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Sea.
You are out at sea, midway between a beach to the east, some slippery rocks to
the southeast, and a wrecked galleon to the west. A large albatross glides
above you.
north: Sea.
east: Sea.
south: Sea.
west: Sea.
northeast: Sea.
southeast: Slippery rocks.
southwest: Sea.
northwest: Sea.
down: Sea.
in: Sea.
out: Sea.
over: Sea.
swampward: Sea.
*
KILL BIRD WITH BEST WP
You attack the albatross, using the broadsword as a weapon.
*
With presumptive ease, the albatross neutralises your telegraphed slice.
You accidentally take a hasty attack by the albatross.
*
With amazing speed, the albatross takes your limp chop.
You are adroitly numbed by a mediocre thrust from the albatross.
Stamina=86/100.
*
Valetant tells you "Thou art devoid of brain not to use me!".
*
The cruelty of your deliberate thrust makes the albatross fall awkwardly.
Damage range: 10-14.
The albatross looks fit.
With arrogance, you check a pathetic, taloned blow by the albatross.
*
Zedar the bash-general hero shouts "basilisk is alive".
*
Heiach the chimerical wizard shouts "nice catch Flex".
*
With amazing speed, the albatross evades your badly-aimed lunge.
You deliberately duck a clumsy assault by the albatross.
*
Dara the fleeing sorceress has just arrived.
*Dara the fleeing sorceress has just left.
*
The albatross is troubled by the brutality of your crafty gouge.
Damage range: 10-14.
The albatross looks superficially injured.
You are deliberately dazed by a strong, downward peck by the albatross.
Stamina=80/100.
*
Valetant tells you "Thou art devoid of brain not to use me!".
*
The albatross is dazed by the violence of your copybook hack.
Damage range: 20-29.
The albatross looks to have minor injuries.
You proficiently block a premature spurt from the albatross.
*
Dara the fleeing sorceress has just arrived.
*
Dara the fleeing sorceress has just left.
*
With quick thinking, the albatross counters your clumsy, diagonal slice.
You are jolted by the heaviness of a proficient lunge from the albatross.
Stamina=75/100.
*
Heiach the chimerical wizard shouts "I did say they were back in their lair
at one point".
*
SHOUT "LIKE ALL OF FLEXINGTON'S GREATEST ACCOMPLISHMENTS, THAT WAS COMPLETELY ACCIDENTAL!"
You shout "LIKE ALL OF FLEXINGTON'S GREATEST ACCOMPLISHMENTS, THAT WAS
COMPLETELY ACCIDENTAL!".
*
The violence of your proficient burst makes the albatross fall to the ground.
Damage range: 20-29.
The albatross looks seriously injured.
A bungled, sharp peck from the albatross is efficiently evaded by you.
*
The impetus of your businesslike stroke makes the albatross momentarily black
out.
Damage range: 1-4.
The albatross looks seriously injured.
You are grazed by the quickness of a well-placed claw from the albatross.
Stamina=71/100.
*Zedar the bash-general hero shouts "ape6".
*
You capably strike the albatross with a heavy thrust.
Damage range: 5-9.
The albatross looks seriously injured.
You are cleanly beaten by a hefty spurt from the albatross.
Stamina=68/100.
*
DIAGNOSE ALBATROSS
Your spell failed!
The spell has drained more magic from you...
*
Your feeble jab is very easily eluded by the albatross.
The speed of a competent thrust by the albatross makes you stumble.
Stamina=62/100.
Valetant tells you "Thou art simple not to use me!".
*
QS
Flexington the dragonfly-slaying, loud sorceress
eff str 106 eff dex 105 sta 62/100 mag 51 pts 16,695 gam 80
*
I
You are carrying the following:
the dinghy, the broadsword, the stethoscope, Valetant and the
cardboard box0.
You can't see inside the cardboard box0.
Weight carried: 6kg 700g/100kg.
Objects carried: 5/12.
*The violence of your well-aimed lunge makes the albatross feel sick.
Damage range: 15-19.
The albatross looks critically injured.
A wild, downward peck from the albatross is narrowly avoided by you.
*
You ably daze the albatross with a moderate chop.
Damage range: 1-4.
The albatross looks critically injured.
With audacity, you beat off a rather obvious, downward peck by the albatross.
*
USE STETHOSCOPE TO DIAGNOSE ALBATROS
I made sense of some of that:
use[verb] stethoscope[noun] to[preposition] diagnose[noun]
albatros[uh?]
I was expecting "albatros" to be an end-of-line, but it's a noun.
*
You indifferently injure the albatross with a strong, upward slash.
Damage range: 5-9.
The albatross looks close to death.
You narrowly take a wild thrust from the albatross.
*
You effortlessly worry the albatross with a tremendous lunge.
Damage range: 20-29.
You have killed the albatross.
You are momentarily overcome by a feeling of gloom.
(Persona saved on +130 = 16,825).
The albatross has just passed on.
*
You are suddenly given a nasty sting by something.
Your stamina has fallen from 62 to 57.
*
QN
Looking northward, you see a place known as "sea". It contains Lowfields the
necromancer.
Looking eastward, you see a place known as "sea". It appears to be empty.
Looking southward, you see a place known as "sea". It appears to be empty.
Looking westward, you see a place known as "sea". It contains a mermaid.
Looking southeastward, you see a place known as "slippery rocks". It appears
to be empty.
Looking southwestward, you see a place known as "sea". It appears to be empty.
Upwards, you see only the sky.
*
Lowfields the necromancer has just arrived.
*
For your information: there are 10 mobiles still alive.
*S
Sea.
You are out at sea, to the west of an inlet and to the southwest of some
slippery rocks. The waters all around you are rough, but northwards and
westwards is calm enough to sail.
north: Sea.
east: Concealed inlet.
south: Sea.
west: Sea.
northeast: Slippery rocks.
southeast: Sea.
southwest: Sea.
northwest: Sea.
down: Sea.
in: Sea.
out: Sea.
over: Sea.
swampward: Sea.
*
NE
Slippery rocks.
You are delicately attempting to cross some slippery rocks. To the west can be
seen a galleon wrecked on some vicious rocks out at sea, but all around you
are slippery rocks.
north: Slippery rocks.
south: Sea.
west: Sea.
southeast: Concealed inlet.
southwest: Sea.
northwest: Sea.
*
Valetant tells you "Thou art of violently unpleasant visage.".
*SE
Concealed inlet.
This is a small inlet from the sea, concealed from view by some slippery rocks
to the northwest. Out at sea to the west can be seen the wreckage of a
galleon, and above you towers a mighty cliff. There is a bird's nest above,
the route to which looks climbable. An old, thick-glass bottle stands here,
marked: "water".
Dara the fleeing sorceress is here carrying a coracle, a closed phial4, a
sabre and a pouch0.
east: Eagle's nest.
west: Sea.
southwest: Sea.
northwest: Slippery rocks.
up: Eagle's nest.
out: Slippery rocks.
*
Dara the fleeing sorceress has removed the opened, empty vial5 from the
coracle.
*
Dara the fleeing sorceress shouts "Crab gone.".
*
"THERE IS SOMETHING PAINFUL AND STINGING IN THE WATER"
Flexington the dragonfly-slaying, loud sorceress says "THERE IS SOMETHING
PAINFUL AND STINGING IN THE WATER".
*
A small, opened vial stands here, labelled: "POTION 5 - (removed)".
*
Dara the fleeing sorceress has just left.
*SLEEP
ZZZzzz...
*
QS
You can't wake yourself up yet!
*
A female voice in the distance shouts "Jf still around.".
You have just been woken up!
Your stamina is 60.
*
SHOUT "AND MERMAID!"
You shout "AND MERMAID!".
*A male voice in the distance shouts "only cos i can't hit it".
*
SLEEP
ZZZzzz...
*
You have just been woken up!
Your stamina is 61.
Valetant tells you "Thou hast no time to sleep whilst evil yet remains in The
Land!".
*
SLEEP
ZZZzzz...
*
A female voice in the distance shouts "Okay, find me a weak mobile to kill so
I can get my point bonus on completing the bash. Lost my kills due to a wrong
turn.".
You have just been woken up!
Your stamina is 70.
*
OBIT
No-one above novice level has died in a fight this reset.
The following non-first-game players have died to the touchstone this reset:
Zedar the dragon-slaying, bash-general championne, short of luck by a
very small amount.
*Heiach the chimerical wizard shouts "I think you still count as having killed
this set Dara".
*
Zedar the bash-general hero shouts "spider, shark1, mouse, mermaid, bas,
ape6".
*
Heiach the chimerical wizard shouts "in fact I know you still count".
*
Zedar the bash-general hero shouts "spider, shark1, mouse, mermaid, bas,
ape6, golem".
*
WHERE MOUSE
1 in the place known as "kitchen in inn".
*
"MOUSE IS IN KITCHEN IN INN"
Flexington the dragonfly-slaying, loud sorceress says "MOUSE IS IN KITCHEN IN
INN".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
*
Valetant tells you "Thou art beyond disdain.".
*
Lowfields the necromancer has just arrived.
*
Lowfields the necromancer has just left.
*SHOUT "MOUSE IS IN KITCHEN IN INN"
You shout "MOUSE IS IN KITCHEN IN INN".
*
QS
Flexington the dragonfly-slaying, loud sorceress
eff str 61 eff dex 105 sta 70/100 mag 62 pts 16,825 gam 80
*
SLEEP
ZZZzzz...
*
Zedar the bash-general hero shouts "i am a bit concerned i searched every mob
on my list and these: shark1, spider, mouse, mermaid, bas, ape6, golem. are
the only ones left. thats 7".
You have just been woken up!
Your stamina is 81.
*
Zedar the bash-general hero shouts "but the SV shows 8".
*
WHERE LION
1 in the place known as "deerpark".
*
Zedar the bash-general hero shouts "maybe the lion ?".
*
SHOUT "LION IN DEERPARK"
You shout "LION IN DEERPARK".
*
SLEEP
ZZZzzz...
*
Zedar the bash-general hero shouts "are you fighting it yet or do we have
time to group?".
You have just been woken up!
Your stamina is 85.
*
SHOUT "FLEXINGTON IS IN THE CONCEALED INLET"
You shout "FLEXINGTON IS IN THE CONCEALED INLET".
*
RESITE
Your spell works!
Orangery.
This is the remains of what was once an orangery in a huge garden. Though only
the facade remains, its elegant proportions still echo some of the beauty it
imparted in the days when wistaria grew riotously over it. To the west is an
aviary, and there are exits in several other directions.
*
SHOUT "FLEXINGTON IS AT THE ORANGERY!"
You shout "FLEXINGTON IS AT THE ORANGERY!".
*
Zedar the bash-general hero shouts "need help with Lion. Waiting at Keep for
30 seconds before I attack it".
*
W
Aviary.
You are in a dilapidated building at the eastern edge of a grand lawn. This
place seems to have been designed as an aviary, and you can imagine how it
would have looked when it was stocked with rare and exotic species. Now it is
somewhat desolate, its open construction helping the elements do their work.
To the southeast is a maze, formed by ancient yew hedges, and east lies an
orangery.
east: Orangery.
south: Eastern end of haha.
west: Lawn.
northeast: Dovecote.
southeast: Entrance to maze.
southwest: Haha centre.
northwest: Flower garden.
out: Eastern end of haha.
swampward: Eastern end of haha.
*
S
Eastern end of haha.
You are at the eastern end of a haha in a stately garden, which stretches to
the north in a spectacular vista of gardens, avenues, and open areas.
Southwest, at eye level, is a crumbling terrace, while far to the south lie a
lawn and some buildings.
north: Aviary.
south: Chicken coop.
west: Haha centre.
northeast: Sheltered walk.
southwest: Ruined terrace.
northwest: Lawn.
out: Ruined terrace.
swampward: Ruined terrace.
*
S
Chicken coop.
From the ragged state of the ground here, overrun with weeds and with bare
soil showing in places, this area was probably once a chicken coop, although
there is little sign of the fencing which must once have enclosed it. To the
south is an unnaturally flat lawn, and north, stretching into the distance,
you can make out a grand-looking garden.
north: Eastern end of haha.
south: Croquet lawn.
up: Croquet lawn.
out: Croquet lawn.
swampward: Croquet lawn.
*
E
You cannot go east from here.
*Clouds are gathering overhead.
*
N
Eastern end of haha.
You are at the eastern end of a haha in a stately garden, which stretches to
the north in a spectacular vista of gardens, avenues, and open areas.
Southwest, at eye level, is a crumbling terrace, while far to the south lie a
lawn and some buildings.
north: Aviary.
south: Chicken coop.
west: Haha centre.
northeast: Sheltered walk.
southwest: Ruined terrace.
northwest: Lawn.
out: Ruined terrace.
swampward: Ruined terrace.
*
E
You cannot go east from here.
*
NE
Sheltered walk.
You are in an alley at the eastern edge of a formal garden. A sombre effect of
permanent twilight is created by the high tracery of the overhead branches.
The view at the northern end is punctuated by an elegant nympheum, and an
orangery lies to the west.
north: Nympheum.
west: Orangery.
southwest: Eastern end of haha.
out: Eastern end of haha.
swampward: Eastern end of haha.
*
S
You cannot go south from here.
*
W
Orangery.
This is the remains of what was once an orangery in a huge garden. Though only
the facade remains, its elegant proportions still echo some of the beauty it
imparted in the days when wistaria grew riotously over it. To the west is an
aviary, and there are exits in several other directions.
north: Dovecote.
east: Sheltered walk.
west: Aviary.
southwest: Entrance to maze.
out: Aviary.
swampward: Aviary.
*
W
Aviary.
You are in a dilapidated building at the eastern edge of a grand lawn. This
place seems to have been designed as an aviary, and you can imagine how it
would have looked when it was stocked with rare and exotic species. Now it is
somewhat desolate, its open construction helping the elements do their work.
To the southeast is a maze, formed by ancient yew hedges, and east lies an
orangery.
east: Orangery.
south: Eastern end of haha.
west: Lawn.
northeast: Dovecote.
southeast: Entrance to maze.
southwest: Haha centre.
northwest: Flower garden.
out: Eastern end of haha.
swampward: Eastern end of haha.
*
W
Lawn.
This spacious area was clearly the main lawn of the stately home which once
stood close by to the south of where you are standing, the other side of a
deep haha. Although running wild with couch grass and other enemies, its
elegant, square shape retains an inherent symmetry and sense of orderliness. A
galaxy of large and small garden areas stretches north, and a curious building
lies to the east. Lying here is a glistening falchion.
north: Flower garden.
east: Aviary.
south: Haha centre.
northeast: Hornbeam alley.
southeast: Eastern end of haha.
southwest: Western end of haha.
northwest: Ghostwalk.
swampward: Haha centre.
*
S
Haha centre.
This is a haha, built in the distant past to keep animals away from the grand
house which once lay to the south, and whose remnants can still be seen. North
stretches a vast, overgrown garden.
north: Lawn.
east: Eastern end of haha.
south: Ruined terrace.
west: Western end of haha.
northeast: Aviary.
out: Ruined terrace.
swampward: Ruined terrace.
*
QS
Flexington the dragonfly-slaying, loud sorceress
eff str 61 eff dex 105 sta 85/100 mag 73 pts 16,825 gam 80
*
S
Ruined terrace.
You are stood on a decaying terrace, beside the crumbled remains of a
once-stately home. To the north lies a ravishing sight, a formal garden, vast
and magnificent in scope, though showing sad signs of neglect. To reach it you
will need to traverse a haha which runs along its southern edge, a legacy of
the days before the garden proper was laid out, and cattle grazed upon the
land.
north: Haha centre.
south: Keep.
northeast: Eastern end of haha.
northwest: Western end of haha.
out: Keep.
swampward: Keep.
*
S
Keep.
You are inside a keep, the sole remnant of a vast house which once stood here.
The timberwork of the room appears quite new, though closer inspection shows
it to be several centuries old. There are no worms in the wood, no rot to
attract the attention of flies and consequently no cobwebs, thanks to the
great care taken by the carpenters in those earlier days. Doorways lead off to
the north, south and west. A delicious-looking honeycomb makes your mouth
watery. The keep door is open.
Zedar the bash-general hero is here carrying a longsword.
north: Ruined terrace.
south: Dally Lane.
west: Ground floor of keep.
southwest: Field.
in: Ground floor of keep.
out: Dally Lane.
swampward: Dally Lane.
*
Valetant tells you "Thou art of sullied repute.".
*Zedar the bash-general hero waves.
*
DROP BOAT
Dinghy dropped.
*
WAVE
OK, Flexington the dragonfly-slaying, loud sorceress waves.
*
Zedar the bash-general hero says "type accompany zedar".
*
Zedar the bash-general hero smiles.
*TAKE HONEYCOMB
Honeycomb taken.
*
EAT HONEYCOMB
Gobble gobble munch munch chew chew GULP! That was tasty!
(Persona saved on +10 = 16,835).
*
QS
Flexington the dragonfly-slaying, loud sorceress
eff str 106 eff dex 106 sta 85/100 mag 73 pts 16,835 gam 80
*
I
You are carrying the following:
the broadsword, the stethoscope, Valetant and the cardboard box0.
You can't see inside the cardboard box0.
Weight carried: 6kg 700g/100kg.
Objects carried: 4/12.
*
Zedar the bash-general hero shouts "we are on the lion shortly".
*
REPAIR BEST WP
Your spell worked!
The broadsword is magically repaired!
*
ACCOMPANY ZEDAR
OK, you're openly following Zedar the bash-general hero.
*Zedar the bash-general hero says "type ACC zedar".
*
Zedar the bash-general hero grins.
*
Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero northward...
Ruined terrace.
You are stood on a decaying terrace, beside the crumbled remains of a
once-stately home. To the north lies a ravishing sight, a formal garden, vast
and magnificent in scope, though showing sad signs of neglect. To reach it you
will need to traverse a haha which runs along its southern edge, a legacy of
the days before the garden proper was laid out, and cattle grazed upon the
land.
Zedar the bash-general hero is here carrying a longsword.
*Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero northward...
Haha centre.
This is a haha, built in the distant past to keep animals away from the grand
house which once lay to the south, and whose remnants can still be seen. North
stretches a vast, overgrown garden.
Zedar the bash-general hero is here carrying a longsword.
*WAVE
OK, Flexington the dragonfly-slaying, loud sorceress waves.
*Zedar the bash-general hero glances around.
*
Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero westward...
Western end of haha.
You are at the western extremity of a haha in a stately garden. A lovely
alleyway lies directly to the north, at the end of which you espy a glint of
water sparkling. Northeast is the main garden, and far to the southwest is a
gurgling stream. Lying lost on the ground is a cloth toy clown.
Zedar the bash-general hero is here carrying a longsword.
*
Zedar the bash-general hero glances around.
*
Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero northward...
Ghostwalk.
This is the ghostwalk of a once-lovely formal garden. Broad, unclipped hedges
line its north-south route on both sides, broken by gaps both to the west,
where lies an orchard, and east, where the main garden is situated. The view
to the north culminates in a calming and peaceful expanse of water.
Zedar the bash-general hero is here carrying a longsword.
*
Zedar the bash-general hero glances around.
*Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero westward...
Orchard in formal garden.
You are in what was once a well-tended orchard, planted in the days before the
smallscale production of fruit became uneconomic. Northwest, and west, across
a split-chestnut fence, is a massive park, breathing rural felicity and
tranquillity, while to the east is a green alleyway. The trees here are too
ancient to bear fruit, except occasionally, but their twisted trunks, bent by
the vicious north winds of winter, exude a quiet sense of nobleness, the peace
and still broken only by the sound of birdsong.
Zedar the bash-general hero is here carrying a longsword.
*Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero westward...
Deerpark.
You are stood at the southern end of a vast and ancient deerpark. The neat
clumps of trees on all sides of you lean, and look like original patriarchs of
the countryside, though clearly a human architect designed this magnificence.
Northeast can be espied an entrance to a large and alluring garden, and far to
the southeast is a stream. North and west of you the park continues into the
distance, the skyline broken only by the groups of beeches, yews, larches and
other arboricultural pleasures.
Zedar the bash-general hero is here carrying a longsword.
*
Zedar the bash-general hero glances around.
*
Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero westward...
Deerpark.
You are stood in a vast deerpark, the perfect antidote in its greenery and
gentle form to the splendours of horticulture which you can dimly make out,
far to the east. Northeast, through a clump of ancient cypress trees, which
clearly find the somewhat heavy, alkaline soil to their liking, can be seen
clumps of yews, beeches and larches, accentuating the uneven terrain;
southeast the park continues. The western perimeter is formed by an
impenetrable line of thorn bushes, springing up along the edge of a luscious
wood.
Zedar the bash-general hero is here carrying a longsword.
*Zedar the bash-general hero glances around.
*
Zedar the bash-general hero has just left.
You follow Zedar the bash-general hero northward...
Deerpark.
You are stood at the northern extremity of a vast deerpark. Northeast, the
terrain swoops down to a pleasant lake, with a building in the middle, while
to the south and west the park continues. However, the real beauty of this
spot is the view to the east, where a formal garden provides a rumpus of
colour, and a drunkenness of scents. A proud and FEROCIOUS-looking lion is
prowling here. There is a large stick on the ground.
Zedar the bash-general hero is here carrying a longsword.
*You hear sounds of combat, as Zedar the bash-general hero attacks the lion.
*
You hear a slicing sound, as Zedar the bash-general hero hits the lion with
his longsword.
You hear a stumble, as the lion misses Zedar the bash-general hero.
Valetant tells you "Perchance thou hast noted that I am a highly distinguished
sword!".
*
It has started to rain.
*
A male voice in the distance shouts "i think bas is about to kill me if
anyone is nearby".
*
You hear a swishing sound, as Zedar the bash-general hero misses the lion
with his longsword.
You hear a swishing sound, as the lion misses Zedar the bash-general hero.
*Zedar the bash-general hero shouts "blind it if possible".
*
You hear a slicing sound, as Zedar the bash-general hero hits the lion with
his longsword.
You hear a crack, as the lion hits Zedar the bash-general hero.
*
BLIND LION
Your spell worked!
The lion has gone blind!
*
Zedar the bash-general hero shouts "blind lion".
*KILL LION WITH BEST WP
You attack the lion, using the broadsword as a weapon.
*
Your loose spurt is only just fended off by the lion.
You are very easily struck by a savage, low bite from the lion.
Stamina=75/100.
You hear a crack, as Zedar the bash-general hero hits the lion with his
longsword.
You hear a swish, as the lion misses Zedar the bash-general hero.
*
The lion capably fends off your telegraphed hack.
A pathetic bite from the lion is effortlessly evaded by you.
*I
You are carrying the following:
the broadsword, the stethoscope, Valetant and the cardboard box0.
You can't see inside the cardboard box0.
Weight carried: 6kg 700g/100kg.
Objects carried: 4/12.
*
The lion is hurt by the might of your skillful chop.
Damage range: 15-19.
The lion looks to have minor injuries.
With clever footwork, you duck a rather awkward piece of fighting by the lion.
You hear a swishing sound, as Zedar the bash-general hero misses the lion with
his longsword.
You hear a dull thud, as the lion hits Zedar the bash-general hero.
Valetant tells you "Thou art a simpleton not to use me!".
*
You hear a dull thud, as Zedar the bash-general hero hits the lion with his
longsword.
You hear a shudder, as the lion misses Zedar the bash-general hero.
*
DROP VALETANT
Valetant dropped.
*
A male voice in the distance cheers.
*You hear fast movement, as Zedar the bash-general hero misses the lion with
his longsword.
You hear a grinding noise, as the lion hits Zedar the bash-general hero.
*
Your feeble burst is very easily shunned aside by the lion.
You are bruised by the violence of a deliberate gnash by the lion.
Stamina=49/100.
You hear fast movement, as Zedar the bash-general hero misses the lion with
his longsword.
You hear fast movement, as the lion misses Zedar the bash-general hero.
*DROP STETHOSCOPE
Stethoscope dropped.
*
You hear a stinging blow, as Zedar the bash-general hero hits the lion with
his longsword.
You hear a slicing sound, as the lion hits Zedar the bash-general hero.
*
DROP BOX
Cardboard box0 dropped.
*
The lion effortlessly blocks your pathetic gouge.
The violence of a capable burst by the lion makes you fall awkwardly.
Stamina=25/100.
*
The lion is pained by the spiritedness of your clean slice.
Damage range: 5-9.
The lion looks covered in wounds.
With no difficulty, you dodge a telegraphed assault by the lion.
*
The brutality of your skillful slash makes the lion fall awkwardly.
Damage range: 10-14.
The lion looks covered in wounds.
You are skillfully beaten by a tremendous, frontal attack from the lion.
Stamina=0...
You feel your life force ceasing...
You have been killed by the lion.
Broadsword dropped.
You are no longer following Zedar the bash-general hero.
Not updating persona.

Option (H for help):
P
MUD version 4E.
Copyright (C) 1991-2024
Multi-User Entertainment Ltd.
Licensed (number 57009120) to Richard Underwood.


Your last game of MUD began on 21-MAR-2024 at 21:12:11.
MUD last reset on 21-MAR-2024 at 21:00:10.
This reset is number 114752.

The personae available to you are:
**Unused**,
**Unused**,
**Unused**.
By what name shall I call you (Q to quit)?

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