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Study.
An intricately carved wooden globe is here. The bookcase has been shifted
aside to allow passage behind it. The bookcase0 contains a libram. An old,
yellowing map has been cast aside here.
*
s
Secret steps.
The bookcase has been shifted aside to allow passage behind it. The bookcase0
contains a libram.
*s
Zombie room.
*
s
Narrow passage.
A woodsman's old axe has been left within reach. A rusty key can be seen here.
The rune-inscribed door is locked shut.
*You feel immensely proud to have survived so long since leaving the
Elizabethan Tearoom.
(Persona saved on +150 = 21,625).
*
read door
The runes read: "Pass, mighty one!".
Having read them, you find you are looking at the opposite side of the
rune-inscribed door to what you were when you started reading...
Sorcerer's room.
The rune-inscribed door is locked shut. On the floor lies a stethoscope. A
compound of coloured crystals gives off a heavy vapour here. Lying on the
floor is an ogygian, cerulean scarab.
*
wave bow
Bow dropped.
You feel a sudden, painful electric shock from the bow, which makes it fall
from your hand. Moments later, everything goes black, and you feel like your
stomach has been sucked out. An instant afterwards, your surroundings swirl
about you, and you rematerialise...
Deck.
A conductor's baton lies on the ground.
*
take baton
Baton taken.
*
i
You are carrying the following:
the baton, the coracle, the carpet0, the sack0, 2 wafers, the key10
and the staff0.
Weight carried: 21kg 971g/100kg.
Objects carried: 8/12.
*
w
Crow's nest.
You are perched in the crow's nest, high above the sea where it juts out from
the deck below. Far, far to the northwest can be glimpsed a mysterious island,
and to the east over the sea are cliffs. The golden earring of some forgotten
pirate lies here.
*
take earring
Earring taken.
*
wear earring
It looks rather nice.
*
e
Deck.
*
e
Steps.
You are on some shaky steps leading from the deck upwards to the poop.
*
e
Poop deck.
You are on the poop deck of the wrecked galleon. Westwards, steps lead down to
the deck. The wheel of the ship is stiffened and will not move an inch. A name
carved into it reads, "H.M.S. Essex". A small, stoppered vial stands here,
labelled: "POTION 3". The stoppered vial3 contains a potion3. A small,
stoppered vial stands here, labelled: "POTION 2". The stoppered vial2 contains
a potion2. Catching the light nearby is a finely-scrimshawed whale tooth.
*
read tooth
The scrimshaw doesn't have anything written on it.
*
take tooth
Scrimshaw taken.
*
w
Steps.
*
w
Deck.
*
ne
Captain's cabin.
A framed, ancient chart lies here.
*
read chart
The chart tells of a legendary island, once inhabited by false druids of an
unspeakable evil, who worshipped demonic gods far fouler than the mere idols
of the mainland. The island is located some distance to the northwest of some
boldly-marked rocks standing mockingly in an angry sea. Part of the sheet is
damaged, but a safe route is charted between the rocks and the island which
indicates you should sail southwest, northwest, then to the northeast, then
northeast, then north, then north again. To get back to the mainland from the
rocks, keep sailing east.
*
sw
Deck.
*
s
Vicious rocks.
Thrust deep into a rock is a murderous longsword!
*
i
You are wearing the following:
the earring.
You are carrying the following:
the scrimshaw, the baton, the coracle, the carpet0, the sack0, 2
wafers, the key10 and the staff0.
Weight carried: 22kg 391g/100kg.
Objects carried: 10/12.
*
where shark
Your spell doesn't find any.
*
put scrimshaw in coracle
Scrimshaw inserted in coracle.
*
sw
Sea.
You are out to sea, to the southwest of some vicious rocks upon which is
wrecked a galleon.
*
qn
You see sea in all directions except to the northeast...
Looking northeastward, you see a place known as "vicious rocks". It contains a
longsword.
*
l
Sea.
You are out to sea, to the southwest of some vicious rocks upon which is
wrecked a galleon.
*
nw
Sea.
You are out on the high seas, far to the west of a wrecked ship.
*
qn
You see sea in all directions...
Upwards, you see only the sky.
*
ne
Sea.
You are negotiating tricky currents far out at sea. The only land you can make
out is a small island, just beneath the northern horizon.
*
qn
You see sea in all directions...
Upwards, you see only the sky.
*
ne
Sea.
You are on the high seas, far to the south of an island. The mast of a wrecked
ship can be seen on the south-eastern horizon.
*
qn
Looking northward, you see a place known as "small bay". It appears to be
empty.
You see sea in all directions...
Upwards, you see only the sky.
*
n
Small bay.
You are in a small bay, skirted by strong currents. To the north is a steep
slope, which the swirling flows about you make the only safe place to land.
The island is a huge rock, topped by a flat plateau upon which is a huge
circle of weatherbeaten stones.
*
n
Steep slope.
This is a steep slope, running upwards to the north. Beyond more slopes, at
the top of the rock, a huge ring of stones can be seen, a scene which
dominates the whole island. To the east is a thicket, and to the west an
arcane forest. Southwards, the slope meets the sea in a bay which looks just
about calm enough to sail a small craft. A seashell lies here. Fixed into the
ground is a weatherworn signpost.
*
take signpost
The signpost is in quite deep, you'll have to chop it down or lever it out
somehow.
*
where dragon
Your spell doesn't find any.
*
pry signpost with staff
You can't do that!
*
pull signpost
The signpost is in quite deep, you'll have to chop it down or lever it out
somehow.
*
Beating its enormous wings above you is an immense, fire-breathing dragon!
The dragon is snarling at you venomously.
*
A careless nip from the dragon is somehow brushed aside by you.
Your late spurt is adroitly resisted by the dragon.
*
wave baton
Baton dropped.
You feel a sudden, sharp pain in your hand, and drop the baton, but nothing
else special happens...
*
You are accidentally hit by a tremendous burst from the dragon.
Stamina=84/100.
The dragon is surprised by the furiousness of your deliberate piece of
fighting.
Damage range: 10-14.
The dragon looks fit.
*
A rather obvious chomp from the dragon is ably thwarted by you.
Your badly-aimed burst is competently beaten off by the dragon.
With consummate ease, the dragon stops your clumsy, low blow.
With a relaxed flourish, the dragon shuns aside your premature, glancing blow.
*
shout "FUCK"
You shout "FUCK".
*
The impetus of a cunning bite by the dragon makes you cough blood.
Stamina=82/100.
The dragon indifferently parries your limp stroke.
*
You are competently dazed by a tremendous attack by the dragon.
Stamina=59/100.
Your puny example of bravery is casually countered by the dragon.
*
A mis-timed attack from the dragon is haphazardly side-stepped by you.
With amazing speed, the dragon disposes of your badly-aimed, frontal attack.
*
The violence of a timely chomp from the dragon makes you choke blood.
Stamina=32/100.
With a single bound, the dragon resists your badly-aimed blow.
A wafer biscuit lies here. The wafer0 is on fire.
A fine, polished emerald has been dropped here.
*
eat wf0
Something stirs in the dark primal part of your brain - ancient, primitive, an
instinct forcing itself into your conscious mind from the depths of
prehistory. Despite the layers of sentience that evolution has granted you,
the superior brain functions with which you have been endowed, you feel
compelled to heed the advice of your animal past. DON'T TRY TO EAT THINGS THAT
ARE ON FIRE.
*
The speed of a businesslike burst by the dragon makes you reel.
Stamina=27/100.
Your puny, frontal attack is easily brushed aside by the dragon.
*
fo. qq
You cannot go out from here.
(Persona saved on -977 = 20,648).
Earring dropped.
Coracle dropped.
Carpet0 dropped.
Sack0 dropped.
Wafer00 dropped.
Key10 dropped.
Staff0 dropped.
You have fled by trying to go out.
HAWUMPH! The dragon incinerates you with its fiery breath.
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