east: Fast-flowing river.
south: North lush pasture.
west: South mountain.
northeast: Ancient orchard.
southeast: East lush pasture.
southwest: North lush pasture.
northwest: Forested part of south mountain.
up: Fast-flowing river.
down: North lush pasture.
in: Ancient orchard.
out: Ancient orchard.
swampward: North lush pasture.
*
s
North lush pasture.
You are treading over the soft grass of a lush pasture. To the north is a
river, which continues to the northeast and flows beneath a mountain to the
northwest. East, west and south, the pasture continues, yet to the southeast
it becomes much rougher and more desolate. To the southwest lies forest. A
sweet little daisy chain has fallen here.
north: Fast-flowing river.
east: East lush pasture.
south: South lush pasture.
west: West lush pasture.
northeast: Fast-flowing river.
southeast: Rough pasture.
southwest: Dense forest.
northwest: South mountain.
up: South mountain.
out: Fast-flowing river.
swampward: West lush pasture.
*
e
East lush pasture.
You are standing in lush pasture, irrigated by a river which curves from
bordering to the east of where you stand, round to the north, and continuing
west from there to the northwest. The pasture carries on to the west and
southwest, but south is some rougher pasture which isn't so good.
north: Fast-flowing river.
east: Fast-flowing river.
south: Rough pasture.
west: North lush pasture.
northeast: Fast-flowing river.
southeast: Rough pasture.
southwest: South lush pasture.
northwest: Fast-flowing river.
out: Fast-flowing river.
swampward: North lush pasture.
*
e
Fast-flowing river.
You are walking beside a fast-flowing, yet shallow, river, which originates
from a fork in a much faster river to the southeast, and continues to the
northwest. North is an orchard, which by the northeast has become a normal
forest. East is a meadow, south of which is a gazebo. To the west lies a lush
pasture, but southwest it is rough and desolate.
north: Ancient orchard.
east: Riverside meadow.
south: Evil wood.
west: East lush pasture.
northeast: Dense forest.
southeast: Inside gazebo.
southwest: Rough pasture.
northwest: Fast-flowing river.
up: Inside gazebo.
down: Fast-flowing river.
in: Inside gazebo.
out: Dense forest.
swampward: East lush pasture.
*
up
Inside gazebo.
This is an ornate and elegant gazebo, built on a small eminence to afford a
better prospect of the surrounding countryside. North can be seen a lush
meadow, beyond which is a forest, and further still a mountain. East is a
fast-flowing river, which splits in two and curves from the north round to the
west, as well as continuing to the south. Over the river can be seen forest,
although south the trees are of a hideous, misshapen form. A small pamphlet
lies forgotten on the floor. Resting to one side is a pretty posy vase.
north: Riverside meadow.
west: Fast-flowing river.
northeast: Riverside meadow.
northwest: Fast-flowing river.
up: Riverside meadow.
out: Riverside meadow.
swampward: Fast-flowing river.
*
out
Riverside meadow.
You are strolling through a pleasant meadow on the west bank of a fast-flowing
river. The river splits further to the south, and one branch meanders
northwards to end up to the west of where you stand. North is a forest, and
northwest a more cultivated section which seems to be an orchard. South, by
the fork in the river, stands a gazebo.
north: Dense forest.
south: Inside gazebo.
west: Fast-flowing river.
northeast: Dense forest.
southeast: Inside gazebo.
southwest: Fast-flowing river.
northwest: Ancient orchard.
up: Dense forest.
down: Inside gazebo.
in: Inside gazebo.
out: Dense forest.
swampward: Fast-flowing river.
*
n
Dense forest.
You are wandering around in some dense forest on the west bank of a
fast-flowing river. To the north, the river is crossed by a ford, and to the
south it runs beside a meadow, beyond which you can see what looks like a
belvedere of some kind. At that point the river splits, and curves round to
the southwest of where you stand. West, the forest seems to be primarily of
fruit trees, and northwest through the greenery you can see what looks like a
well.
north: Ford across river.
south: Riverside meadow.
west: Ancient orchard.
northeast: Ford across river.
southeast: Riverside meadow.
southwest: Fast-flowing river.
northwest: Well near inn.
up: Ford across river.
down: Riverside meadow.
in: Ancient orchard.
out: Ford across river.
swampward: Fast-flowing river.
*
n
Ford across river.
You are standing on a ford across a fast-flowing river. To the west is a
badly-paved road, which carries on into the distance. Northwest is a
ramshackle old building, and southwest is some sort of well. South lies a
forest, and north is the west bank of the river you now cross. The ford goes
beneath the water level to the east, but you can still go that way if you so
desire. A horrifying zombie (zombie9) stands in your way!
north: Bank of river.
east: Ford in river.
south: Dense forest.
west: Badly-paved road.
northeast: Bank of river.
southeast: Dense forest.
southwest: Well near inn.
northwest: Stable.
up: Bank of river.
down: Dense forest.
in: Stable.
out: Ford in river.
swampward: Dense forest.
*
e
Your way is blocked by the zombie9.
*
e
Your way is blocked by the zombie9.
*
e
Ford in river.
You are wading across a partly-submerged ford which links the two banks of a
fast-flowing river. To the west, the ford continues; east, it reaches dry land
at the bottom of a sun-kissed hillside.
east: Driveway.
west: Ford across river.
northeast: Driveway.
southeast: Driveway.
up: Driveway.
swampward: Ford across river.
*
e
Driveway.
You are on a rutted path which runs from the southwest to the northeast.
Vineyards and olive trees stretch away on all sides, but the terrain is too
steep for you to leave the path. Above you, further up the hillside, are the
clear outlines of an ancient house, dominated by a squat tower in its centre.
West, across a fast-flowing river, can be seen a pleasant valley.
west: Ford in river.
northeast: Driveway.
southwest: Ford in river.
northwest: Ford in river.
up: Driveway.
down: Ford in river.
out: Ford in river.
swampward: Ford in river.
*
e
You cannot go east from here.
*
ne
Driveway.
You are part-way up a hillside, with olive groves and vineyards around you.
The way down the hillside is to the southwest, and northwards takes you up the
hill into the countryside. To the northwest you can espy an attractive and
ancient-looking farmhouse.
north: Olive grove.
southwest: Driveway.
northwest: Driveway.
up: Driveway.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
nw
Driveway.
You are stood outside a charming Italianate residence, built largely in stone.
The driveway down the hillside is to the southeast, but if you want to enter
the house the main entrance seems to be to the west. To the northwest is a
rear entrance, and directly north is an outhouse of some kind. The outhouse
door is locked shut.
west: Forecourt.
northeast: Olive grove.
southeast: Driveway.
northwest: Back entrance to "Il Castellare".
up: Olive grove.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
open door
The key2 grates in the lock...
The outhouse door creaks slowly open.
*
x
north: Workshop.
west: Forecourt.
northeast: Olive grove.
southeast: Driveway.
northwest: Back entrance to "Il Castellare".
up: Olive grove.
down: Driveway.
in: Workshop.
out: Driveway.
swampward: Driveway.
*
nw
Back entrance to "Il Castellare".
You are stood on a small platform at the top of some rickety-looking steps
outside a kitchen. The steps lead down to a driveway, which wanders past some
kind of outhouse, and follows the valley's steep incline downwards. The
kitchen door is locked shut.
southeast: Driveway.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
open dor
I don't know the word "dor".
*
open door
The key2 grates in the lock...
The kitchen door creaks slowly open.
*
l
Back entrance to "Il Castellare".
You are stood on a small platform at the top of some rickety-looking steps
outside a kitchen. The steps lead down to a driveway, which wanders past some
kind of outhouse, and follows the valley's steep incline downwards. The
kitchen door is open.
*
in
Kitchen in "Il Castellare".
This large, oblong room, situated at the eastern end of the Italianate villa
in which you find yourself, seems once to have been the main kitchen of the
house, doubtless the source of supply for many succulent morsels and elegant
repasts. A dining room lies to the west, and another doorway stands in the
south wall. East, a doorway leads to a porch, and a pleasant view over a
hillside. The kitchen door is open.
east: Back entrance to "Il Castellare".
south: Games room.
west: Dining room in "Il Castellare".
out: Back entrance to "Il Castellare".
swampward: Back entrance to "Il Castellare".
*
s
Games room.
You are in a large, rectangular room, whose main purpose seems to have been
the playing of games. A table-tennis table, set in concrete and certainly
immovable, stands in the centre of the room; the stone walls seem to breathe
back some of the mirth and laughter which must have filled this place many
times in the past. There are doorways to the north and west.
north: Kitchen in "Il Castellare".
west: Flower room.
out: Flower room.
swampward: Flower room.
*
n
Kitchen in "Il Castellare".
This large, oblong room, situated at the eastern end of the Italianate villa
in which you find yourself, seems once to have been the main kitchen of the
house, doubtless the source of supply for many succulent morsels and elegant
repasts. A dining room lies to the west, and another doorway stands in the
south wall. East, a doorway leads to a porch, and a pleasant view over a
hillside. The kitchen door is open.
east: Back entrance to "Il Castellare".
south: Games room.
west: Dining room in "Il Castellare".
out: Back entrance to "Il Castellare".
swampward: Back entrance to "Il Castellare".
*
s
Games room.
You are in a large, rectangular room, whose main purpose seems to have been
the playing of games. A table-tennis table, set in concrete and certainly
immovable, stands in the centre of the room; the stone walls seem to breathe
back some of the mirth and laughter which must have filled this place many
times in the past. There are doorways to the north and west.
north: Kitchen in "Il Castellare".
west: Flower room.
out: Flower room.
swampward: Flower room.
*
w
Flower room.
This room has a lingering scent of roses, and you can deduce that it was used
to prepare the flowers which in other days probably regularly bedecked the
Italian-style household in which you find yourself. Doorways lead both east
and west from here.
east: Games room.
west: Dayroom in "Il Castellare".
out: Dayroom in "Il Castellare".
swampward: Dayroom in "Il Castellare".
*
w
Dayroom in "Il Castellare".
This room was apparently used by the last occupant of this Italian-style
property to take naps after lunch in his declining years. The ingresso lies to
the west, and eastwards there seems to be more living space. A fine example of
a marquetry commode is here. The commode contains a bonnet.
east: Flower room.
west: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
val commode
The value of the commode is 13 points.
*
take commode
Commode taken.
*
val bonnet
I don't know to what "bonnet" you're referring.
*
val bonnet in commode
I don't know to what "bonnet" you're referring.
*
take bonnet from commode
Bonnet removed from commode.
*
val bonnet
The value of the bonnet is 10 points.
*
put bonnet in commode
Bonnet inserted in commode.
*
w
Ingresso.
This hall is what the last owners of this Italian-style property referred to
as the "ingresso". The dining room is to the north, while a doorway westwards
leads to a sitting room. A beautifully-proportioned stone staircase leads
upwards, and there seem to be further rooms to the east. The way out is south,
through a splendid oak doorway. The oaken door is open.
north: Dining room in "Il Castellare".
east: Dayroom in "Il Castellare".
south: Forecourt.
west: Sitting room in "Il Castellare".
up: Corridor in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
w
Sitting room in "Il Castellare".
This is a tastefully furnished sitting room. The dominant feature is a fresco
above the fireplace on the north wall showing a coat of arms painted in
quattrocento style. The decoration seems to feature some bird of water, while
the inscribed coat of arms bears the motto "COUTE QUE COUTE". An exit in the
northwest corner leads to a music room, and in the southwest corner a doorway
leads onto a terrace. Through a doorway to the east lies the ingresso. The
door is open. A healthy fire warms the room from its grate, giving off a
delicious aroma of woodsmoke.
east: Ingresso.
southwest: Terrace.
northwest: Music room.
out: Terrace.
swampward: Terrace.
*
w
You cannot go west from here.
*
nw
Music room.
You are in the music room of an Italianate dwelling. This is where the lady of
the house probably held her soirees in better times, and you feel that you,
too, would like to make music and bask in the hospitality and civilised
atmosphere which radiates from this place. A doorway to the east leads into a
courtyard, while southeast is a sitting room.
east: Courtyard.
southeast: Sitting room in "Il Castellare".
out: Sitting room in "Il Castellare".
swampward: Sitting room in "Il Castellare".
*
se
Sitting room in "Il Castellare".
This is a tastefully furnished sitting room. The dominant feature is a fresco
above the fireplace on the north wall showing a coat of arms painted in
quattrocento style. The decoration seems to feature some bird of water, while
the inscribed coat of arms bears the motto "COUTE QUE COUTE". An exit in the
northwest corner leads to a music room, and in the southwest corner a doorway
leads onto a terrace. Through a doorway to the east lies the ingresso. The
door is open. A healthy fire warms the room from its grate, giving off a
delicious aroma of woodsmoke.
east: Ingresso.
southwest: Terrace.
northwest: Music room.
out: Terrace.
swampward: Terrace.
*
sw
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. The door is open.
east: Forecourt.
west: Narrow pathway.
northeast: Sitting room in "Il Castellare".
northwest: Barn.
in: Sitting room in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
in
Sitting room in "Il Castellare".
This is a tastefully furnished sitting room. The dominant feature is a fresco
above the fireplace on the north wall showing a coat of arms painted in
quattrocento style. The decoration seems to feature some bird of water, while
the inscribed coat of arms bears the motto "COUTE QUE COUTE". An exit in the
northwest corner leads to a music room, and in the southwest corner a doorway
leads onto a terrace. Through a doorway to the east lies the ingresso. The
door is open. A healthy fire warms the room from its grate, giving off a
delicious aroma of woodsmoke.
east: Ingresso.
southwest: Terrace.
northwest: Music room.
out: Terrace.
swampward: Terrace.
*
sw
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. The door is open.
east: Forecourt.
west: Narrow pathway.
northeast: Sitting room in "Il Castellare".
northwest: Barn.
in: Sitting room in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
Jamesbond the sorcerer is no longer helping you.
*
se
You cannot go southeast from here.
*
ne
Sitting room in "Il Castellare".
This is a tastefully furnished sitting room. The dominant feature is a fresco
above the fireplace on the north wall showing a coat of arms painted in
quattrocento style. The decoration seems to feature some bird of water, while
the inscribed coat of arms bears the motto "COUTE QUE COUTE". An exit in the
northwest corner leads to a music room, and in the southwest corner a doorway
leads onto a terrace. Through a doorway to the east lies the ingresso. The
door is open. A healthy fire warms the room from its grate, giving off a
delicious aroma of woodsmoke.
east: Ingresso.
southwest: Terrace.
northwest: Music room.
out: Terrace.
swampward: Terrace.
*
e
Ingresso.
This hall is what the last owners of this Italian-style property referred to
as the "ingresso". The dining room is to the north, while a doorway westwards
leads to a sitting room. A beautifully-proportioned stone staircase leads
upwards, and there seem to be further rooms to the east. The way out is south,
through a splendid oak doorway. The oaken door is open.
north: Dining room in "Il Castellare".
east: Dayroom in "Il Castellare".
south: Forecourt.
west: Sitting room in "Il Castellare".
up: Corridor in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
n
Dining room in "Il Castellare".
The semi-circular brick ceiling of this room indicates that it was originally
designed for storage of some kind, but the last conversions seem to have
turned it into a dining area of some atmosphere. A hallway lies to the south,
and to the west is a courtyard. Through a doorway to the east, access can be
gained to a kitchen. A soggy wafer has been left here.
east: Kitchen in "Il Castellare".
south: Ingresso.
west: Courtyard.
out: Ingresso.
swampward: Ingresso.
*
e
Kitchen in "Il Castellare".
This large, oblong room, situated at the eastern end of the Italianate villa
in which you find yourself, seems once to have been the main kitchen of the
house, doubtless the source of supply for many succulent morsels and elegant
repasts. A dining room lies to the west, and another doorway stands in the
south wall. East, a doorway leads to a porch, and a pleasant view over a
hillside. The kitchen door is open.
east: Back entrance to "Il Castellare".
south: Games room.
west: Dining room in "Il Castellare".
out: Back entrance to "Il Castellare".
swampward: Back entrance to "Il Castellare".
*
w
Dining room in "Il Castellare".
The semi-circular brick ceiling of this room indicates that it was originally
designed for storage of some kind, but the last conversions seem to have
turned it into a dining area of some atmosphere. A hallway lies to the south,
and to the west is a courtyard. Through a doorway to the east, access can be
gained to a kitchen. A soggy wafer has been left here.
east: Kitchen in "Il Castellare".
south: Ingresso.
west: Courtyard.
out: Ingresso.
swampward: Ingresso.
*
w
Courtyard.
You are in a cool and pleasant courtyard formed by the three walls of an
Italianate house. Through a doorway to the north you see open countryside up a
steep hill. Looming above you is a mellow stone tower, which is the central
feature of the building. Westwards, an ornate archway leads to the music room,
while through a large opening to the east can be seen an oddly-shaped dining
room. The farmhouse door is locked shut.
east: Dining room in "Il Castellare".
west: Music room.
northwest: Olive grove.
in: Dining room in "Il Castellare".
*
open door
The key2 grates in the lock...
The farmhouse door creaks slowly open.
*
l
Courtyard.
You are in a cool and pleasant courtyard formed by the three walls of an
Italianate house. Through a doorway to the north you see open countryside up a
steep hill. Looming above you is a mellow stone tower, which is the central
feature of the building. Westwards, an ornate archway leads to the music room,
while through a large opening to the east can be seen an oddly-shaped dining
room. The farmhouse door is open.
*
x
north: Olive grove.
east: Dining room in "Il Castellare".
west: Music room.
northeast: Olive grove.
northwest: Olive grove.
up: Olive grove.
in: Dining room in "Il Castellare".
out: Olive grove.
swampward: Olive grove.
*
in
Dining room in "Il Castellare".
The semi-circular brick ceiling of this room indicates that it was originally
designed for storage of some kind, but the last conversions seem to have
turned it into a dining area of some atmosphere. A hallway lies to the south,
and to the west is a courtyard. Through a doorway to the east, access can be
gained to a kitchen. A soggy wafer has been left here.
east: Kitchen in "Il Castellare".
south: Ingresso.
west: Courtyard.
out: Ingresso.
swampward: Ingresso.
*
w
Courtyard.
You are in a cool and pleasant courtyard formed by the three walls of an
Italianate house. Through a doorway to the north you see open countryside up a
steep hill. Looming above you is a mellow stone tower, which is the central
feature of the building. Westwards, an ornate archway leads to the music room,
while through a large opening to the east can be seen an oddly-shaped dining
room. The farmhouse door is open.
north: Olive grove.
east: Dining room in "Il Castellare".
west: Music room.
northeast: Olive grove.
northwest: Olive grove.
up: Olive grove.
in: Dining room in "Il Castellare".
out: Olive grove.
swampward: Olive grove.
*
Jamesbond the sorcerer is now helping you.
*
n
Olive grove.
You are in a pleasant olive grove above "Il Castellare". Further up, at the
very top of the hill, is a ruin of some kind, surrounded by a wall, while
below you can be seen the charming, red-tiled roof of the farmhouse and its
squat tower, and in the southwest, a swimming pool. The farmhouse door is
open.
north: Olive grove.
south: Courtyard.
west: Olive grove.
southwest: Swimming pool.
northwest: Olive grove.
up: Olive grove.
down: Swimming pool.
in: Courtyard.
out: Swimming pool.
swampward: Swimming pool.
*
down
Swimming pool.
This is a large swimming pool, set in imposing surroundings. The view across
the valley below to the mountains beyond is quite spectacular, and it is a
shame that you cannot reach it from here. Far below you can see the river from
which the pool draws its water supply. The once-clear water before you is now
green and slimy-looking, not at all what it must have been like when lazy
summer afternoons echoed with the splashing and cavorting of small children.
The way out is to the east, and north, up the hillside. At the extreme west
end of the pool is a derelict-looking pumphouse. The pumphouse door is locked
shut.
north: Olive grove.
east: Narrow pathway.
northeast: Olive grove.
up: Olive grove.
out: Narrow pathway.
swampward: Narrow pathway.
*
open door
The key2 grates in the lock...
The pumphouse door creaks slowly open.
*
l
Swimming pool.
This is a large swimming pool, set in imposing surroundings. The view across
the valley below to the mountains beyond is quite spectacular, and it is a
shame that you cannot reach it from here. Far below you can see the river from
which the pool draws its water supply. The once-clear water before you is now
green and slimy-looking, not at all what it must have been like when lazy
summer afternoons echoed with the splashing and cavorting of small children.
The way out is to the east, and north, up the hillside. At the extreme west
end of the pool is a derelict-looking pumphouse. The pumphouse door is open.
*
in
Pumphouse.
This is a small room containing all the machinery you'd expect to service the
swimming pool which lies directly to the east. Unfortunately the pump and its
ancillary equipment look rather run down and neglected, although still,
perhaps, mostly in working order. The pumphouse door is open.
east: Swimming pool.
out: Swimming pool.
swampward: Swimming pool.
*
out
Swimming pool.
This is a large swimming pool, set in imposing surroundings. The view across
the valley below to the mountains beyond is quite spectacular, and it is a
shame that you cannot reach it from here. Far below you can see the river from
which the pool draws its water supply. The once-clear water before you is now
green and slimy-looking, not at all what it must have been like when lazy
summer afternoons echoed with the splashing and cavorting of small children.
The way out is to the east, and north, up the hillside. At the extreme west
end of the pool is a derelict-looking pumphouse. The pumphouse door is open.
north: Olive grove.
east: Narrow pathway.
west: Pumphouse.
northeast: Olive grove.
up: Olive grove.
in: Pumphouse.
out: Narrow pathway.
swampward: Narrow pathway.
*
e
Narrow pathway.
You are stood on a narrow track on the side of a hill. To the northeast you
can make out the outline of a solid stone barn, and to the west you espy an
expanse of water. The way north, up the hill, is blocked by an old landslide.
east: Narrow pathway.
west: Swimming pool.
northeast: Barn.
out: Narrow pathway.
swampward: Narrow pathway.
*
e
Narrow pathway.
You are on a narrow pathway which slopes down to the west. To the east lies
"Il Castellare", while the route to the north is blocked by one of the stone
walls of an imposing barn.
east: Terrace.
west: Narrow pathway.
out: Terrace.
swampward: Terrace.
*
e
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. The door is open.
east: Forecourt.
west: Narrow pathway.
northeast: Sitting room in "Il Castellare".
northwest: Barn.
in: Sitting room in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
e
Forecourt.
You are stood outside "Il Castellare". Originally this block of buildings
comprised three farm dwellings, but in more prosperous times they were turned,
very tastefully, into one dwelling in the Italian style. As you face south you
are afforded a fine view over the valley below. North is a large oak doorway,
clearly the main entrance, while an outside staircase leads up to the first
floor. West is the terrace, and the route down the hillside lies to the east.
The oaken door is open.
north: Ingresso.
east: Driveway.
west: Terrace.
up: Outside bedroom in "Il Castellare".
in: Ingresso.
out: Driveway.
swampward: Driveway.
*
w
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. The door is open.
east: Forecourt.
west: Narrow pathway.
northeast: Sitting room in "Il Castellare".
northwest: Barn.
in: Sitting room in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*w
Narrow pathway.
You are on a narrow pathway which slopes down to the west. To the east lies
"Il Castellare", while the route to the north is blocked by one of the stone
walls of an imposing barn.
east: Terrace.
west: Narrow pathway.
out: Terrace.
swampward: Terrace.
*
e
Terrace.
This is a flat area outside an Italianate house, with chunks of stone paving
running wild with growth. An unsightly brick barbecue adjoins the north wall
of the house, obviously built by someone who overrated his talents as a mason.
To the northeast, a doorway leads into the house, while to the northwest is a
barn. The view south over the olive groves and vineyards below is quite
spectacular, although it would be far too difficult for you to climb down to
them from here. To the west, a small path meanders past the barn, and to the
east lie the main entrance and path down the hillside. The door is open.
east: Forecourt.
west: Narrow pathway.
northeast: Sitting room in "Il Castellare".
northwest: Barn.
in: Sitting room in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
e
Forecourt.
You are stood outside "Il Castellare". Originally this block of buildings
comprised three farm dwellings, but in more prosperous times they were turned,
very tastefully, into one dwelling in the Italian style. As you face south you
are afforded a fine view over the valley below. North is a large oak doorway,
clearly the main entrance, while an outside staircase leads up to the first
floor. West is the terrace, and the route down the hillside lies to the east.
The oaken door is open.
north: Ingresso.
east: Driveway.
west: Terrace.
up: Outside bedroom in "Il Castellare".
in: Ingresso.
out: Driveway.
swampward: Driveway.
*
up
Outside bedroom in "Il Castellare".
You are stood on top of some stone steps which lead down to the forecourt of
an Italianate house, while immediately north of you is a doorway, through
which you espy a bedroom. You cannot but admire the fine view, south from
here, over the valley. The door is open.
north: Bedroom in "Il Castellare".
down: Forecourt.
in: Bedroom in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
in
Bedroom in "Il Castellare".
You are in a plain, but tastefully decorated, guest bedroom in an Italianate
residence. The south wall contains a doorway which leads to an outside
staircase, and through it you can admire the view over the surrounding
countryside. West is a bathroom, and northwest a fine old doorway affords
access to a corridor. The door is open.
south: Outside bedroom in "Il Castellare".
west: Bathroom in "Il Castellare".
northwest: Corridor in "Il Castellare".
out: Outside bedroom in "Il Castellare".
swampward: Outside bedroom in "Il Castellare".
*
w
Bathroom in "Il Castellare".
This is a bathroom on the south front of a tower. The window affords an
agreeable vista across the valley below. An unusual feature of this place is
the two doorways to the west and east, both leading to guest bedrooms. You can
imagine that when weekend parties were held here in happier times and the
house was full, much mirth and merriment would have occurred through
forgetting to lock the relevant door! Although there is a lavatory here, and
despite the room's name, there is no bath. The door is open.
east: Bedroom in "Il Castellare".
west: Bedroom in "Il Castellare".
out: Bedroom in "Il Castellare".
swampward: Bedroom in "Il Castellare".
*
w
Bedroom in "Il Castellare".
You are in a comfortable guest bedroom on the first floor of a tower. To the
east is a bathroom, and a doorway to the northeast leads onto a corridor. The
door is open.
east: Bathroom in "Il Castellare".
northeast: Corridor in "Il Castellare".
out: Bathroom in "Il Castellare".
swampward: Bathroom in "Il Castellare".
*
w
You cannot go west from here.
*
ne
Corridor in "Il Castellare".
You are in a corridor which runs from the north to the south, with exits to
the northwest and southwest into bedrooms. At the northeastern corner it turns
sharply at ninety degrees, and continues eastwards to encompass a tower.
north: Corridor in "Il Castellare".
east: Corridor in "Il Castellare".
northeast: Corridor in "Il Castellare".
southwest: Bedroom in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
nw
Master bedroom in "Il Castellare".
This most opulent boudoir was clearly once used by the lady of the household.
A bathroom ensuite lies to the north, and the windows on the west side
overlook the countryside. A prominent feature visible not far away from here
is a swimming pool, and more distant, in the valley, is a lake shimmering in
the haze. A doorway to the southeast leads onto a corridor. Lying here is a
worn leather slipper. The bathroom door is locked shut.
southeast: Corridor in "Il Castellare".
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
val slipper
The value of the slipper is 15 points.
*
put slipper in commode
I don't know to what "slipper" you're referring.
*
take slipper
Slipper taken.
*
put slipper in commode
Slipper inserted in commode.
*
open door
The key2 grates in the lock...
The bathroom door creaks slowly open.
*
l
Master bedroom in "Il Castellare".
This most opulent boudoir was clearly once used by the lady of the household.
A bathroom ensuite lies to the north, and the windows on the west side
overlook the countryside. A prominent feature visible not far away from here
is a swimming pool, and more distant, in the valley, is a lake shimmering in
the haze. A doorway to the southeast leads onto a corridor. The bathroom door
is open.
*
in
En suite bathroom.
This luxurious bathroom, with its (now missing) sunken tub and every possible
convenience, looks over a steeply ascending hill to the north. An opulent
bedroom lies to the south. The bathroom door is open. Standing conveniently
close by is a small, closed phial. The closed phial1 contains medicine.
south: Master bedroom in "Il Castellare".
out: Master bedroom in "Il Castellare".
swampward: Master bedroom in "Il Castellare".
*
otu
I don't know the word "otu".
*
In the distance, you hear an incredibly loud >*B*O*O*M*<.
*
Heiach the chimerical wizard shouts "BOOM!".
*
take phial. put phial in box
Closed phial1 taken.
*Closed phial1 inserted in prizebox.
*
shout "EXPLOSION NOISES!"
You shout "EXPLOSION NOISES!".
*
zw
Master bedroom in "Il Castellare".
This most opulent boudoir was clearly once used by the lady of the household.
A bathroom ensuite lies to the north, and the windows on the west side
overlook the countryside. A prominent feature visible not far away from here
is a swimming pool, and more distant, in the valley, is a lake shimmering in
the haze. A doorway to the southeast leads onto a corridor. The bathroom door
is open.
north: En suite bathroom.
southeast: Corridor in "Il Castellare".
in: En suite bathroom.
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
val all
The value of the scarab is 16 points.
The value of the shoe1 is 4 points.
The value of the umbrella is 0 points.
The value of the key2 is 0 points.
The value of the unlit brand12 is 0 points.
The value of the prizebox is 0 points.
The value of the commode is 6 points.
For you, treasure is worth 100% of its minimum value.
Your value is 2,626 points.
*
zw
Corridor in "Il Castellare".
You are in a corridor which runs from the north to the south, with exits to
the northwest and southwest into bedrooms. At the northeastern corner it turns
sharply at ninety degrees, and continues eastwards to encompass a tower.
north: Corridor in "Il Castellare".
east: Corridor in "Il Castellare".
northeast: Corridor in "Il Castellare".
southwest: Bedroom in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
zw
Corridor in "Il Castellare".
This east-west passageway has exits to the north, northwest and northeast. A
set of wooden steps leads upwards into a tower, while the corridor turns south
ninety degrees at its ends. A well-proportioned stone staircase leads down to
the ingresso. The doorway to the north looks like a bathroom. The door is
locked shut.
east: Corridor in "Il Castellare".
south: Corridor in "Il Castellare".
west: Corridor in "Il Castellare".
northeast: Master bedroom in "Il Castellare".
southeast: Corridor in "Il Castellare".
southwest: Corridor in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
up: Tower stairs.
down: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
zw
Ingresso.
This hall is what the last owners of this Italian-style property referred to
as the "ingresso". The dining room is to the north, while a doorway westwards
leads to a sitting room. A beautifully-proportioned stone staircase leads
upwards, and there seem to be further rooms to the east. The way out is south,
through a splendid oak doorway. The oaken door is open.
north: Dining room in "Il Castellare".
east: Dayroom in "Il Castellare".
south: Forecourt.
west: Sitting room in "Il Castellare".
up: Corridor in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
up
Corridor in "Il Castellare".
This east-west passageway has exits to the north, northwest and northeast. A
set of wooden steps leads upwards into a tower, while the corridor turns south
ninety degrees at its ends. A well-proportioned stone staircase leads down to
the ingresso. The doorway to the north looks like a bathroom. The door is
locked shut.
east: Corridor in "Il Castellare".
south: Corridor in "Il Castellare".
west: Corridor in "Il Castellare".
northeast: Master bedroom in "Il Castellare".
southeast: Corridor in "Il Castellare".
southwest: Corridor in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
up: Tower stairs.
down: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
open door
The key2 grates in the lock...
The door creaks slowly open.
*
l
Corridor in "Il Castellare".
This east-west passageway has exits to the north, northwest and northeast. A
set of wooden steps leads upwards into a tower, while the corridor turns south
ninety degrees at its ends. A well-proportioned stone staircase leads down to
the ingresso. The doorway to the north looks like a bathroom. The door is
open.
*
x
north: Shower room.
east: Corridor in "Il Castellare".
south: Corridor in "Il Castellare".
west: Corridor in "Il Castellare".
northeast: Master bedroom in "Il Castellare".
southeast: Corridor in "Il Castellare".
southwest: Corridor in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
up: Tower stairs.
down: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
n
Shower room.
This is a tiny room, even given its purpose as a place in which to take
showers. The floor slopes down to a drain in the middle, and the only exit is
south, through a narrow doorway. The door is open.
south: Corridor in "Il Castellare".
out: Corridor in "Il Castellare".
*
s
Corridor in "Il Castellare".
This east-west passageway has exits to the north, northwest and northeast. A
set of wooden steps leads upwards into a tower, while the corridor turns south
ninety degrees at its ends. A well-proportioned stone staircase leads down to
the ingresso. The doorway to the north looks like a bathroom. The door is
open.
north: Shower room.
east: Corridor in "Il Castellare".
south: Corridor in "Il Castellare".
west: Corridor in "Il Castellare".
northeast: Master bedroom in "Il Castellare".
southeast: Corridor in "Il Castellare".
southwest: Corridor in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
up: Tower stairs.
down: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
up
Tower stairs.
You are on some narrow wooden steps in a tower. The stairs, formed by stout
and ancient slats of sealed oak, are riddled with woodworm, but seem robust
enough to take your weight.
north: Landing in tower.
up: Landing in tower.
down: Corridor in "Il Castellare".
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
up
Landing in tower.
You are on the narrowest of landings, part-way up a staircase in a tower. This
place looks as if it is the oldest part of the building in which you are
currently trespassing, probably having been erected many centuries ago when
The Land was threatened by an invasion of barbarian hordes. Through a slit in
the wall, you observe that you are facing south, down a valley, and you
perceive a rutted track threading its way through neglected olive groves and
vineyards. Some solid stairs next to the window-slit lead both further up and
further down the tower.
south: Landing in tower.
up: Landing in tower.
down: Tower stairs.
out: Tower stairs.
swampward: Tower stairs.
*
up
Landing in tower.
You are on a narrow landing in a tower, much like one you can vaguely make out
beneath you. A doorway to the west leads into a room, and gloomy, unstable
stairs lead down. The staircase up looks even more rickety, but might just
take your weight.
north: Nanny's room.
west: Nursery in tower.
up: Nanny's room.
down: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
up
Nanny's room.
You are in a room at the top of a tall tower. Windows on all four walls afford
breathtaking views over a hillside. The room appears to have been occupied by
a nanny. Everything is in immaculate order, but a trifle stern-looking, as if
naughty boys and girls who don't eat their greens might still have their
bottoms soundly smacked here. The staircase downwards looks extremely
hazardous. Curled up here is an idle snugglepuss. Nearby stands a small,
squarish bottle, stoppered, and marked: "bourbon". The glass bottle11 contains
bourbon. Lying here is a curious but pleasing abstract painting.
down: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
val all
The value of the scarab is 16 points.
The value of the shoe1 is 4 points.
The value of the umbrella is 0 points.
The value of the key2 is 0 points.
The value of the unlit brand12 is 0 points.
The value of the prizebox is 0 points.
The value of the commode is 6 points.
The value of the abstract is 17 points.
The value of the glass bottle11 is 5 points.
The value of the snugglepuss is 10 points.
For you, treasure is worth 100% of its minimum value.
Your value is 2,626 points.
*
put bottle in commode
I don't know to what "bottle" you're referring.
*
take bottle. put bottle in commode
Glass bottle11 taken.
*Glass bottle11 inserted in commode.
*
take painting
Abstract taken.
*
zw
Landing in tower.
You are on a narrow landing in a tower, much like one you can vaguely make out
beneath you. A doorway to the west leads into a room, and gloomy, unstable
stairs lead down. The staircase up looks even more rickety, but might just
take your weight.
north: Nanny's room.
west: Nursery in tower.
up: Nanny's room.
down: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
zw
Landing in tower.
You are on the narrowest of landings, part-way up a staircase in a tower. This
place looks as if it is the oldest part of the building in which you are
currently trespassing, probably having been erected many centuries ago when
The Land was threatened by an invasion of barbarian hordes. Through a slit in
the wall, you observe that you are facing south, down a valley, and you
perceive a rutted track threading its way through neglected olive groves and
vineyards. Some solid stairs next to the window-slit lead both further up and
further down the tower.
south: Landing in tower.
up: Landing in tower.
down: Tower stairs.
out: Tower stairs.
swampward: Tower stairs.
*
up
Landing in tower.
You are on a narrow landing in a tower, much like one you can vaguely make out
beneath you. A doorway to the west leads into a room, and gloomy, unstable
stairs lead down. The staircase up looks even more rickety, but might just
take your weight.
north: Nanny's room.
west: Nursery in tower.
up: Nanny's room.
down: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
w
Nursery in tower.
This delightful room appears to have been used as a nursery. The walls are
decorated with pictures of bunny rabbits and squirrels, all playfully bopping
in a forest. A doorway to the east leads to a landing, while a tiny doorway on
the northeast wall is an alcove. The window niches appear to have been covered
on the interior with glass when this place was inhabited, suggesting that
doves once nested there, no doubt providing the small inhabitants of the room
untold hours of fascination and experience in practical nature observation. A
travel brochure has been dropped over to one side. A large-eyed, soft and
cuddly teddy bear sits here. Lying close to you is a corn dolly. The alcove
door is closed.
east: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
read brochure
The brochure is now opened.
The brochure advertises competitively-priced "short break" holidays away from
it all in The Land. Most of it is complicated tables you can't ever hope to
understand, detailing many and varied different prices for each quoted
holiday, depending on excursions, single-room supplements, transport type and
whether you want a sumptuous room in an expensive run-down hotel or wish to
usurp the resident rodents from a stark, dirt-cheap run-down hotel. After
scanning page after page of small, unreadable writing apparently about travel
insurance and testimonials from satisfied customers who live in Coventry, you
finally get to the holidays. The ones which catch your eye are: The Land's
"sun-kissed beaches" (accompanied by a picture of a grey, dismal beach it
looks like someone just died jumping onto); "historic tours" (illustrated by a
snapshot of an idol, with a couple of guys in its mouth trying to heave open a
portcullis); and "scenic wonders" (accompanied by an illustration of three
genuinely magnificent mountains, the sort they make jigsaw puzzles of). There
is also a picture of "our comfortable three-star hotel", which on closer
inspection you learn is of the "Admiral Bombow" inn.
*
val all
The value of the scarab is 16 points.
The value of the shoe1 is 4 points.
The value of the umbrella is 0 points.
The value of the key2 is 0 points.
The value of the unlit brand12 is 0 points.
The value of the prizebox is 0 points.
The value of the commode is 6 points.
The value of the abstract is 17 points.
The value of the dolly is -5 points.
The value of the teddy is -12 points.
The value of the brochure is -15 points.
For you, treasure is worth 100% of its minimum value.
Your value is 2,626 points.
*
open doow
I don't know the word "doow".
*
open door
The alcove door creaks slowly open.
*
l
Nursery in tower.
This delightful room appears to have been used as a nursery. The walls are
decorated with pictures of bunny rabbits and squirrels, all playfully bopping
in a forest. A doorway to the east leads to a landing, while a tiny doorway on
the northeast wall is an alcove. The window niches appear to have been covered
on the interior with glass when this place was inhabited, suggesting that
doves once nested there, no doubt providing the small inhabitants of the room
untold hours of fascination and experience in practical nature observation. A
travel brochure has been dropped over to one side. A large-eyed, soft and
cuddly teddy bear sits here. Lying close to you is a corn dolly. The alcove
door is open.
*
x
north: Alcove.
east: Landing in tower.
northeast: Alcove.
in: Alcove.
out: Landing in tower.
swampward: Landing in tower.
*
in
Alcove.
This is a small cubby hole, once used to store the equipment required by the
nursery which lies to the southwest. A sturdy, wooden toy chest has been
discarded here. Lying here is a child's tomahawk, great for playing Cowboys
and Indians! A handpainted toy soldier lies discarded here, its colours
fading. A floppy gonk has been left here. The alcove door is open.
south: Nursery in tower.
west: Nursery in tower.
southwest: Nursery in tower.
out: Nursery in tower.
swampward: Nursery in tower.
*
val all
The value of the scarab is 16 points.
The value of the shoe1 is 4 points.
The value of the umbrella is 0 points.
The value of the key2 is 0 points.
The value of the unlit brand12 is 0 points.
The value of the prizebox is 0 points.
The value of the commode is 6 points.
The value of the abstract is 17 points.
The value of the gonk is -12 points.
The value of the soldier is -15 points.
The value of the tomahawk is -5 points.
The value of the toy chest is -27 points.
For you, treasure is worth 100% of its minimum value.
Your value is 2,626 points.
*
zw
Nursery in tower.
This delightful room appears to have been used as a nursery. The walls are
decorated with pictures of bunny rabbits and squirrels, all playfully bopping
in a forest. A doorway to the east leads to a landing, while a tiny doorway on
the northeast wall is an alcove. The window niches appear to have been covered
on the interior with glass when this place was inhabited, suggesting that
doves once nested there, no doubt providing the small inhabitants of the room
untold hours of fascination and experience in practical nature observation. A
travel brochure has been dropped over to one side. A large-eyed, soft and
cuddly teddy bear sits here. Lying close to you is a corn dolly. The alcove
door is open.
north: Alcove.
east: Landing in tower.
northeast: Alcove.
in: Alcove.
out: Landing in tower.
swampward: Landing in tower.
*
zw
Landing in tower.
You are on a narrow landing in a tower, much like one you can vaguely make out
beneath you. A doorway to the west leads into a room, and gloomy, unstable
stairs lead down. The staircase up looks even more rickety, but might just
take your weight.
north: Nanny's room.
west: Nursery in tower.
up: Nanny's room.
down: Landing in tower.
out: Landing in tower.
swampward: Landing in tower.
*
zw
Landing in tower.
You are on the narrowest of landings, part-way up a staircase in a tower. This
place looks as if it is the oldest part of the building in which you are
currently trespassing, probably having been erected many centuries ago when
The Land was threatened by an invasion of barbarian hordes. Through a slit in
the wall, you observe that you are facing south, down a valley, and you
perceive a rutted track threading its way through neglected olive groves and
vineyards. Some solid stairs next to the window-slit lead both further up and
further down the tower.
south: Landing in tower.
up: Landing in tower.
down: Tower stairs.
out: Tower stairs.
swampward: Tower stairs.
*
zw
Tower stairs.
You are on some narrow wooden steps in a tower. The stairs, formed by stout
and ancient slats of sealed oak, are riddled with woodworm, but seem robust
enough to take your weight.
north: Landing in tower.
up: Landing in tower.
down: Corridor in "Il Castellare".
out: Corridor in "Il Castellare".
swampward: Corridor in "Il Castellare".
*
zw
Corridor in "Il Castellare".
This east-west passageway has exits to the north, northwest and northeast. A
set of wooden steps leads upwards into a tower, while the corridor turns south
ninety degrees at its ends. A well-proportioned stone staircase leads down to
the ingresso. The doorway to the north looks like a bathroom. The door is
open.
north: Shower room.
east: Corridor in "Il Castellare".
south: Corridor in "Il Castellare".
west: Corridor in "Il Castellare".
northeast: Master bedroom in "Il Castellare".
southeast: Corridor in "Il Castellare".
southwest: Corridor in "Il Castellare".
northwest: Master bedroom in "Il Castellare".
up: Tower stairs.
down: Ingresso.
out: Ingresso.
swampward: Ingresso.
*
zw
Ingresso.
This hall is what the last owners of this Italian-style property referred to
as the "ingresso". The dining room is to the north, while a doorway westwards
leads to a sitting room. A beautifully-proportioned stone staircase leads
upwards, and there seem to be further rooms to the east. The way out is south,
through a splendid oak doorway. The oaken door is open.
north: Dining room in "Il Castellare".
east: Dayroom in "Il Castellare".
south: Forecourt.
west: Sitting room in "Il Castellare".
up: Corridor in "Il Castellare".
out: Forecourt.
swampward: Forecourt.
*
zw
Forecourt.
You are stood outside "Il Castellare". Originally this block of buildings
comprised three farm dwellings, but in more prosperous times they were turned,
very tastefully, into one dwelling in the Italian style. As you face south you
are afforded a fine view over the valley below. North is a large oak doorway,
clearly the main entrance, while an outside staircase leads up to the first
floor. West is the terrace, and the route down the hillside lies to the east.
The oaken door is open.
north: Ingresso.
east: Driveway.
west: Terrace.
up: Outside bedroom in "Il Castellare".
in: Ingresso.
out: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are stood outside a charming Italianate residence, built largely in stone.
The driveway down the hillside is to the southeast, but if you want to enter
the house the main entrance seems to be to the west. To the northwest is a
rear entrance, and directly north is an outhouse of some kind. The outhouse
door is open.
north: Workshop.
west: Forecourt.
northeast: Olive grove.
southeast: Driveway.
northwest: Back entrance to "Il Castellare".
up: Olive grove.
down: Driveway.
in: Workshop.
out: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are part-way up a hillside, with olive groves and vineyards around you.
The way down the hillside is to the southwest, and northwards takes you up the
hill into the countryside. To the northwest you can espy an attractive and
ancient-looking farmhouse.
north: Olive grove.
southwest: Driveway.
northwest: Driveway.
up: Driveway.
down: Driveway.
out: Driveway.
swampward: Driveway.
*
zw
Driveway.
You are on a rutted path which runs from the southwest to the northeast.
Vineyards and olive trees stretch away on all sides, but the terrain is too
steep for you to leave the path. Above you, further up the hillside, are the
clear outlines of an ancient house, dominated by a squat tower in its centre.
West, across a fast-flowing river, can be seen a pleasant valley.
west: Ford in river.
northeast: Driveway.
southwest: Ford in river.
northwest: Ford in river.
up: Driveway.
down: Ford in river.
out: Ford in river.
swampward: Ford in river.
*
zw
Ford in river.
You are wading across a partly-submerged ford which links the two banks of a
fast-flowing river. To the west, the ford continues; east, it reaches dry land
at the bottom of a sun-kissed hillside.
east: Driveway.
west: Ford across river.
northeast: Driveway.
southeast: Driveway.
up: Driveway.
swampward: Ford across river.
*
zw
Ford across river.
You are standing on a ford across a fast-flowing river. To the west is a
badly-paved road, which carries on into the distance. Northwest is a
ramshackle old building, and southwest is some sort of well. South lies a
forest, and north is the west bank of the river you now cross. The ford goes
beneath the water level to the east, but you can still go that way if you so
desire.
north: Bank of river.
east: Ford in river.
south: Dense forest.
west: Badly-paved road.
northeast: Bank of river.
southeast: Dense forest.
southwest: Well near inn.
northwest: Stable.
up: Bank of river.
down: Dense forest.
in: Stable.
out: Ford in river.
swampward: Dense forest.
*
zw
Dense forest.
You are wandering around in some dense forest on the west bank of a
fast-flowing river. To the north, the river is crossed by a ford, and to the
south it runs beside a meadow, beyond which you can see what looks like a
belvedere of some kind. At that point the river splits, and curves round to
the southwest of where you stand. West, the forest seems to be primarily of
fruit trees, and northwest through the greenery you can see what looks like a
well.
north: Ford across river.
south: Riverside meadow.
west: Ancient orchard.
northeast: Ford across river.
southeast: Riverside meadow.
southwest: Fast-flowing river.
northwest: Well near inn.
up: Ford across river.
down: Riverside meadow.
in: Ancient orchard.
out: Ford across river.
swampward: Fast-flowing river.
*
zw
Fast-flowing river.
You are walking beside a fast-flowing, yet shallow, river, which originates
from a fork in a much faster river to the southeast, and continues to the
northwest. North is an orchard, which by the northeast has become a normal
forest. East is a meadow, south of which is a gazebo. To the west lies a lush
pasture, but southwest it is rough and desolate. Beating its wings above you
is an incensed dragonfly!
north: Ancient orchard.
east: Riverside meadow.
south: Evil wood.
west: East lush pasture.
northeast: Dense forest.
southeast: Inside gazebo.
southwest: Rough pasture.
northwest: Fast-flowing river.
up: Inside gazebo.
down: Fast-flowing river.
in: Inside gazebo.
out: Dense forest.
swampward: East lush pasture.
*
Swimming sleekly in the river is an inquisitive otter.
*zw
East lush pasture.
You are standing in lush pasture, irrigated by a river which curves from
bordering to the east of where you stand, round to the north, and continuing
west from there to the northwest. The pasture carries on to the west and
southwest, but south is some rougher pasture which isn't so good.
north: Fast-flowing river.
east: Fast-flowing river.
south: Rough pasture.
west: North lush pasture.
northeast: Fast-flowing river.
southeast: Rough pasture.
southwest: South lush pasture.
northwest: Fast-flowing river.
out: Fast-flowing river.
swampward: North lush pasture.
*
zw
North lush pasture.
You are treading over the soft grass of a lush pasture. To the north is a
river, which continues to the northeast and flows beneath a mountain to the
northwest. East, west and south, the pasture continues, yet to the southeast
it becomes much rougher and more desolate. To the southwest lies forest. A
sweet little daisy chain has fallen here.
north: Fast-flowing river.
east: East lush pasture.
south: South lush pasture.
west: West lush pasture.
northeast: Fast-flowing river.
southeast: Rough pasture.
southwest: Dense forest.
northwest: South mountain.
up: South mountain.
out: Fast-flowing river.
swampward: West lush pasture.
*
zw
West lush pasture.
This is a lush pasture which sprawls at the feet of a majestic mountain to the
north. The pasture continues to the east and southeast, but south and
southwest are forests. West, the pasture ends beside a fuming swamp.
north: South mountain.
east: North lush pasture.
south: Dense forest.
west: Fuming swamp.
northeast: South mountain.
southeast: South lush pasture.
southwest: Pine forest.
northwest: South mountain.
up: South mountain.
in: Fuming swamp.
out: North lush pasture.
swampward: Fuming swamp.
*
zw
You are waylaid in a fuming swamp.
north: Pond in swamp.
east: West lush pasture.
south: Pine forest.
west: Treacherous swamp.
northeast: South mountain.
southeast: Dense forest.
southwest: Pine forest.
northwest: Treacherous swamp.
up: South mountain.
out: West lush pasture.
*
empty commode
Glass bottle11 dropped.
The glass bottle11 sinks...
(Persona saved on +5 = 12,760).
Slipper dropped.
The slipper sinks...
(Persona saved on +10 = 12,770).
Bonnet dropped.
The bonnet sinks...
(Persona saved on +5 = 12,775).
*
i
You are carrying the following:
the abstract, the commode, the prizebox, the unlit brand12, the key2,
the umbrella, the shoe1 and the scarab.
The prizebox contains:
the closed phial1, the goldfish and the ladybird.
The closed phial1 contains:
medicine.
Weight carried: 21kg 130g/100kg.
Objects carried: 8/12.
*
drop abstract
Abstract dropped.
The abstract sinks...
(Persona saved on +17 = 12,792).
*
drop slipper
I don't know to what "slipper" you're referring.
*
val shoe
The value of the shoe1 is 4 points.
*
n
Pond in swamp.
This is a small, shallow freshwater pond, fed by a small brook joining it to
the river. It is too shallow to swim, and there are no edible fish living in
it. Northwest are rapids, but everywhere else is swamp.
north: Treacherous swamp.
east: Treacherous swamp.
south: Fuming swamp.
west: Treacherous swamp.
northeast: Treacherous swamp.
southeast: Treacherous swamp.
southwest: Treacherous swamp.
northwest: Rapids.
up: Treacherous swamp.
down: Treacherous swamp.
in: Treacherous swamp.
out: Rapids.
over: Treacherous swamp.
swampward: Treacherous swamp.
*
n
You are waylaid in a treacherous swamp.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
n
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. A
shaggy-haired bison has found its way here. A rusty key can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
n
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
n
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. A butterfly flutters by.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*
n
Gorse.
You are in a tangled mass of prickly gorse.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
s
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage. A butterfly flutters by.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*
s
Woodsman's hut.
This hut is obviously the home of a woodsman. There are various pieces of rude
wooden furniture scattered about. On the walls are stuffed fish and birds,
they appear old and are fixed firmly to the wall as if the owner has treasured
them for a long time.
north: In front of hut.
down: Ladder shaft.
in: Ladder shaft.
out: In front of hut.
swampward: In front of hut.
*
down
Ladder shaft.
You are on a ladder, halfway between a hut and an underground room dug into
the earth. The inside of the hut can be observed through holes in the
floorboard, and it appears to have walls decorated with animal trophies and
other assorted items.
up: Woodsman's hut.
down: Underground room.
in: Underground room.
out: Woodsman's hut.
*
down
Underground room.
This is an underground room, once used as a den by some forester, perhaps. Its
floor is covered with a soft moss, and it is surprisingly comfortable, with
evidence of once having an easy chair, and a fire underneath a shaft (for
ventilation). The shaft leads upwards and contains a ladder affixed to the
walls. To the west is a very small tunnel, which you can squeeze into but
won't be able to turn around in. An old, woodsman's axe has been left within
reach. A highly valuable stuffed moose's head grins lopsidedly at you nearby.
A magnificent, ancient, marble pillar has been stolen and dropped here!
west: Small tunnel.
up: Ladder shaft.
in: Small tunnel.
out: Ladder shaft.
*
take moose
Moose's head taken.
*take moose
Stealing from yourself is taking kleptomania TOO far!
*
up
Ladder shaft.
You are on a ladder, halfway between a hut and an underground room dug into
the earth. The inside of the hut can be observed through holes in the
floorboard, and it appears to have walls decorated with animal trophies and
other assorted items.
up: Woodsman's hut.
down: Underground room.
in: Underground room.
out: Woodsman's hut.
*
up
Woodsman's hut.
This hut is obviously the home of a woodsman. There are various pieces of rude
wooden furniture scattered about. On the walls are stuffed fish and birds,
they appear old and are fixed firmly to the wall as if the owner has treasured
them for a long time.
north: In front of hut.
down: Ladder shaft.
in: Ladder shaft.
out: In front of hut.
swampward: In front of hut.
*
zw
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*
zw
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. A rusty key
can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
zw
You are waylaid in a treacherous swamp.
north: Rapids.
east: Fuming swamp.
south: Treacherous swamp.
west: Dense forest.
northeast: Fuming swamp.
southeast: Fuming swamp.
southwest: Fuming swamp.
northwest: South pasture.
out: Pond in swamp.
*
zw
You're already in the swamp, take a look you myopic dumbo.
*
drop moose
Moose's head dropped.
The moose's head sinks...
You have changed experience level from superheroine to championne.
(Persona saved on +20 = 12,812).
*
drop commode
Commode dropped.
The commode sinks...
(Persona saved on +6 = 12,818).
*
n
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond. A rusty key
can be seen here.
north: East pasture.
south: Treacherous swamp.
west: River.
northeast: Cave.
southeast: Pond in swamp.
southwest: South pasture.
northwest: East pasture.
up: Cave.
out: East pasture.
swampward: Treacherous swamp.
*
n
East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you can
enter via its french windows. An enraged ape (ape7) snarls at you, wildly.
north: In front of hut.
east: Cave.
south: Rapids.
west: West pasture.
northeast: Forest near mountains.
southeast: Rapids.
southwest: River.
northwest: Dining area.
up: Cave.
in: Dining area.
out: Forest near mountains.
swampward: Rapids.
*
n
Your way is blocked by the ape7.
*n
In front of hut.
You are standing to the north of a ramshackle hut. Behind you is a field of
gorse. Further on to the south you can see a fast flowing river. To the east
you can see a range of mountains wreathed in mist and to the west is a small
cottage.
north: Gorse.
east: Forest near mountains.
south: Woodsman's hut.
west: East pasture.
northeast: Forest near mountains.
southeast: Cave.
southwest: East pasture.
northwest: Gorse.
in: Woodsman's hut.
out: Gorse.
swampward: Rapids.
*n
Gorse.
You are in a tangled mass of prickly gorse. A butterfly flutters by.
north: Narrow road.
east: Forest near mountains.
south: In front of hut.
west: Vegetable garden.
northeast: Narrow road.
southeast: East pasture.
southwest: East pasture.
northwest: Vegetable garden.
out: Narrow road.
swampward: East pasture.
*
n
Narrow road.
You are on a narrow east-west road with forest to the north and gorse scrub to
the south.
north: Dense forest.
east: Narrow road between lands.
south: Gorse.
west: Road opposite cottage.
northeast: Dense forest.
southeast: Forest near mountains.
southwest: Vegetable garden.
northwest: Dense forest.
out: Narrow road between lands.
swampward: Gorse.
*
n
Dense forest.
You are wandering around in some dense forest. To the west is the entrance to
a misty graveyard. A rusty key can be seen here. On the ground there is a
large stick.
north: Dense forest.
east: Dense forest.
south: Narrow road.
west: Misty graveyard.
northeast: Dense forest.
southeast: Narrow road.
southwest: Road opposite cottage.
northwest: Dense forest.
out: Road opposite cottage.
swampward: Road opposite cottage.
*
n
Dense forest.
You are wandering around in some dense forest. There is a large stick on the
ground.
north: Forest on steep slope.
east: Dense forest.
south: Dense forest.
west: Dense forest.
northeast: Forest on steep slope.
southeast: Dense forest.
southwest: Dense forest.
northwest: Forest on steep slope.
down: Forest on steep slope.
out: Dense forest.
swampward: Dense forest.
*
n
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. On the
ground there is a large stick.
north: South dale.
east: Forest on steep slope.
south: Dense forest.
west: Forest on steep slope.
northeast: South dale.
southeast: Dense forest.
southwest: Dense forest.
northwest: South dale.
up: Dense forest.
down: South dale.
out: Dense forest.
swampward: Dense forest.
*
n
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff.
north: Dense forest.
east: Overgrown grounds of mausoleum.
south: Forest on steep slope.
west: Dangerous cliff.
northeast: Railway cutting.
southeast: Forest on steep slope.
southwest: Forest on steep slope.
northwest: West dale.
up: Forest on steep slope.
out: Forest on steep slope.
swampward: Forest on steep slope.
*Heiach the chimerical wizard congratulates you.
(Persona saved on +5 = 12,823).
*
shout "FLEXINGTON HAS REACHED CHAMPIONNE :)"
You shout "FLEXINGTON HAS REACHED CHAMPIONNE :)".
*
Forley the hero is now helping you.
*
unauto x
You will now no longer get an automatic EXITS command performed every time you
issue a movement command.
*
n
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west. On the ground there is a large stick.
*
n
Railway track.
This is an east-west railway track, running through some very pleasant
surroundings. To the north and southwest are peaceful dales, and to the south
lies a drowsy forest. A hillock to the southeast is cut through by the track
as it heads east towards the base of a mighty cliff. A golden bolt has been
hammered into one of the railway sleepers.
*
A male voice in the distance shouts "WooHoo".
*s
Dense forest.
You are standing in a dense forest, with a railway line to the north and a
pleasant dale to the south and west. A large stick lies on the ground.
*
s
South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff.
*
s
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. On the
ground there is a large stick.
*
e
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north. To the
southeast are the foothills of an enormous mountain, which rises to the east.
*
e
Forested part of north mountain.
You are standing in amongst some trees which cloak the lower slopes of a
majestic mountain, rising to the north above the timber-line. In all
directions, the mountain continues, although south and west are only gentle
foothills. A small, rusty key lies here. A rusty key can be seen here. On the
ground there is a large stick.
*
e
North mountain.
You are scaling the lower slopes of a majestic mountain. Its peak lies high
above the clouds far to the north, although progress that way is only limited
due to an interposing cliff which stands out boldly after some more climbable
slopes. South are foothills.
*
ne
North mountain.
You are standing in the lower slopes of a majestic mountain, which rises to
the north and descends to the east and south into foothills.
*
ne
Foothills.
You are clambering about the foothills of a majestic mountain which climbs
above the clouds to the north. Unfortunately, there is a towering cliff there,
too large to ascend, but part of the mountain (to the west) is accessible.
Southwest lie further foothills, and southeast is all heath. Northeast is a
forest.
*
Heiach the chimerical wizard shouts "make sure to hold those figurines in
your hands".
*n
The mountain is too steep to ascend in that direction.
*
ne
Dense forest.
You are wandering around in some dense forest. East, the forest continues, and
to the south lie heathlands. West are the foothills of a majestic mountain,
which towers high up above the clouds. Your progress north is blocked by an
ornate wall, decorated in exotic, eastern patterns, which stops at the base of
an enormous cliff at roughly the same spot the forest ends to the west. A
horrifying zombie (zombie1) stands in your way! The zombie1 is carrying a
staff0 and a pebble3. Steaming here is a healthy sharn, deposited by some ox.
*
n
Your way is blocked by the ornate wall.
*
The zombie1 drags itself off.
*
nw
Foothills.
You are clambering about the foothills of a majestic mountain which climbs
above the clouds to the north. Unfortunately, there is a towering cliff there,
too large to ascend, but part of the mountain (to the west) is accessible.
Southwest lie further foothills, and southeast is all heath. Northeast is a
forest. A horrifying zombie (zombie1) stands in your way! The zombie1 is
carrying a staff0 and a pebble3.
*
n
The mountain is too steep to ascend in that direction.
*
A female voice in the distance shouts "They're useless if kept in a box.".
*
The zombie1 drags itself off.
*
w
North mountain.
You are scrambling up the slopes of a majestic mountain which spears through
the clouds far to the north, above a steep cliff. East lie foothills, and
there are lower slopes to the south. The sheer immensity of the mountain takes
your breath away.
*
take goldfish from box
Goldfish removed from prizebox.
*
i
You are carrying the following:
the goldfish, the prizebox, the unlit brand12, the key2, the umbrella,
the shoe1 and the scarab.
The prizebox contains:
the closed phial1 and the ladybird.
The closed phial1 contains:
medicine.
Weight carried: 7kg 130g/100kg.
Objects carried: 7/12.
*
take ladybird from box
Ladybird removed from prizebox.
*
l
North mountain.
You are scrambling up the slopes of a majestic mountain which spears through
the clouds far to the north, above a steep cliff. East lie foothills, and
there are lower slopes to the south. The sheer immensity of the mountain takes
your breath away.
*
Heiach the chimerical wizard shouts "good luck!".
*
x
north: North mountain.
east: Foothills.
south: North mountain.
west: North mountain.
northeast: Foothills.
southeast: Foothills.
southwest: North mountain.
northwest: North mountain.
up: North mountain.
down: Foothills.
out: Foothills.
swampward: North mountain.
*
Dara the sorceress wishes good luck to you.
(Persona saved on +5 = 12,828).
*
n
North mountain.
You are standing in the lower slopes of a majestic mountain beside a huge
cliff to the north, which towers high above you. So rugged is the cliff that
you cannot climb it, only gasp at the geological wonder of it all. The
mountain slopes downwards to the south, and continues at the same level to the
west.
*
n
The mountain is too steep to ascend in that direction.
*
w
North mountain.
You are in the corner of a horseshoe-shaped cliff, which curves round from the
north to the west, blocking your way. All around you in other directions lie
the slopes leading up to the cliff, which towers high above you, ending just
below the clouds. A modest-sized cave is situated in the cliff directly to the
north. There is a long-disused warning beacon here.
*
n
Cave of stars.
From the narrow, unpretentious entrance to this small cave, you are witness to
an awesome, brilliant spectacle of natural wonder. The dark, grey walls are
studded with innumerable deposits of a strange, red, translucent mineral,
which trace eerily across the entire cave, scintillating like a thousand stars
to the dancing light of a perfectly-formed touchstone, situated in the centre
of the room, and dominating the scene with its profound and terrible beauty.
Plainly, this stone is an object of immense and ancient power, power which
might bestow great magic on some, yet which for many more leads only to the
reward of dark and helpless oblivion.
*
n
You cannot go north from here.
*
l
Cave of stars.
From the narrow, unpretentious entrance to this small cave, you are witness to
an awesome, brilliant spectacle of natural wonder. The dark, grey walls are
studded with innumerable deposits of a strange, red, translucent mineral,
which trace eerily across the entire cave, scintillating like a thousand stars
to the dancing light of a perfectly-formed touchstone, situated in the centre
of the room, and dominating the scene with its profound and terrible beauty.
Plainly, this stone is an object of immense and ancient power, power which
might bestow great magic on some, yet which for many more leads only to the
reward of dark and helpless oblivion.
*
x
south: North mountain.
down: North mountain.
out: North mountain.
swampward: North mountain.
*
shout "AND SO ENDS THE LIFE OF FLEXINGTON, 23/2/2023-19/3/2024"
You shout "AND SO ENDS THE LIFE OF FLEXINGTON, 23/2/2023-19/3/2024".
*
TOUCH TOUCHSTONE
The ladybird disappears.
The goldfish disappears.
A feeling of unbelievable power surges through your body. You gulp it back,
yet it still floods your every fibre. You begin to feel warm, and good inside,
and still the magic swells in its marvellous intensity. Suddenly, without
warning, it stops, and you are left staggered by the immensity of your
experience, thankful that you still live, but feeling strangely different...
Your stamina has fallen from 100 to 76.
(Persona saved on 12,828).
You are now Flexington the loud sorceress! Congratulations!
*
Heiach the chimerical wizard shouts "yay!!".
*
A male voice in the distance cheers.
*
SHOUT "OW"
You shout "OW".
*
A female voice in the distance cheers.
*
Dara the sorceress congratulates you.
(Persona saved on +5 = 12,833).
*
A male voice in the distance shouts "WooHoo".
*
Heiach the chimerical wizard shouts "congrats!".
*
Heiach the chimerical wizard shouts "ever been a sorcerer before?".
*
"NOPE!"
Flexington the loud sorceress exclaims "NOPE!".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
Heiach the chimerical wizard shouts "sorry sorceress".
*
SHOUT "NOPE!"
You shout "NOPE!".
*
A female voice in the distance shouts "Well, there's a lot of spells that
come in handy.".
*
Heiach the chimerical wizard shouts "type spells for a list of you new
powers".
*
SPELLS
For an explanation of this table, the command is SpellsHELP.
SPELL------------%-----AUTOMATIC---COST
BLIND 5 7 7
CHANCE 11 1 1
CHANGE 8 4 4
CRIPPLE 5 7 7
DEAFEN 5 7 7
DIAGnose 8 4 10
DISable 5 7 28
DUMB 5 7 7
GLOW 10 2 2
IGNite 7 5 5
ILlusion 5 7 7
RePair 8 4 4
ReSite 10 2 2
SITE 10 2 2
UNBLIND 6 6 6
UNCRIPPLE 6 6 6
UNDEAFEN 6 6 6
UNDUMB 6 6 6
UNGLOW 10 2 2
Type NeXt or SPELLS for the next chunk...
*
Heiach the chimerical wizard shouts "your".
*
SPELLS
uninVISible [2] 10 2 7
uninVISible [2] 10 7 7
UNSITE 10 2 2
WHere [1] 11 1 1
Notes:
[1] A form of WHERE will work in the Elizabethan Tearoom for everyone.
[2] If you uninVISible yourself, the 10%/2/7 version is taken; if you
uninVISible <obj>, the 10%/7/7 one is taken for EVERY invisible object of
class <obj>, with an extra magical cost of 5 whether any are invisible or not.
Note that this can work out rather expensive!
*
Heiach the chimerical wizard shouts "just remember that casting spells (which
can fail) cost magic, and you can see that in your score now".
*
The bison has just left.
*
SHOUT "BRB"
You shout "BRB".
*
QQ
Cheerio!
Prizebox dropped.
Unlit brand12 dropped.
Key2 dropped.
Umbrella dropped.
Overall, you scored 2,159 points this game.

Option (H for help):
P
MUD version 4E.
Copyright (C) 1991-2024
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 19-MAR-2024 at 20:51:29.
MUD last reset on 19-MAR-2024 at 19:49:51.
This reset is number 114724.

The personae available to you are:
(1) Flexington,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?
*
FLEXINGTON
Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange, timeless
realm. A sense of decency and decorum prevails, and a feeling of kinship with
those who, like you, seek their destiny in The Land. When you are suitably
composed, you may enter that domain by stepping through an opening to the
north; however, you are welcome to stay here for as long as you like, sipping
tea and watching the world go by. The log of Captain Kate is here!
Forley the hero is here holding a cup of tea.
Dara the sorceress is here holding a cup of tea.
Looking a little mischievous, Heiach the chimerical wizard sits in the corner.
Drizzle the wobbly mage continues to be the ultimate pelican crossing
(whatever that means) holding a cup of tea.
Players:
Heiach the chimerical wizard
Flexington the loud sorceress
Forley the hero
Dara the sorceress
Drizzle the wobbly mage
*
SIP TEA
You watch the world go by.
*
Heiach the chimerical wizard waves.
*
WAVE
OK, Flexington the loud sorceress waves.
*
A male voice in the distance shouts "WH is for wimps!".
*
Dara the sorceress says "Resting can recover magic just like stamina.".
*
Heiach the chimerical wizard shouts "yay 3 sorcs in 1 set!".
*
Dara the sorceress nods.
*
"FLEXINGTON IS NOW PERFORMING FLEXINGTON'S CUSTOMARY BIT OF ARCHIVING OF THE WACKINESS
Flexington the loud sorceress says "FLEXINGTON IS NOW PERFORMING FLEXINGTON'S
CUSTOMARY BIT OF ARCHIVING OF THE WACKINESS".
*
Heiach the chimerical wizard says "if you get blinded, you can unblind
yourself now!".
*
You now feel up to attacking other players, should you so desire.
*
Drizzle the wobbly mage exclaims "It's Flexi Flexington!".
*
Heiach the chimerical wizard nods.
*
Dara the sorceress nods.
*
NODS
I don't know the word "nods".
*
ACT FLEXES
You act as if Flexington FLEXES
*
Pyrefire the warlock has just arrived.
*
Dara the sorceress smiles.
*
WAVE
OK, Flexington the loud sorceress waves.
*
Heiach the chimerical wizard says "you can also cast the FOD spell now...
(don't do that, it kills you)".
*
"WELL, Y'KNOW, IT'S STILL DEATH...
Flexington the loud sorceress says "WELL, Y'KNOW, IT'S STILL DEATH...".
*
Drizzle the wobbly mage says "https://www.youtube.com/watch?v=Z_ucAP9tRB4".
*
Dara the sorceress says "The SITE spell is VERY useful in case you need to
return to a chosen location quickly.".
*
Heiach the chimerical wizard says "yeah play with some of the spells some
time".
*
Auto-reset initiated, you have 120 seconds to finish up. No further warnings
will be issued!
*
Drizzle the wobbly mage screams.
*
Dara the sorceress laughs.
*
Heiach the chimerical wizard says "congrats again on your first sorceress".
*
Heiach the chimerical wizard says "I didn't realise!".
*
"(FLEXINGTON ONLY DISCOVERED POINTERS LIKE LAST WEEK OR SOMETHING SO FLEXINGTON STILL HAS A LOT TO
LEARN)"
Flexington the loud sorceress says "(FLEXINGTON ONLY DISCOVERED POINTERS LIKE
LAST WEEK OR SOMETHING SO FLEXINGTON STILL HAS A LOT TO LEARN)".
*
Heiach the chimerical wizard nods.
*
Heiach the chimerical wizard says "you have your own inbuilt pointers now, if
you SITE somewhere and then later on you can RESITE or RS to return there".
*
Dara the sorceress says "Well, if you have any questions, many of us would be
glad to answer them when we're online.".
*
Heiach the chimerical wizard nods.
*
SMILES
I don't know the word "smiles".
*
SMILE
OK, Flexington the loud sorceress smiles.
*
Drizzle PANICS!!!
*READ LOG
Written in the logbook is:
"With so much different from British Legends/Mud1 it's nice to find the log
here"
"yoooohhhh"
"yo"
"Its the same old human tale of ego and envy on an endless loop"
"I wasn't referring to you, but, case in point"
"Droo" and a doodle of "a picture of a wizard casting FOD on an unsuspecting
mortal"
"Our lives start to end the day we remain silent about things that matter"
"stopped by the Petty Palace"
"Killed the Drag then the Wolf, killed by snake"
"Natasha found the path"
"Elrond returns to the land"
"uh huh"
"You are eaten by a grue"
"yo ho ho there do be rum in the tearoom"
"FFFFFLLLLLLEEEEEEEEXXXXXXIIIIIIIIINNNNNNNNGGGGGTTTTTOOOOOOOOOOONNNNNNNN!
(21:57 18/3/24)".
*
Dara the sorceress laughs.
*
Heiach the chimerical wizard smiles.
*
SMILE
OK, Flexington the loud sorceress smiles.
*
Something magical is happening.
(Persona saved on 12,899).

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